AIDef:AI/RemainsWaterBulletController
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RemainsWaterBattleInfo | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| InsideAreaCenter | Vec3 | ||
| InsideAreaWidth | Vec3 | ||
| InsideAreaRadius | Float | ||
| FirstBulletTimer | Float | ||
| SecondBulletTimer | Float | ||
| ChaseBulletNum | String | ||
| ExplodeBulletNum | String | ||
| ChaseBulletActorName | String | ||
| ExplodeBulletActorName | String | ||
| NextBulletTimerSuccess | Float | ||
| NextBulletTimerFail | Float |
Children
| Name | Description |
|---|---|
| 冷却中 | |
| 射出前待機 | |
| 射出後待機 | |
| 誘導弾発射 | |
| 魚雷発射 |
Derived definitions
子1 (RemainsWater, 遺物戦中弾制御)
| Name | Value |
|---|---|
| InsideAreaCenter | Vec3(x=0.0, y=50.0, z=0.0) |
| InsideAreaWidth | Vec3(x=180.0, y=100.0, z=200.0) |
| InsideAreaRadius | 150.0 |
| FirstBulletTimer | 90.0 |
| SecondBulletTimer | 60.0 |
| ChaseBulletNum | 3,5,0,5 |
| ExplodeBulletNum | 0,0,3,5 |
| ChaseBulletActorName | RemainsWaterChaseBullet |
| ExplodeBulletActorName | RemainsWaterExplodeBullet |
| NextBulletTimerSuccess | 10.0 |
| NextBulletTimerFail | 75.0 |