AIDef:AI/SeqThreeAction

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SeqThreeAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsFinishedByFailAction Bool
IsEndChangeable Bool
IsNoChangeable Bool


Children

Name Description
中行動
先行動
後行動

Derived definitions

餌発見 (Stal_Bokoblin_Junior_Body, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Stal_Bokoblin_Junior_Body, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

生存者有 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone, 攻撃_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone, 円陣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone, 高速移動攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_ShadowClone, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Priest_Boss_ShadowClone, 地上_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未満 (Priest_Boss_ShadowClone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Senior, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

戦闘歩行 (Assassin_Senior, 戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Assassin_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossBow, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossSpear, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

倒れ中 (WolfLink, 死亡_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Octarock_Forest, 地上隠れプレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Enemy_Golem_Fire_R, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ガードブレイク (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャストガード (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ショック (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (ForestGiant_Middle, 素手戦闘待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

ナビメッシュ無し (ForestGiant_Middle, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇 (ForestGiant_Middle, 到達不能)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右足ダメージ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕大ダメージ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

炎上 (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左足ダメージ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant_Middle, 弱点ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant_Middle, 弱点バクはダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弱点ダメージ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大落下 (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弾かれ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ショック (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍結 (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落下 (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (ForestGiant_Middle, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (Enemy_AirOctarock, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossLsword, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (GanonGrudge_Lizalfos, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

音気づき (Bee_Swarm, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Bee_Swarm, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Bokoblin_Red, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Red, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Bokoblin_Red, 騎乗近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ガードブレイク (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャストガード (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ショック (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (ForestGiant_Senior, 素手戦闘待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

ナビメッシュ無し (ForestGiant_Senior, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇 (ForestGiant_Senior, 到達不能)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右足ダメージ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕大ダメージ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

炎上 (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左足ダメージ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant_Senior, 弱点ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant_Senior, 弱点バクはダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弱点ダメージ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大落下 (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弾かれ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ショック (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍結 (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落下 (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (ForestGiant_Senior, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ナビメッシュ上 (Assassin_Middle_Azito, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Assassin_Middle_Azito, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ラグドール中 (Assassin_Middle_Azito, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

解禁 (Assassin_Middle_Azito, 不審物発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Middle_Azito, 戦闘後ずさり)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle_Azito, 好物発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Middle_Azito, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ上 (Assassin_Middle_Quest, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Assassin_Middle_Quest, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ラグドール中 (Assassin_Middle_Quest, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Quest, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Quest, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Quest, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Middle_Quest, 戦闘後ずさり)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle_Quest, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

アイス (Chuchu, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル鎮静 (Chuchu, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Chuchu, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu, エレキ戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu, 炎戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃準備 (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Chuchu, ケミカル攻撃後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

近接攻撃 (SiteBossSwordCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordCastle, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossSwordCastle, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSwordCastle, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSwordCastle, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSwordCastle, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSwordCastle, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Middle, 戦闘後ずさり)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

近距離 (Assassin_Middle, 魔法攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

直進接近 (Assassin_Middle, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

直進不能接近 (Assassin_Middle, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

転移 (Assassin_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

内側転移 (Assassin_Middle, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossBowCastle, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ガードブレイク (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャストガード (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ショック (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (ForestGiant, 素手戦闘待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

ナビメッシュ無し (ForestGiant, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇 (ForestGiant, 到達不能)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右足ダメージ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕大ダメージ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

炎上 (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左足ダメージ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant, 弱点ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (ForestGiant, 弱点バクはダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弱点ダメージ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大落下 (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弾かれ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ショック (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍結 (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落下 (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (ForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Octarock_Water, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Octarock_Water, 水中隠れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

死亡 (SiteBossSpearCastle, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Wizzrobe, 諦めワープ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

6足攻撃 (Lynel_Senior, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇帰還 (Lynel_Senior, 遠隔武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Senior, 6足攻撃モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel_Senior, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel_Senior, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel_Senior, ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel_Senior, 近接武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Senior, 戦闘開始咆哮)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非ストップタイマー (Lynel_Senior, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

咆哮攻撃 (Lynel_Senior, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossSpearR, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制復帰 (Sunazarashi, 砂地復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

バナナ夢中 (Priest_Boss_Normal, バナナモード_0)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_Normal, 高速移動攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Priest_Boss_Normal, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_Normal, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Priest_Boss_Normal, 地上_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未満 (Priest_Boss_Normal, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

餌発見 (Bokoblin_Senior, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Bokoblin_Senior, 騎乗近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Bokoblin_Rapid, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Rapid, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Bokoblin_Rapid, 騎乗近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

いない (Lizalfos_Electric, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

いない (Lizalfos_Electric, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

いない (Lizalfos_Electric, 戦闘攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

初回 (GanonBeast, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

初回 (GanonBeast, 初回通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

バナナ夢中 (Priest_Boss_ShadowClone_Real, バナナモード_0)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone_Real, 円陣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone_Real, 高速移動攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Priest_Boss_ShadowClone_Real, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_ShadowClone_Real, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Priest_Boss_ShadowClone_Real, 地上_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未満 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

腕なし (Golem_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (WillBreakBall, 意識途切れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Sandworm, 徘徊ジャンプ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Sandworm, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

サービス (Assassin_Junior, 通常戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Junior, 小ダメージBS)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Junior, 戦闘後ずさり)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Junior, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

直進接近 (Assassin_Junior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

直進不能接近 (Assassin_Junior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

転移 (Assassin_Junior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

内側転移 (Assassin_Junior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

6足攻撃 (Lynel_Middle, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇帰還 (Lynel_Middle, 遠隔武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Middle, 6足攻撃モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel_Middle, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel_Middle, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel_Middle, ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel_Middle, 近接武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非ストップタイマー (Lynel_Middle, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

咆哮攻撃 (Lynel_Middle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

へたれ中 (RemainsWater, 子0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ナビメッシュ上 (Assassin_Middle_Azito_DLC, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Assassin_Middle_Azito_DLC, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ラグドール中 (Assassin_Middle_Azito_DLC, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito_DLC, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito_DLC, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Middle_Azito_DLC, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

解禁 (Assassin_Middle_Azito_DLC, 不審物発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Middle_Azito_DLC, 戦闘後ずさり)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle_Azito_DLC, 好物発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Middle_Azito_DLC, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Octarock_Sand, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (YunBoCannonBall, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Keese, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Keese, 対象騎乗戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Priest_Boss_AfterImage, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Enemy_SandwormR, 徘徊ジャンプ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Enemy_SandwormR, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

生存者有 (Lizalfos_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

接地ダウン (Priest_Boss_Giant, ウルボザの怒り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

接地ダウン (Priest_Boss_Giant, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第四段階 (Priest_Boss_Giant, 浮遊状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第四段階 (Priest_Boss_Giant, 浮遊状態_ウルボザ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_Giant, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_Giant, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

例外待機 (Priest_Boss_Giant, 第四段階)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

アイス (Chuchu_Middle, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Middle, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル鎮静 (Chuchu_Middle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu_Middle, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Chuchu_Middle, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu_Middle, エレキ戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu_Middle, 炎戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃準備 (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Chuchu_Middle, ケミカル攻撃後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ワープ (NushiHorse, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

生存者有 (Stal_Moriblin_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (Enemy_Ganon, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (SiteBossSwordAfterImage, BaseAI)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近接攻撃 (SiteBossSword, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSword, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossSword, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSword, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSword, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSword, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSword, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossBowR, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Octarock_Snow, 地上隠れプレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Octarock_Snow, 地上隠れ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (GanonGrudge_Moriblin, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

6足攻撃 (Lynel, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇帰還 (Lynel, 遠隔武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel, 6足攻撃モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斜面 (Lynel, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel, ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ジャンプ (Lynel, 近接武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非ストップタイマー (Lynel, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

咆哮攻撃 (Lynel, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Octarock_Stone, 地上隠れプレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

所持 (Octarock_Stone, 吸い込みアイテム変化チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

所持 (Octarock_Stone, 自爆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ガードブレイク (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャストガード (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ショック (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (StalForestGiant, 素手戦闘待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

ナビメッシュ無し (StalForestGiant, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇 (StalForestGiant, 到達不能)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右足ダメージ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕大ダメージ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

炎上 (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左足ダメージ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (StalForestGiant, 弱点ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (StalForestGiant, 弱点ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (StalForestGiant, 不審者発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

大落下 (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弾かれ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

超ショック (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍結 (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落下 (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (StalForestGiant, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Guardian_Mini, 最終段階)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu_Senior, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Senior, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル鎮静 (Chuchu_Senior, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu_Senior, 徘徊探索)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Chuchu_Senior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu_Senior, エレキ戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu_Senior, 炎戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃準備 (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Chuchu_Senior, ケミカル攻撃後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

死亡 (SiteBossLswordR, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (GanonGrudge, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近接攻撃 (SiteBossSwordR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordR, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossSwordR, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSwordR, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (SiteBossSwordR, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSwordR, 近接攻撃2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (SiteBossSwordR, 近接攻撃3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Shooter, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Shooter, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Shooter, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Shooter, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Junior_Shooter, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Shooter, 中行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Assassin_Junior_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

未完 (Assassin_Junior_Shooter, 転移行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ラグドール中 (Assassin_Junior_Azito_Shooter, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Azito_Shooter, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Azito_Shooter, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ラグドール中 (Assassin_Junior_Azito_Shooter, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Junior_Azito_Shooter, 水死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Azito_Shooter, 中行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Assassin_Junior_Azito_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

未完 (Assassin_Junior_Azito_Shooter, 転移行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

腕なし (Golem, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

オン (VolcanoEruption, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

オン (VolcanoEruptionField, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (SiteBossLswordCastle, 選択)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制復帰 (SunazarashiSP, 砂地復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True