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SeqIfFailActionAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 先行動 (Bokoblin_Red, Sleep)
- 3.2 行動 (Wizzrobe, 諦め)
- 3.3 遠距離 (Lynel_Senior, 諦め)
- 3.4 近距離 (Lynel_Senior, 諦め)
- 3.5 先行動 (Bokoblin_Senior, Sleep)
- 3.6 先行動 (Bokoblin_Rapid, Sleep)
- 3.7 先行動 (Moriblin_Senior, Sleep)
- 3.8 遠距離 (Lynel_Middle, 諦め)
- 3.9 近距離 (Lynel_Middle, 諦め)
- 3.10 先行動 (Moriblin_Blue, Sleep)
- 3.11 遠距離 (Lynel, 諦め)
- 3.12 近距離 (Lynel, 諦め)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsEndChangeable |
Bool |
|
|
Children
Name |
Description
|
先行動 |
|
先行動失敗 |
|
Derived definitions
先行動 (Bokoblin_Red, Sleep)
Name |
Value
|
IsEndChangeable |
False
|
行動 (Wizzrobe, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
遠距離 (Lynel_Senior, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
近距離 (Lynel_Senior, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
先行動 (Bokoblin_Senior, Sleep)
Name |
Value
|
IsEndChangeable |
False
|
先行動 (Bokoblin_Rapid, Sleep)
Name |
Value
|
IsEndChangeable |
False
|
先行動 (Moriblin_Senior, Sleep)
Name |
Value
|
IsEndChangeable |
False
|
遠距離 (Lynel_Middle, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
近距離 (Lynel_Middle, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
先行動 (Moriblin_Blue, Sleep)
Name |
Value
|
IsEndChangeable |
False
|
遠距離 (Lynel, 諦め)
Name |
Value
|
IsEndChangeable |
False
|
近距離 (Lynel, 諦め)
Name |
Value
|
IsEndChangeable |
False
|