AIDef:AI/SeqCloseDistTwoAction

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
SeqCloseDistTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
CloseDist Float
WeaponIdx Int
IsFinishedByFailAction Bool
IsEndChangeable Bool
IsNoChangeable Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
先行動
後行動

Derived definitions

先行動 (Moriblin_Senior, 子0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Moriblin_Senior, 子0_0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Moriblin_Senior, 大剣薙ぎ払い攻撃)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Moriblin_Blue, 子0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Moriblin_Blue, 子0_0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Moriblin_Blue, 大剣薙ぎ払い攻撃)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Stal_Moriblin_Bone, 子0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Stal_Moriblin_Bone, 子0_0)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃)

Name Value
CloseDist 3.0
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False