AIDef:AI/SeqAnimalAttack

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SeqAnimalAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsUseAfterAttackState Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
攻撃
攻撃ハズレ後
攻撃ヒット後
攻撃前

Derived definitions

戦闘 (Boar, 通常行動_0)

Name Value
IsUseAfterAttackState False

戦闘 (Deer, 通常行動_0)

Name Value
IsUseAfterAttackState False

戦闘 (Sunazarashi, 通常行動_0)

Name Value
IsUseAfterAttackState False

行動 (Wolf, 行動B)

Name Value
IsUseAfterAttackState True

行動A (Wolf, 先行動)

Name Value
IsUseAfterAttackState True

戦闘攻撃 (Wolf, 行動B_0)

Name Value
IsUseAfterAttackState True

戦闘 (Deer_MiniGame, 通常行動_0)

Name Value
IsUseAfterAttackState False

行動 (Bear, 行動B)

Name Value
IsUseAfterAttackState True

行動A (Bear, 先行動)

Name Value
IsUseAfterAttackState True

行動B (Bear, 戦闘攻撃)

Name Value
IsUseAfterAttackState False

戦闘攻撃 (Bear, 行動B_0)

Name Value
IsUseAfterAttackState True

戦闘 (SunazarashiSP, 通常行動_0)

Name Value
IsUseAfterAttackState False

戦闘 (Boar_MiniGame, 通常行動_0)

Name Value
IsUseAfterAttackState False