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SeqThreeActionAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 餌発見 (Stal_Bokoblin_Junior_Body, 餌発見)
- 3.2 後行動 (Stal_Bokoblin_Junior_Body, 撃破)
- 3.3 生存者有 (Stal_Bokoblin_Junior_Body, 待機)
- 3.4 戦闘攻撃 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
- 3.5 後行動 (Priest_Boss_ShadowClone, 攻撃_1)
- 3.6 攻撃 (Priest_Boss_ShadowClone, 円陣弓)
- 3.7 先行動 (Priest_Boss_ShadowClone, 高速移動攻撃_0)
- 3.8 転移 (Priest_Boss_ShadowClone, 行動)
- 3.9 非該当 (Priest_Boss_ShadowClone, 地上_0)
- 3.10 未満 (Priest_Boss_ShadowClone, 通常)
- 3.11 行動 (Assassin_Senior, 水死)
- 3.12 戦闘歩行 (Assassin_Senior, 戦闘準備)
- 3.13 待機 (Assassin_Senior, 戦闘攻撃)
- 3.14 死亡 (SiteBossBow, 選択)
- 3.15 死亡 (SiteBossSpear, 選択)
- 3.16 倒れ中 (WolfLink, 死亡_0)
- 3.17 撃破 (Octarock_Forest, 地上隠れプレイヤー発見)
- 3.18 腕なし (Enemy_Golem_Fire_R, 撃破)
- 3.19 ガードブレイク (ForestGiant_Middle, 水中)
- 3.20 ジャストガード (ForestGiant_Middle, 水中)
- 3.21 ショック (ForestGiant_Middle, 水中)
- 3.22 チャンス (ForestGiant_Middle, 素手戦闘待機)
- 3.23 ナビメッシュ無し (ForestGiant_Middle, 威嚇)
- 3.24 ふっとび (ForestGiant_Middle, 水中)
- 3.25 威嚇 (ForestGiant_Middle, 到達不能)
- 3.26 右足ダメージ (ForestGiant_Middle, 水中)
- 3.27 右腕大ダメージ (ForestGiant_Middle, 水中)
- 3.28 炎上 (ForestGiant_Middle, 水中)
- 3.29 左足ダメージ (ForestGiant_Middle, 水中)
- 3.30 子0 (ForestGiant_Middle, 弱点ダメージ)
- 3.31 子0 (ForestGiant_Middle, 弱点バクはダメージ)
- 3.32 弱点ダメージ (ForestGiant_Middle, 水中)
- 3.33 小ダメージ (ForestGiant_Middle, 水中)
- 3.34 大落下 (ForestGiant_Middle, 水中)
- 3.35 弾かれ (ForestGiant_Middle, 水中)
- 3.36 超ショック (ForestGiant_Middle, 水中)
- 3.37 凍結 (ForestGiant_Middle, 水中)
- 3.38 突風 (ForestGiant_Middle, 水中)
- 3.39 崩れ落ち (ForestGiant_Middle, 水中)
- 3.40 落下 (ForestGiant_Middle, 水中)
- 3.41 痺れ (ForestGiant_Middle, 水中)
- 3.42 突風 (Enemy_AirOctarock, 子1)
- 3.43 死亡 (SiteBossLsword, 選択)
- 3.44 戦闘攻撃 (GanonGrudge_Lizalfos, 戦闘)
- 3.45 音気づき (Bee_Swarm, 通常)
- 3.46 気配気づき (Bee_Swarm, 通常)
- 3.47 餌発見 (Bokoblin_Red, 餌発見)
- 3.48 後行動 (Bokoblin_Red, 撃破)
- 3.49 戦闘攻撃 (Bokoblin_Red, 騎乗近接戦闘)
- 3.50 ガードブレイク (ForestGiant_Senior, 水中)
- 3.51 ジャストガード (ForestGiant_Senior, 水中)
- 3.52 ショック (ForestGiant_Senior, 水中)
- 3.53 チャンス (ForestGiant_Senior, 素手戦闘待機)
- 3.54 ナビメッシュ無し (ForestGiant_Senior, 威嚇)
- 3.55 ふっとび (ForestGiant_Senior, 水中)
- 3.56 威嚇 (ForestGiant_Senior, 到達不能)
- 3.57 右足ダメージ (ForestGiant_Senior, 水中)
- 3.58 右腕大ダメージ (ForestGiant_Senior, 水中)
- 3.59 炎上 (ForestGiant_Senior, 水中)
- 3.60 左足ダメージ (ForestGiant_Senior, 水中)
- 3.61 子0 (ForestGiant_Senior, 弱点ダメージ)
- 3.62 子0 (ForestGiant_Senior, 弱点バクはダメージ)
- 3.63 弱点ダメージ (ForestGiant_Senior, 水中)
- 3.64 小ダメージ (ForestGiant_Senior, 水中)
- 3.65 大落下 (ForestGiant_Senior, 水中)
- 3.66 弾かれ (ForestGiant_Senior, 水中)
- 3.67 超ショック (ForestGiant_Senior, 水中)
- 3.68 凍結 (ForestGiant_Senior, 水中)
- 3.69 突風 (ForestGiant_Senior, 水中)
- 3.70 崩れ落ち (ForestGiant_Senior, 水中)
- 3.71 落下 (ForestGiant_Senior, 水中)
- 3.72 痺れ (ForestGiant_Senior, 水中)
- 3.73 ナビメッシュ上 (Assassin_Middle_Azito, 威嚇)
- 3.74 ナビメッシュ無し (Assassin_Middle_Azito, 剣戦闘)
- 3.75 ラグドール中 (Assassin_Middle_Azito, 感電死)
- 3.76 ラグドール中 (Assassin_Middle_Azito, 死亡)
- 3.77 ラグドール中 (Assassin_Middle_Azito, 焼死)
- 3.78 ラグドール中 (Assassin_Middle_Azito, 凍死)
- 3.79 解禁 (Assassin_Middle_Azito, 不審物発見)
- 3.80 崖である (Assassin_Middle_Azito, 戦闘後ずさり)
- 3.81 行動 (Assassin_Middle_Azito, 好物発見)
- 3.82 行動 (Assassin_Middle_Azito, 水死)
- 3.83 ナビメッシュ上 (Assassin_Middle_Quest, 威嚇)
- 3.84 ナビメッシュ無し (Assassin_Middle_Quest, 剣戦闘)
- 3.85 ラグドール中 (Assassin_Middle_Quest, 感電死)
- 3.86 ラグドール中 (Assassin_Middle_Quest, 死亡)
- 3.87 ラグドール中 (Assassin_Middle_Quest, 焼死)
- 3.88 ラグドール中 (Assassin_Middle_Quest, 凍死)
- 3.89 崖である (Assassin_Middle_Quest, 戦闘後ずさり)
- 3.90 行動 (Assassin_Middle_Quest, 水死)
- 3.91 アイス (Chuchu, 徘徊探索)
- 3.92 エレキ (Chuchu, 徘徊探索)
- 3.93 ケミカル鎮静 (Chuchu, リアクション)
- 3.94 ファイア (Chuchu, 徘徊探索)
- 3.95 撃破 (Chuchu, プレイヤー発見)
- 3.96 攻撃 (Chuchu, エレキ戦闘攻撃)
- 3.97 攻撃 (Chuchu, 炎戦闘攻撃)
- 3.98 攻撃 (Chuchu, 戦闘攻撃)
- 3.99 攻撃準備 (Chuchu, 戦闘攻撃)
- 3.100 先行動 (Chuchu, ケミカル攻撃後行動)
- 3.101 近接攻撃 (SiteBossSwordCastle, 戦闘)
- 3.102 後行動 (SiteBossSwordCastle, 近接攻撃3)
- 3.103 死亡 (SiteBossSwordCastle, 選択)
- 3.104 先行動 (SiteBossSwordCastle, 近接攻撃2)
- 3.105 先行動 (SiteBossSwordCastle, 近接攻撃3)
- 3.106 中行動 (SiteBossSwordCastle, 近接攻撃2)
- 3.107 中行動 (SiteBossSwordCastle, 近接攻撃3)
- 3.108 ラグドール中 (Assassin_Middle, 感電死)
- 3.109 ラグドール中 (Assassin_Middle, 死亡)
- 3.110 ラグドール中 (Assassin_Middle, 焼死)
- 3.111 ラグドール中 (Assassin_Middle, 凍死)
- 3.112 崖である (Assassin_Middle, 戦闘後ずさり)
- 3.113 近距離 (Assassin_Middle, 魔法攻撃)
- 3.114 行動 (Assassin_Middle, 水死)
- 3.115 直進接近 (Assassin_Middle, プレイヤー生存)
- 3.116 直進不能接近 (Assassin_Middle, プレイヤー生存)
- 3.117 転移 (Assassin_Middle, 通常)
- 3.118 内側転移 (Assassin_Middle, プレイヤー生存)
- 3.119 死亡 (SiteBossBowCastle, 選択)
- 3.120 ガードブレイク (ForestGiant, 水中)
- 3.121 ジャストガード (ForestGiant, 水中)
- 3.122 ショック (ForestGiant, 水中)
- 3.123 チャンス (ForestGiant, 素手戦闘待機)
- 3.124 ナビメッシュ無し (ForestGiant, 威嚇)
- 3.125 ふっとび (ForestGiant, 水中)
- 3.126 威嚇 (ForestGiant, 到達不能)
- 3.127 右足ダメージ (ForestGiant, 水中)
- 3.128 右腕大ダメージ (ForestGiant, 水中)
- 3.129 炎上 (ForestGiant, 水中)
- 3.130 左足ダメージ (ForestGiant, 水中)
- 3.131 子0 (ForestGiant, 弱点ダメージ)
- 3.132 子0 (ForestGiant, 弱点バクはダメージ)
- 3.133 弱点ダメージ (ForestGiant, 水中)
- 3.134 小ダメージ (ForestGiant, 水中)
- 3.135 大落下 (ForestGiant, 水中)
- 3.136 弾かれ (ForestGiant, 水中)
- 3.137 超ショック (ForestGiant, 水中)
- 3.138 凍結 (ForestGiant, 水中)
- 3.139 突風 (ForestGiant, 水中)
- 3.140 崩れ落ち (ForestGiant, 水中)
- 3.141 落下 (ForestGiant, 水中)
- 3.142 痺れ (ForestGiant, 水中)
- 3.143 後行動 (Octarock_Water, 撃破)
- 3.144 攻撃反応 (Octarock_Water, 水中隠れ)
- 3.145 死亡 (SiteBossSpearCastle, 選択)
- 3.146 先行動失敗 (Wizzrobe, 諦めワープ)
- 3.147 6足攻撃 (Lynel_Senior, 城戦闘)
- 3.148 威嚇帰還 (Lynel_Senior, 遠隔武器)
- 3.149 攻撃 (Lynel_Senior, 6足攻撃モード)
- 3.150 斜面 (Lynel_Senior, 威嚇)
- 3.151 斜面 (Lynel_Senior, 近接装備威嚇)
- 3.152 超ジャンプ (Lynel_Senior, ナビメッシュ無し)
- 3.153 超ジャンプ (Lynel_Senior, 近接武器ナビメッシュ無し)
- 3.154 抜刀 (Lynel_Senior, 戦闘開始咆哮)
- 3.155 非ストップタイマー (Lynel_Senior, ふっとび)
- 3.156 咆哮攻撃 (Lynel_Senior, 戦闘)
- 3.157 死亡 (SiteBossSpearR, 選択)
- 3.158 腕なし (Golem_Senior, 撃破)
- 3.159 強制復帰 (Sunazarashi, 砂地復帰)
- 3.160 バナナ夢中 (Priest_Boss_Normal, バナナモード_0)
- 3.161 先行動 (Priest_Boss_Normal, 高速移動攻撃_0)
- 3.162 地上 (Priest_Boss_Normal, 先行動)
- 3.163 転移 (Priest_Boss_Normal, 行動)
- 3.164 非該当 (Priest_Boss_Normal, 地上_0)
- 3.165 未満 (Priest_Boss_Normal, 通常)
- 3.166 餌発見 (Bokoblin_Senior, 餌発見)
- 3.167 後行動 (Bokoblin_Senior, 撃破)
- 3.168 戦闘攻撃 (Bokoblin_Senior, 騎乗近接戦闘)
- 3.169 餌発見 (Bokoblin_Rapid, 餌発見)
- 3.170 後行動 (Bokoblin_Rapid, 撃破)
- 3.171 戦闘攻撃 (Bokoblin_Rapid, 騎乗近接戦闘)
- 3.172 いない (Lizalfos_Electric, 行動C)
- 3.173 いない (Lizalfos_Electric, 戦闘攻撃)
- 3.174 いない (Lizalfos_Electric, 戦闘攻撃_0)
- 3.175 子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃終了)
- 3.176 初回 (GanonBeast, 子1)
- 3.177 初回 (GanonBeast, 初回通常)
- 3.178 バナナ夢中 (Priest_Boss_ShadowClone_Real, バナナモード_0)
- 3.179 後行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
- 3.180 攻撃 (Priest_Boss_ShadowClone_Real, 円陣弓)
- 3.181 先行動 (Priest_Boss_ShadowClone_Real, 高速移動攻撃_0)
- 3.182 地上 (Priest_Boss_ShadowClone_Real, 先行動)
- 3.183 転移 (Priest_Boss_ShadowClone_Real, 行動)
- 3.184 非該当 (Priest_Boss_ShadowClone_Real, 地上_0)
- 3.185 未満 (Priest_Boss_ShadowClone_Real, 通常)
- 3.186 腕なし (Golem_Middle, 撃破)
- 3.187 子1 (WillBreakBall, 意識途切れ)
- 3.188 ジャンプ (Sandworm, 徘徊ジャンプ)
- 3.189 痺れ (Sandworm, リアクション)
- 3.190 サービス (Assassin_Junior, 通常戦闘)
- 3.191 ラグドール中 (Assassin_Junior, 感電死)
- 3.192 ラグドール中 (Assassin_Junior, 死亡)
- 3.193 ラグドール中 (Assassin_Junior, 焼死)
- 3.194 ラグドール中 (Assassin_Junior, 凍死)
- 3.195 崖である (Assassin_Junior, 小ダメージBS)
- 3.196 崖である (Assassin_Junior, 戦闘後ずさり)
- 3.197 行動 (Assassin_Junior, 水死)
- 3.198 直進接近 (Assassin_Junior, プレイヤー生存)
- 3.199 直進不能接近 (Assassin_Junior, プレイヤー生存)
- 3.200 転移 (Assassin_Junior, 通常)
- 3.201 内側転移 (Assassin_Junior, プレイヤー生存)
- 3.202 6足攻撃 (Lynel_Middle, 城戦闘)
- 3.203 威嚇帰還 (Lynel_Middle, 遠隔武器)
- 3.204 攻撃 (Lynel_Middle, 6足攻撃モード)
- 3.205 斜面 (Lynel_Middle, 威嚇)
- 3.206 斜面 (Lynel_Middle, 近接装備威嚇)
- 3.207 超ジャンプ (Lynel_Middle, ナビメッシュ無し)
- 3.208 超ジャンプ (Lynel_Middle, 近接武器ナビメッシュ無し)
- 3.209 非ストップタイマー (Lynel_Middle, ふっとび)
- 3.210 咆哮攻撃 (Lynel_Middle, 戦闘)
- 3.211 へたれ中 (RemainsWater, 子0)
- 3.212 ナビメッシュ上 (Assassin_Middle_Azito_DLC, 威嚇)
- 3.213 ナビメッシュ無し (Assassin_Middle_Azito_DLC, 剣戦闘)
- 3.214 ラグドール中 (Assassin_Middle_Azito_DLC, 感電死)
- 3.215 ラグドール中 (Assassin_Middle_Azito_DLC, 死亡)
- 3.216 ラグドール中 (Assassin_Middle_Azito_DLC, 焼死)
- 3.217 ラグドール中 (Assassin_Middle_Azito_DLC, 凍死)
- 3.218 解禁 (Assassin_Middle_Azito_DLC, 不審物発見)
- 3.219 崖である (Assassin_Middle_Azito_DLC, 戦闘後ずさり)
- 3.220 行動 (Assassin_Middle_Azito_DLC, 好物発見)
- 3.221 行動 (Assassin_Middle_Azito_DLC, 水死)
- 3.222 行動 (Octarock_Sand, 近距離)
- 3.223 地上 (YunBoCannonBall, Root)
- 3.224 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階)
- 3.225 戦闘攻撃 (Keese, 戦闘)
- 3.226 戦闘攻撃 (Keese, 対象騎乗戦闘)
- 3.227 通常 (Priest_Boss_AfterImage, 通常)
- 3.228 ジャンプ (Enemy_SandwormR, 徘徊ジャンプ)
- 3.229 痺れ (Enemy_SandwormR, リアクション)
- 3.230 生存者有 (Lizalfos_Bone, 待機)
- 3.231 接地ダウン (Priest_Boss_Giant, ウルボザの怒り)
- 3.232 接地ダウン (Priest_Boss_Giant, ふっとび)
- 3.233 第四段階 (Priest_Boss_Giant, 浮遊状態)
- 3.234 第四段階 (Priest_Boss_Giant, 浮遊状態_ウルボザ)
- 3.235 転移 (Priest_Boss_Giant, 通常)
- 3.236 転移 (Priest_Boss_Giant, 奈落)
- 3.237 例外待機 (Priest_Boss_Giant, 第四段階)
- 3.238 子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃終了)
- 3.239 アイス (Chuchu_Middle, 徘徊探索)
- 3.240 エレキ (Chuchu_Middle, 徘徊探索)
- 3.241 ケミカル鎮静 (Chuchu_Middle, リアクション)
- 3.242 ファイア (Chuchu_Middle, 徘徊探索)
- 3.243 撃破 (Chuchu_Middle, プレイヤー発見)
- 3.244 攻撃 (Chuchu_Middle, エレキ戦闘攻撃)
- 3.245 攻撃 (Chuchu_Middle, 炎戦闘攻撃)
- 3.246 攻撃 (Chuchu_Middle, 戦闘攻撃)
- 3.247 攻撃準備 (Chuchu_Middle, 戦闘攻撃)
- 3.248 先行動 (Chuchu_Middle, ケミカル攻撃後行動)
- 3.249 ワープ (NushiHorse, 後行動)
- 3.250 子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃終了)
- 3.251 生存者有 (Stal_Moriblin_Bone, 待機)
- 3.252 死亡 (Enemy_Ganon, 選択)
- 3.253 通常 (SiteBossSwordAfterImage, BaseAI)
- 3.254 近接攻撃 (SiteBossSword, 戦闘)
- 3.255 後行動 (SiteBossSword, 近接攻撃3)
- 3.256 死亡 (SiteBossSword, 選択)
- 3.257 先行動 (SiteBossSword, 近接攻撃2)
- 3.258 先行動 (SiteBossSword, 近接攻撃3)
- 3.259 中行動 (SiteBossSword, 近接攻撃2)
- 3.260 中行動 (SiteBossSword, 近接攻撃3)
- 3.261 死亡 (SiteBossBowR, 選択)
- 3.262 撃破 (Octarock_Snow, 地上隠れプレイヤー発見)
- 3.263 戦闘攻撃 (Octarock_Snow, 地上隠れ戦闘)
- 3.264 戦闘攻撃 (GanonGrudge_Moriblin, 戦闘)
- 3.265 6足攻撃 (Lynel, 城戦闘)
- 3.266 威嚇帰還 (Lynel, 遠隔武器)
- 3.267 攻撃 (Lynel, 6足攻撃モード)
- 3.268 斜面 (Lynel, 威嚇)
- 3.269 斜面 (Lynel, 近接装備威嚇)
- 3.270 超ジャンプ (Lynel, ナビメッシュ無し)
- 3.271 超ジャンプ (Lynel, 近接武器ナビメッシュ無し)
- 3.272 非ストップタイマー (Lynel, ふっとび)
- 3.273 咆哮攻撃 (Lynel, 戦闘)
- 3.274 撃破 (Octarock_Stone, 地上隠れプレイヤー発見)
- 3.275 所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
- 3.276 所持 (Octarock_Stone, 自爆)
- 3.277 ガードブレイク (StalForestGiant, 水中)
- 3.278 ジャストガード (StalForestGiant, 水中)
- 3.279 ショック (StalForestGiant, 水中)
- 3.280 チャンス (StalForestGiant, 素手戦闘待機)
- 3.281 ナビメッシュ無し (StalForestGiant, 威嚇)
- 3.282 威嚇 (StalForestGiant, 到達不能)
- 3.283 右足ダメージ (StalForestGiant, 水中)
- 3.284 右腕大ダメージ (StalForestGiant, 水中)
- 3.285 炎上 (StalForestGiant, 水中)
- 3.286 左足ダメージ (StalForestGiant, 水中)
- 3.287 子0 (StalForestGiant, 弱点ダメージ)
- 3.288 小ダメージ (StalForestGiant, 水中)
- 3.289 水中 (StalForestGiant, 弱点ダメージ)
- 3.290 待機 (StalForestGiant, 不審者発見)
- 3.291 大落下 (StalForestGiant, 水中)
- 3.292 弾かれ (StalForestGiant, 水中)
- 3.293 超ショック (StalForestGiant, 水中)
- 3.294 凍結 (StalForestGiant, 水中)
- 3.295 突風 (StalForestGiant, 水中)
- 3.296 崩れ落ち (StalForestGiant, 水中)
- 3.297 落下 (StalForestGiant, 水中)
- 3.298 痺れ (StalForestGiant, 水中)
- 3.299 戦闘攻撃 (Guardian_Mini, 最終段階)
- 3.300 アイス (Chuchu_Senior, 徘徊探索)
- 3.301 エレキ (Chuchu_Senior, 徘徊探索)
- 3.302 ケミカル鎮静 (Chuchu_Senior, リアクション)
- 3.303 ファイア (Chuchu_Senior, 徘徊探索)
- 3.304 撃破 (Chuchu_Senior, プレイヤー発見)
- 3.305 攻撃 (Chuchu_Senior, エレキ戦闘攻撃)
- 3.306 攻撃 (Chuchu_Senior, 炎戦闘攻撃)
- 3.307 攻撃 (Chuchu_Senior, 戦闘攻撃)
- 3.308 攻撃準備 (Chuchu_Senior, 戦闘攻撃)
- 3.309 先行動 (Chuchu_Senior, ケミカル攻撃後行動)
- 3.310 死亡 (SiteBossLswordR, 選択)
- 3.311 戦闘攻撃 (GanonGrudge, 戦闘)
- 3.312 近接攻撃 (SiteBossSwordR, 戦闘)
- 3.313 後行動 (SiteBossSwordR, 近接攻撃3)
- 3.314 死亡 (SiteBossSwordR, 選択)
- 3.315 先行動 (SiteBossSwordR, 近接攻撃2)
- 3.316 先行動 (SiteBossSwordR, 近接攻撃3)
- 3.317 中行動 (SiteBossSwordR, 近接攻撃2)
- 3.318 中行動 (SiteBossSwordR, 近接攻撃3)
- 3.319 ラグドール中 (Assassin_Junior_Shooter, 感電死)
- 3.320 ラグドール中 (Assassin_Junior_Shooter, 死亡)
- 3.321 ラグドール中 (Assassin_Junior_Shooter, 焼死)
- 3.322 ラグドール中 (Assassin_Junior_Shooter, 凍死)
- 3.323 行動 (Assassin_Junior_Shooter, 水死)
- 3.324 行動 (Assassin_Junior_Shooter, 中行動)
- 3.325 行動B (Assassin_Junior_Shooter, 完了)
- 3.326 未完 (Assassin_Junior_Shooter, 転移行動)
- 3.327 ラグドール中 (Assassin_Junior_Azito_Shooter, 感電死)
- 3.328 ラグドール中 (Assassin_Junior_Azito_Shooter, 死亡)
- 3.329 ラグドール中 (Assassin_Junior_Azito_Shooter, 焼死)
- 3.330 ラグドール中 (Assassin_Junior_Azito_Shooter, 凍死)
- 3.331 行動 (Assassin_Junior_Azito_Shooter, 水死)
- 3.332 行動 (Assassin_Junior_Azito_Shooter, 中行動)
- 3.333 行動B (Assassin_Junior_Azito_Shooter, 完了)
- 3.334 未完 (Assassin_Junior_Azito_Shooter, 転移行動)
- 3.335 腕なし (Golem, 撃破)
- 3.336 オン (VolcanoEruption, Root)
- 3.337 オン (VolcanoEruptionField, Root)
- 3.338 死亡 (SiteBossLswordCastle, 選択)
- 3.339 強制復帰 (SunazarashiSP, 砂地復帰)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsFinishedByFailAction |
Bool |
|
|
IsEndChangeable |
Bool |
|
|
IsNoChangeable |
Bool |
|
|
Children
Name |
Description
|
中行動 |
|
先行動 |
|
後行動 |
|
Derived definitions
餌発見 (Stal_Bokoblin_Junior_Body, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Stal_Bokoblin_Junior_Body, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
生存者有 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone, 攻撃_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone, 円陣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone, 高速移動攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_ShadowClone, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Priest_Boss_ShadowClone, 地上_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未満 (Priest_Boss_ShadowClone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Senior, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
戦闘歩行 (Assassin_Senior, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Assassin_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossBow, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossSpear, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
倒れ中 (WolfLink, 死亡_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Octarock_Forest, 地上隠れプレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Enemy_Golem_Fire_R, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ガードブレイク (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャストガード (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ショック (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (ForestGiant_Middle, 素手戦闘待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
ナビメッシュ無し (ForestGiant_Middle, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇 (ForestGiant_Middle, 到達不能)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右足ダメージ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕大ダメージ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
炎上 (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左足ダメージ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant_Middle, 弱点ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant_Middle, 弱点バクはダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弱点ダメージ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大落下 (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弾かれ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ショック (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍結 (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落下 (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (ForestGiant_Middle, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (Enemy_AirOctarock, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossLsword, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (GanonGrudge_Lizalfos, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
音気づき (Bee_Swarm, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Bee_Swarm, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Bokoblin_Red, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Red, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Bokoblin_Red, 騎乗近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ガードブレイク (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャストガード (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ショック (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (ForestGiant_Senior, 素手戦闘待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
ナビメッシュ無し (ForestGiant_Senior, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇 (ForestGiant_Senior, 到達不能)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右足ダメージ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕大ダメージ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
炎上 (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左足ダメージ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant_Senior, 弱点ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant_Senior, 弱点バクはダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弱点ダメージ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大落下 (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弾かれ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ショック (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍結 (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落下 (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (ForestGiant_Senior, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ナビメッシュ上 (Assassin_Middle_Azito, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Assassin_Middle_Azito, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ラグドール中 (Assassin_Middle_Azito, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
解禁 (Assassin_Middle_Azito, 不審物発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Middle_Azito, 戦闘後ずさり)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle_Azito, 好物発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Middle_Azito, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ上 (Assassin_Middle_Quest, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Assassin_Middle_Quest, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ラグドール中 (Assassin_Middle_Quest, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Quest, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Quest, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Quest, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Middle_Quest, 戦闘後ずさり)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle_Quest, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
アイス (Chuchu, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル鎮静 (Chuchu, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Chuchu, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu, エレキ戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu, 炎戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃準備 (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Chuchu, ケミカル攻撃後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
近接攻撃 (SiteBossSwordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordCastle, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossSwordCastle, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSwordCastle, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSwordCastle, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSwordCastle, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSwordCastle, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Middle, 戦闘後ずさり)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
近距離 (Assassin_Middle, 魔法攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
直進接近 (Assassin_Middle, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
直進不能接近 (Assassin_Middle, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
転移 (Assassin_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
内側転移 (Assassin_Middle, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossBowCastle, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ガードブレイク (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャストガード (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ショック (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (ForestGiant, 素手戦闘待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
ナビメッシュ無し (ForestGiant, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇 (ForestGiant, 到達不能)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右足ダメージ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕大ダメージ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
炎上 (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左足ダメージ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant, 弱点ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (ForestGiant, 弱点バクはダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弱点ダメージ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大落下 (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弾かれ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ショック (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍結 (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落下 (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (ForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Octarock_Water, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Octarock_Water, 水中隠れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
死亡 (SiteBossSpearCastle, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Wizzrobe, 諦めワープ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
6足攻撃 (Lynel_Senior, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇帰還 (Lynel_Senior, 遠隔武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Senior, 6足攻撃モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel_Senior, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel_Senior, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel_Senior, ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel_Senior, 近接武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Senior, 戦闘開始咆哮)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非ストップタイマー (Lynel_Senior, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
咆哮攻撃 (Lynel_Senior, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossSpearR, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制復帰 (Sunazarashi, 砂地復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
バナナ夢中 (Priest_Boss_Normal, バナナモード_0)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_Normal, 高速移動攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Priest_Boss_Normal, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_Normal, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Priest_Boss_Normal, 地上_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未満 (Priest_Boss_Normal, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
餌発見 (Bokoblin_Senior, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Bokoblin_Senior, 騎乗近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Bokoblin_Rapid, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Rapid, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Bokoblin_Rapid, 騎乗近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
いない (Lizalfos_Electric, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
いない (Lizalfos_Electric, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
いない (Lizalfos_Electric, 戦闘攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
初回 (GanonBeast, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
初回 (GanonBeast, 初回通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
バナナ夢中 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone_Real, 円陣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 高速移動攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_ShadowClone_Real, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Priest_Boss_ShadowClone_Real, 地上_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未満 (Priest_Boss_ShadowClone_Real, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
腕なし (Golem_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (WillBreakBall, 意識途切れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Sandworm, 徘徊ジャンプ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Sandworm, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
サービス (Assassin_Junior, 通常戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Junior, 小ダメージBS)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Junior, 戦闘後ずさり)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Junior, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
直進接近 (Assassin_Junior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
直進不能接近 (Assassin_Junior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
転移 (Assassin_Junior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
内側転移 (Assassin_Junior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
6足攻撃 (Lynel_Middle, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇帰還 (Lynel_Middle, 遠隔武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Middle, 6足攻撃モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel_Middle, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel_Middle, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel_Middle, ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel_Middle, 近接武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非ストップタイマー (Lynel_Middle, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
咆哮攻撃 (Lynel_Middle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
へたれ中 (RemainsWater, 子0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ナビメッシュ上 (Assassin_Middle_Azito_DLC, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Assassin_Middle_Azito_DLC, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ラグドール中 (Assassin_Middle_Azito_DLC, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito_DLC, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito_DLC, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Middle_Azito_DLC, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
解禁 (Assassin_Middle_Azito_DLC, 不審物発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Middle_Azito_DLC, 戦闘後ずさり)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle_Azito_DLC, 好物発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Middle_Azito_DLC, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Octarock_Sand, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (YunBoCannonBall, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Keese, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Keese, 対象騎乗戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Priest_Boss_AfterImage, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Enemy_SandwormR, 徘徊ジャンプ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Enemy_SandwormR, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
生存者有 (Lizalfos_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
接地ダウン (Priest_Boss_Giant, ウルボザの怒り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
接地ダウン (Priest_Boss_Giant, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第四段階 (Priest_Boss_Giant, 浮遊状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第四段階 (Priest_Boss_Giant, 浮遊状態_ウルボザ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_Giant, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_Giant, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
例外待機 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
アイス (Chuchu_Middle, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Middle, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル鎮静 (Chuchu_Middle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu_Middle, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Chuchu_Middle, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu_Middle, エレキ戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu_Middle, 炎戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃準備 (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Chuchu_Middle, ケミカル攻撃後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ワープ (NushiHorse, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
生存者有 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (Enemy_Ganon, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (SiteBossSwordAfterImage, BaseAI)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近接攻撃 (SiteBossSword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSword, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossSword, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSword, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSword, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSword, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSword, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossBowR, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Octarock_Snow, 地上隠れプレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Octarock_Snow, 地上隠れ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (GanonGrudge_Moriblin, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
6足攻撃 (Lynel, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇帰還 (Lynel, 遠隔武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel, 6足攻撃モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斜面 (Lynel, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel, ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ジャンプ (Lynel, 近接武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非ストップタイマー (Lynel, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
咆哮攻撃 (Lynel, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Octarock_Stone, 地上隠れプレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
所持 (Octarock_Stone, 自爆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ガードブレイク (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャストガード (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ショック (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (StalForestGiant, 素手戦闘待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
ナビメッシュ無し (StalForestGiant, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇 (StalForestGiant, 到達不能)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右足ダメージ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕大ダメージ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
炎上 (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左足ダメージ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (StalForestGiant, 弱点ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (StalForestGiant, 弱点ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (StalForestGiant, 不審者発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
大落下 (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弾かれ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
超ショック (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍結 (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落下 (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (StalForestGiant, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Guardian_Mini, 最終段階)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu_Senior, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Senior, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル鎮静 (Chuchu_Senior, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu_Senior, 徘徊探索)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Chuchu_Senior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu_Senior, エレキ戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu_Senior, 炎戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃準備 (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Chuchu_Senior, ケミカル攻撃後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
死亡 (SiteBossLswordR, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (GanonGrudge, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近接攻撃 (SiteBossSwordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordR, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossSwordR, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSwordR, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (SiteBossSwordR, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSwordR, 近接攻撃2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (SiteBossSwordR, 近接攻撃3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Shooter, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Shooter, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Shooter, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Shooter, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Junior_Shooter, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Shooter, 中行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Assassin_Junior_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
未完 (Assassin_Junior_Shooter, 転移行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ラグドール中 (Assassin_Junior_Azito_Shooter, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Azito_Shooter, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Azito_Shooter, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ラグドール中 (Assassin_Junior_Azito_Shooter, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Junior_Azito_Shooter, 水死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Azito_Shooter, 中行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Assassin_Junior_Azito_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
未完 (Assassin_Junior_Azito_Shooter, 転移行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
腕なし (Golem, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
オン (VolcanoEruption, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
オン (VolcanoEruptionField, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (SiteBossLswordCastle, 選択)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制復帰 (SunazarashiSP, 砂地復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|