AIDef:AI/RemainsWaterBulletController
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RemainsWaterBattleInfo | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
InsideAreaCenter | Vec3 | ||
InsideAreaWidth | Vec3 | ||
InsideAreaRadius | Float | ||
FirstBulletTimer | Float | ||
SecondBulletTimer | Float | ||
ChaseBulletNum | String | ||
ExplodeBulletNum | String | ||
ChaseBulletActorName | String | ||
ExplodeBulletActorName | String | ||
NextBulletTimerSuccess | Float | ||
NextBulletTimerFail | Float |
Children
Name | Description |
---|---|
冷却中 | |
射出前待機 | |
射出後待機 | |
誘導弾発射 | |
魚雷発射 |
Derived definitions
子1 (RemainsWater, 遺物戦中弾制御)
Name | Value |
---|---|
InsideAreaCenter | Vec3(x=0.0, y=50.0, z=0.0) |
InsideAreaWidth | Vec3(x=180.0, y=100.0, z=200.0) |
InsideAreaRadius | 150.0 |
FirstBulletTimer | 90.0 |
SecondBulletTimer | 60.0 |
ChaseBulletNum | 3,5,0,5 |
ExplodeBulletNum | 0,0,3,5 |
ChaseBulletActorName | RemainsWaterChaseBullet |
ExplodeBulletActorName | RemainsWaterExplodeBullet |
NextBulletTimerSuccess | 10.0 |
NextBulletTimerFail | 75.0 |