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SeqGroundHitAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 後行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_1)
- 3.2 後行動 (Priest_Boss_ShadowClone, 弓矢攻撃_0)
- 3.3 後行動 (Priest_Boss_ShadowClone, 共通_0)
- 3.4 後行動 (Priest_Boss_ShadowClone, 後行動_7)
- 3.5 後行動 (Priest_Boss_ShadowClone, 先行動)
- 3.6 後行動 (Priest_Boss_ShadowClone, 転移)
- 3.7 後行動 (Priest_Boss_ShadowClone, 転移_0)
- 3.8 呼ばれ (Assassin_Senior, Root)
- 3.9 呼ばれ (Assassin_Senior, 瀕死復帰)
- 3.10 後行動 (Assassin_Senior, 回避)
- 3.11 後行動 (Assassin_Senior, 転移)
- 3.12 後行動 (Assassin_Senior, 奈落)
- 3.13 通常 (VolcanicBomb, Root_0)
- 3.14 後行動 (Assassin_Middle_Azito, 転移)
- 3.15 Root (Obj_Oil)
- 3.16 後行動 (Assassin_Middle_Quest, 転移)
- 3.17 空中 (Chuchu, 湧きだし出現)
- 3.18 子0 (Chuchu, ドロップ生成)
- 3.19 落下 (GiantShootBomb, Root)
- 3.20 後行動 (Assassin_Middle, 転移)
- 3.21 子0 (Lynel_Senior, 近接湧出)
- 3.22 後行動 (Priest_Boss_Normal, 弓矢攻撃_0)
- 3.23 後行動 (Priest_Boss_Normal, 先行動)
- 3.24 後行動 (Priest_Boss_Normal, 転移)
- 3.25 後行動 (Priest_Boss_Normal, 転移_0)
- 3.26 後行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_1)
- 3.27 後行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃_0)
- 3.28 後行動 (Priest_Boss_ShadowClone_Real, 共通_0)
- 3.29 後行動 (Priest_Boss_ShadowClone_Real, 後行動_7)
- 3.30 後行動 (Priest_Boss_ShadowClone_Real, 先行動)
- 3.31 後行動 (Priest_Boss_ShadowClone_Real, 転移)
- 3.32 後行動 (Priest_Boss_ShadowClone_Real, 転移_0)
- 3.33 意識途切れ (WillBreakBall, 念受信)
- 3.34 攻撃 (WillBreakBall, 念受信)
- 3.35 放物攻撃 (WillBreakBall, 念受信)
- 3.36 落下攻撃 (WillBreakBall, 念受信)
- 3.37 後行動 (Assassin_Junior, 転移)
- 3.38 後行動 (Assassin_Junior, 落下転移攻撃)
- 3.39 子0 (Lynel_Middle, 近接湧出)
- 3.40 後行動 (Assassin_Middle_Azito_DLC, 転移)
- 3.41 通常 (YunBoCannonBall, Root_0)
- 3.42 空中 (Chuchu_Middle, 湧きだし出現)
- 3.43 子0 (Chuchu_Middle, ドロップ生成)
- 3.44 通常 (WeatherFireBall, Root_0)
- 3.45 子0 (Lynel, 近接湧出)
- 3.46 通常 (GoronCannonball, Root_0)
- 3.47 空中 (Chuchu_Senior, 湧きだし出現)
- 3.48 子0 (Chuchu_Senior, ドロップ生成)
- 3.49 投擲 (PriestBossShadowCloneBullet, 受信)
- 3.50 後行動 (Assassin_Junior_Shooter, 回転攻撃)
- 3.51 後行動 (Assassin_Junior_Shooter, 転移)
- 3.52 後行動 (Assassin_Junior_Shooter, 転移移動)
- 3.53 後行動 (Assassin_Junior_Azito_Shooter, 回転攻撃)
- 3.54 後行動 (Assassin_Junior_Azito_Shooter, 転移)
- 3.55 後行動 (Assassin_Junior_Azito_Shooter, 転移移動)
- 3.56 後行動 (Assassin_Junior_Azito_Shooter, 湧出)
- 3.57 先行動 (Assassin_Junior_Azito_Shooter, デモ中)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsCheckChangeable |
Bool |
|
|
IsNoHitEnd |
Bool |
|
|
CheckType |
Int |
|
|
Children
Derived definitions
後行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_1)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 弓矢攻撃_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 共通_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 後行動_7)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 先行動)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 転移)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone, 転移_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
呼ばれ (Assassin_Senior, Root)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
呼ばれ (Assassin_Senior, 瀕死復帰)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Senior, 回避)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Senior, 転移)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Senior, 奈落)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
通常 (VolcanicBomb, Root_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
3
|
後行動 (Assassin_Middle_Azito, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
Root (Obj_Oil)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Middle_Quest, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
空中 (Chuchu, 湧きだし出現)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
子0 (Chuchu, ドロップ生成)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
落下 (GiantShootBomb, Root)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Middle, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
子0 (Lynel_Senior, 近接湧出)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_Normal, 弓矢攻撃_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_Normal, 先行動)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_Normal, 転移)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_Normal, 転移_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_1)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 共通_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 後行動_7)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 転移)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 転移_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
意識途切れ (WillBreakBall, 念受信)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
1
|
攻撃 (WillBreakBall, 念受信)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
1
|
放物攻撃 (WillBreakBall, 念受信)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
1
|
落下攻撃 (WillBreakBall, 念受信)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
1
|
後行動 (Assassin_Junior, 転移)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Junior, 落下転移攻撃)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
子0 (Lynel_Middle, 近接湧出)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Middle_Azito_DLC, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
通常 (YunBoCannonBall, Root_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
1
|
空中 (Chuchu_Middle, 湧きだし出現)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
子0 (Chuchu_Middle, ドロップ生成)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
通常 (WeatherFireBall, Root_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
1
|
子0 (Lynel, 近接湧出)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
通常 (GoronCannonball, Root_0)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
1
|
空中 (Chuchu_Senior, 湧きだし出現)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
子0 (Chuchu_Senior, ドロップ生成)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
投擲 (PriestBossShadowCloneBullet, 受信)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
False
|
CheckType |
0
|
後行動 (Assassin_Junior_Shooter, 回転攻撃)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Shooter, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Shooter, 転移移動)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Azito_Shooter, 回転攻撃)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Azito_Shooter, 転移)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Azito_Shooter, 転移移動)
Name |
Value
|
IsCheckChangeable |
True
|
IsNoHitEnd |
True
|
CheckType |
0
|
後行動 (Assassin_Junior_Azito_Shooter, 湧出)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|
先行動 (Assassin_Junior_Azito_Shooter, デモ中)
Name |
Value
|
IsCheckChangeable |
False
|
IsNoHitEnd |
True
|
CheckType |
0
|