AIDef:AI/RangeSelectTwoAction

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RangeSelectTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FarDist Float
BaseDist Float
WeaponIdx Int
IsSelectEveryFrame Bool
IsRangeXZ Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
近距離
遠距離

Derived definitions

ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 剣戦闘)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 槍装備)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 大剣装備_0)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

定員オーバー (Stal_Bokoblin_Junior_Body, 戦闘)

Name Value
FarDist 4.0
BaseDist 3.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Priest_Boss_ShadowClone, 後行動)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Priest_Boss_ShadowClone, 後行動_1)

Name Value
FarDist 2.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

子1 (Priest_Boss_ShadowClone, 後行動_2)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

陣形作成後待機 (Priest_Boss_ShadowClone, 円陣共通)

Name Value
FarDist 3.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

行動 (Assassin_Senior, 瀕死)

Name Value
FarDist 0.0
BaseDist 2.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

近距離 (Enemy_Golem_Fire_R, 右腕近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Enemy_Golem_Fire_R, 近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Enemy_Golem_Fire_R, 左腕近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Enemy_Golem_Fire_R, 戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Enemy_Golem_Fire_R, 腕なし戦闘)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Middle, 剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Middle, 槍戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Middle, 対象泳ぎ槍攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Middle, 大剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Middle, 片手剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

対象通常 (ForestGiant_Middle, 槍レンジ外攻撃)

Name Value
FarDist 5.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lizalfos, 素手プレイヤー発見)

Name Value
FarDist 0.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

移動 (Lizalfos, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Red, 剣戦闘)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Red, 槍装備)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Red, 大剣装備_0)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

注意 (Bokoblin_Red, レンジ外)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

定員オーバー (Bokoblin_Red, 戦闘)

Name Value
FarDist 4.0
BaseDist 3.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Senior, 剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Senior, 槍戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Senior, 対象泳ぎ槍攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Senior, 大剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant_Senior, 片手剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

対象通常 (ForestGiant_Senior, 槍レンジ外攻撃)

Name Value
FarDist 5.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

レンジ外 (Assassin_Middle_Azito, 近距離)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

戦闘攻撃 (Assassin_Middle_Azito, 風攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Assassin_Middle_Quest, 風攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

子アクション (Chuchu, ケミカル放射死亡距離選択)

Name Value
FarDist 2.0
BaseDist 8.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

角度差大 (Assassin_Middle, 戦闘後ずさり)

Name Value
FarDist 7.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant, 剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant, 槍戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant, 対象泳ぎ槍攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant, 大剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (ForestGiant, 片手剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

対象通常 (ForestGiant, 槍レンジ外攻撃)

Name Value
FarDist 5.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lynel_Senior, 素手戦闘)

Name Value
FarDist 10.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ有り (Lynel_Senior, 素手戦闘)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

レンジ外 (Lynel_Senior, ナビメッシュ無し近接戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

レンジ外 (Lynel_Senior, ナビメッシュ無し槍戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

右 (Lynel_Senior, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

弓装備 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Lynel_Senior, 大剣戦闘開始攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

剣盾装備 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

剣装備 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

後 (Lynel_Senior, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

後行動 (Lynel_Senior, 行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Lynel_Senior, 大剣後方攻撃行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

行動 (Lynel_Senior, 諦め)

Name Value
FarDist 50.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

左 (Lynel_Senior, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

前 (Lynel_Senior, 戦闘攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

前 (Lynel_Senior, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

素手 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

素手 (Lynel_Senior, 槍装備戦闘開始)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

槍装備 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

大剣装備 (Lynel_Senior, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

抜刀 (Lynel_Senior, 戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

抜刀 (Lynel_Senior, 槍装備戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

近距離 (Golem_Senior, 右腕近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Senior, 右腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Senior, 近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Senior, 左腕近接戦闘攻撃)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Senior, 左腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Senior, 戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Senior, 腕なし戦闘)

Name Value
FarDist -3.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

移動 (Lizalfos_Fire, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Fire, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Fire, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Fire, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

後行動 (Priest_Boss_Normal, 後行動)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Priest_Boss_Normal, 後行動_1)

Name Value
FarDist 2.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Senior, 剣戦闘)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Senior, 槍装備)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Senior, 大剣装備_0)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

注意 (Bokoblin_Senior, レンジ外)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

定員オーバー (Bokoblin_Senior, 戦闘)

Name Value
FarDist 4.0
BaseDist 3.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Rapid, 剣戦闘)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Rapid, 槍装備)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Bokoblin_Rapid, 大剣装備_0)

Name Value
FarDist 0.0
BaseDist 1.4
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

注意 (Bokoblin_Rapid, レンジ外)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

定員オーバー (Bokoblin_Rapid, 戦闘)

Name Value
FarDist 4.0
BaseDist 3.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

移動 (Lizalfos_Electric, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Electric, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Electric, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Electric, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Senior, 素手)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Senior, 槍装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Senior, 大剣装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Senior, 通常)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

威嚇 (Moriblin_Senior, 剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Senior, 槍到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Senior, 大剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Senior, 到達不能)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Moriblin_Senior, 威嚇_0)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

後行動 (Priest_Boss_ShadowClone_Real, 後行動)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Priest_Boss_ShadowClone_Real, 後行動_1)

Name Value
FarDist 2.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

子1 (Priest_Boss_ShadowClone_Real, 後行動_2)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

陣形作成後待機 (Priest_Boss_ShadowClone_Real, 円陣共通)

Name Value
FarDist 3.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

近距離 (Golem_Middle, 右腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Middle, 左腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem_Middle, 戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Assassin_Junior, 隠れ身落下攻撃)

Name Value
FarDist 2.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Assassin_Junior, 切り払い)

Name Value
FarDist 4.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lynel_Middle, 素手戦闘)

Name Value
FarDist 10.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ有り (Lynel_Middle, 素手戦闘)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

レンジ外 (Lynel_Middle, ナビメッシュ無し近接戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

レンジ外 (Lynel_Middle, ナビメッシュ無し槍戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

右 (Lynel_Middle, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

弓装備 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Lynel_Middle, 大剣戦闘開始攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

剣盾装備 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

剣装備 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

後 (Lynel_Middle, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

後行動 (Lynel_Middle, 行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Lynel_Middle, 大剣後方攻撃行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

行動 (Lynel_Middle, 諦め)

Name Value
FarDist 50.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

左 (Lynel_Middle, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

前 (Lynel_Middle, 戦闘攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

前 (Lynel_Middle, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

素手 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

素手 (Lynel_Middle, 槍装備戦闘開始)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

槍装備 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

大剣装備 (Lynel_Middle, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

抜刀 (Lynel_Middle, 戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

抜刀 (Lynel_Middle, 槍装備戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

レンジ外 (Assassin_Middle_Azito_DLC, 近距離)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

戦闘攻撃 (Assassin_Middle_Azito_DLC, 風攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lizalfos_Bone, 素手プレイヤー発見)

Name Value
FarDist 0.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

移動 (Lizalfos_Bone, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Bone, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Bone, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Bone, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Blue, 素手)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Blue, 槍装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Blue, 大剣装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Moriblin_Blue, 通常)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

威嚇 (Moriblin_Blue, 剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Blue, 槍到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Blue, 大剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Moriblin_Blue, 到達不能)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Moriblin_Blue, 威嚇_0)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

子アクション (Chuchu_Middle, ケミカル放射死亡距離選択)

Name Value
FarDist 2.0
BaseDist 10.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Stal_Moriblin_Bone, 素手)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Stal_Moriblin_Bone, 槍装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Stal_Moriblin_Bone, 大剣装備)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Stal_Moriblin_Bone, 通常)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

威嚇 (Stal_Moriblin_Bone, 剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Stal_Moriblin_Bone, 槍到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Stal_Moriblin_Bone, 大剣到達不能)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ True

威嚇 (Stal_Moriblin_Bone, 到達不能)

Name Value
FarDist 0.0
BaseDist 5.2
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Stal_Moriblin_Bone, 威嚇_0)

Name Value
FarDist 0.0
BaseDist 3.5
WeaponIdx 0
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ無し (Lynel, 素手戦闘)

Name Value
FarDist 10.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

ナビメッシュ有り (Lynel, 素手戦闘)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

レンジ外 (Lynel, ナビメッシュ無し近接戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

レンジ外 (Lynel, ナビメッシュ無し槍戦闘攻撃)

Name Value
FarDist 20.0
BaseDist 2.2
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

右 (Lynel, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

弓装備 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

近距離 (Lynel, 大剣戦闘開始攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

剣盾装備 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

剣装備 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

後 (Lynel, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

後行動 (Lynel, 行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

後行動 (Lynel, 大剣後方攻撃行動A)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

行動 (Lynel, 諦め)

Name Value
FarDist 50.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

左 (Lynel, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

前 (Lynel, 戦闘攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

前 (Lynel, 大剣攻撃)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

素手 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

素手 (Lynel, 槍装備戦闘開始)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

槍装備 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

大剣装備 (Lynel, 警戒)

Name Value
FarDist 35.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ True

抜刀 (Lynel, 戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

抜刀 (Lynel, 槍装備戦闘開始)

Name Value
FarDist 3.5
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

レンジ内 (StalForestGiant, 剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (StalForestGiant, 槍戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (StalForestGiant, 対象泳ぎ槍攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (StalForestGiant, 大剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

レンジ内 (StalForestGiant, 片手剣戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

対象通常 (StalForestGiant, 槍レンジ外攻撃)

Name Value
FarDist 5.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

子アクション (Chuchu_Senior, ケミカル放射死亡距離選択)

Name Value
FarDist 2.0
BaseDist 16.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lizalfos_Senior, 素手プレイヤー発見)

Name Value
FarDist 0.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

移動 (Lizalfos_Senior, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Senior, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Senior, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Senior, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

近距離 (Golem, 右腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem, 左腕戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

近距離 (Golem, 戦闘攻撃)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

ナビメッシュ無し (Lizalfos_Middle, 素手プレイヤー発見)

Name Value
FarDist 0.0
BaseDist 6.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

移動 (Lizalfos_Middle, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Middle, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Middle, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Middle, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

移動 (Lizalfos_Ice, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

隠れる (Lizalfos_Ice, 隠れる)

Name Value
FarDist 2.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

餌発見 (Lizalfos_Ice, 虫)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame False
IsRangeXZ True

直進 (Lizalfos_Ice, 諦め)

Name Value
FarDist 30.0
BaseDist 0.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False