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RangeSelectTwoActionAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 剣戦闘)
- 4.2 ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 槍装備)
- 4.3 ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 大剣装備_0)
- 4.4 定員オーバー (Stal_Bokoblin_Junior_Body, 戦闘)
- 4.5 後行動 (Priest_Boss_ShadowClone, 後行動)
- 4.6 後行動 (Priest_Boss_ShadowClone, 後行動_1)
- 4.7 子1 (Priest_Boss_ShadowClone, 後行動_2)
- 4.8 陣形作成後待機 (Priest_Boss_ShadowClone, 円陣共通)
- 4.9 行動 (Assassin_Senior, 瀕死)
- 4.10 近距離 (Enemy_Golem_Fire_R, 右腕近接戦闘攻撃)
- 4.11 近距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
- 4.12 近距離 (Enemy_Golem_Fire_R, 近接戦闘攻撃)
- 4.13 近距離 (Enemy_Golem_Fire_R, 左腕近接戦闘攻撃)
- 4.14 近距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
- 4.15 近距離 (Enemy_Golem_Fire_R, 戦闘攻撃)
- 4.16 戦闘攻撃 (Enemy_Golem_Fire_R, 腕なし戦闘)
- 4.17 レンジ内 (ForestGiant_Middle, 剣戦闘攻撃)
- 4.18 レンジ内 (ForestGiant_Middle, 槍戦闘攻撃)
- 4.19 レンジ内 (ForestGiant_Middle, 対象泳ぎ槍攻撃)
- 4.20 レンジ内 (ForestGiant_Middle, 大剣戦闘攻撃)
- 4.21 レンジ内 (ForestGiant_Middle, 片手剣戦闘攻撃)
- 4.22 対象通常 (ForestGiant_Middle, 槍レンジ外攻撃)
- 4.23 ナビメッシュ無し (Lizalfos, 素手プレイヤー発見)
- 4.24 移動 (Lizalfos, 諦め)
- 4.25 隠れる (Lizalfos, 隠れる)
- 4.26 餌発見 (Lizalfos, 虫)
- 4.27 直進 (Lizalfos, 諦め)
- 4.28 ナビメッシュ無し (Bokoblin_Red, 剣戦闘)
- 4.29 ナビメッシュ無し (Bokoblin_Red, 槍装備)
- 4.30 ナビメッシュ無し (Bokoblin_Red, 大剣装備_0)
- 4.31 注意 (Bokoblin_Red, レンジ外)
- 4.32 定員オーバー (Bokoblin_Red, 戦闘)
- 4.33 レンジ内 (ForestGiant_Senior, 剣戦闘攻撃)
- 4.34 レンジ内 (ForestGiant_Senior, 槍戦闘攻撃)
- 4.35 レンジ内 (ForestGiant_Senior, 対象泳ぎ槍攻撃)
- 4.36 レンジ内 (ForestGiant_Senior, 大剣戦闘攻撃)
- 4.37 レンジ内 (ForestGiant_Senior, 片手剣戦闘攻撃)
- 4.38 対象通常 (ForestGiant_Senior, 槍レンジ外攻撃)
- 4.39 レンジ外 (Assassin_Middle_Azito, 近距離)
- 4.40 戦闘攻撃 (Assassin_Middle_Azito, 風攻撃)
- 4.41 戦闘攻撃 (Assassin_Middle_Quest, 風攻撃)
- 4.42 子アクション (Chuchu, ケミカル放射死亡距離選択)
- 4.43 角度差大 (Assassin_Middle, 戦闘後ずさり)
- 4.44 レンジ内 (ForestGiant, 剣戦闘攻撃)
- 4.45 レンジ内 (ForestGiant, 槍戦闘攻撃)
- 4.46 レンジ内 (ForestGiant, 対象泳ぎ槍攻撃)
- 4.47 レンジ内 (ForestGiant, 大剣戦闘攻撃)
- 4.48 レンジ内 (ForestGiant, 片手剣戦闘攻撃)
- 4.49 対象通常 (ForestGiant, 槍レンジ外攻撃)
- 4.50 ナビメッシュ無し (Lynel_Senior, 素手戦闘)
- 4.51 ナビメッシュ有り (Lynel_Senior, 素手戦闘)
- 4.52 レンジ外 (Lynel_Senior, ナビメッシュ無し近接戦闘攻撃)
- 4.53 レンジ外 (Lynel_Senior, ナビメッシュ無し槍戦闘攻撃)
- 4.54 右 (Lynel_Senior, 大剣攻撃)
- 4.55 弓装備 (Lynel_Senior, 警戒)
- 4.56 近距離 (Lynel_Senior, 大剣戦闘開始攻撃)
- 4.57 剣盾装備 (Lynel_Senior, 警戒)
- 4.58 剣装備 (Lynel_Senior, 警戒)
- 4.59 後 (Lynel_Senior, 大剣攻撃)
- 4.60 後行動 (Lynel_Senior, 行動A)
- 4.61 後行動 (Lynel_Senior, 大剣後方攻撃行動A)
- 4.62 行動 (Lynel_Senior, 諦め)
- 4.63 左 (Lynel_Senior, 大剣攻撃)
- 4.64 前 (Lynel_Senior, 戦闘攻撃)
- 4.65 前 (Lynel_Senior, 大剣攻撃)
- 4.66 素手 (Lynel_Senior, 警戒)
- 4.67 素手 (Lynel_Senior, 槍装備戦闘開始)
- 4.68 槍装備 (Lynel_Senior, 警戒)
- 4.69 大剣装備 (Lynel_Senior, 警戒)
- 4.70 抜刀 (Lynel_Senior, 戦闘開始)
- 4.71 抜刀 (Lynel_Senior, 槍装備戦闘開始)
- 4.72 近距離 (Golem_Senior, 右腕近接戦闘攻撃)
- 4.73 近距離 (Golem_Senior, 右腕戦闘攻撃)
- 4.74 近距離 (Golem_Senior, 近接戦闘攻撃)
- 4.75 近距離 (Golem_Senior, 左腕近接戦闘攻撃)
- 4.76 近距離 (Golem_Senior, 左腕戦闘攻撃)
- 4.77 近距離 (Golem_Senior, 戦闘攻撃)
- 4.78 戦闘攻撃 (Golem_Senior, 腕なし戦闘)
- 4.79 移動 (Lizalfos_Fire, 諦め)
- 4.80 隠れる (Lizalfos_Fire, 隠れる)
- 4.81 餌発見 (Lizalfos_Fire, 虫)
- 4.82 直進 (Lizalfos_Fire, 諦め)
- 4.83 後行動 (Priest_Boss_Normal, 後行動)
- 4.84 後行動 (Priest_Boss_Normal, 後行動_1)
- 4.85 ナビメッシュ無し (Bokoblin_Senior, 剣戦闘)
- 4.86 ナビメッシュ無し (Bokoblin_Senior, 槍装備)
- 4.87 ナビメッシュ無し (Bokoblin_Senior, 大剣装備_0)
- 4.88 注意 (Bokoblin_Senior, レンジ外)
- 4.89 定員オーバー (Bokoblin_Senior, 戦闘)
- 4.90 ナビメッシュ無し (Bokoblin_Rapid, 剣戦闘)
- 4.91 ナビメッシュ無し (Bokoblin_Rapid, 槍装備)
- 4.92 ナビメッシュ無し (Bokoblin_Rapid, 大剣装備_0)
- 4.93 注意 (Bokoblin_Rapid, レンジ外)
- 4.94 定員オーバー (Bokoblin_Rapid, 戦闘)
- 4.95 移動 (Lizalfos_Electric, 諦め)
- 4.96 隠れる (Lizalfos_Electric, 隠れる)
- 4.97 餌発見 (Lizalfos_Electric, 虫)
- 4.98 直進 (Lizalfos_Electric, 諦め)
- 4.99 ナビメッシュ無し (Moriblin_Senior, 素手)
- 4.100 ナビメッシュ無し (Moriblin_Senior, 槍装備)
- 4.101 ナビメッシュ無し (Moriblin_Senior, 大剣装備)
- 4.102 ナビメッシュ無し (Moriblin_Senior, 通常)
- 4.103 威嚇 (Moriblin_Senior, 剣到達不能)
- 4.104 威嚇 (Moriblin_Senior, 槍到達不能)
- 4.105 威嚇 (Moriblin_Senior, 大剣到達不能)
- 4.106 威嚇 (Moriblin_Senior, 到達不能)
- 4.107 近距離 (Moriblin_Senior, 威嚇_0)
- 4.108 後行動 (Priest_Boss_ShadowClone_Real, 後行動)
- 4.109 後行動 (Priest_Boss_ShadowClone_Real, 後行動_1)
- 4.110 子1 (Priest_Boss_ShadowClone_Real, 後行動_2)
- 4.111 陣形作成後待機 (Priest_Boss_ShadowClone_Real, 円陣共通)
- 4.112 近距離 (Golem_Middle, 右腕戦闘攻撃)
- 4.113 近距離 (Golem_Middle, 左腕戦闘攻撃)
- 4.114 近距離 (Golem_Middle, 戦闘攻撃)
- 4.115 後行動 (Assassin_Junior, 隠れ身落下攻撃)
- 4.116 後行動 (Assassin_Junior, 切り払い)
- 4.117 ナビメッシュ無し (Lynel_Middle, 素手戦闘)
- 4.118 ナビメッシュ有り (Lynel_Middle, 素手戦闘)
- 4.119 レンジ外 (Lynel_Middle, ナビメッシュ無し近接戦闘攻撃)
- 4.120 レンジ外 (Lynel_Middle, ナビメッシュ無し槍戦闘攻撃)
- 4.121 右 (Lynel_Middle, 大剣攻撃)
- 4.122 弓装備 (Lynel_Middle, 警戒)
- 4.123 近距離 (Lynel_Middle, 大剣戦闘開始攻撃)
- 4.124 剣盾装備 (Lynel_Middle, 警戒)
- 4.125 剣装備 (Lynel_Middle, 警戒)
- 4.126 後 (Lynel_Middle, 大剣攻撃)
- 4.127 後行動 (Lynel_Middle, 行動A)
- 4.128 後行動 (Lynel_Middle, 大剣後方攻撃行動A)
- 4.129 行動 (Lynel_Middle, 諦め)
- 4.130 左 (Lynel_Middle, 大剣攻撃)
- 4.131 前 (Lynel_Middle, 戦闘攻撃)
- 4.132 前 (Lynel_Middle, 大剣攻撃)
- 4.133 素手 (Lynel_Middle, 警戒)
- 4.134 素手 (Lynel_Middle, 槍装備戦闘開始)
- 4.135 槍装備 (Lynel_Middle, 警戒)
- 4.136 大剣装備 (Lynel_Middle, 警戒)
- 4.137 抜刀 (Lynel_Middle, 戦闘開始)
- 4.138 抜刀 (Lynel_Middle, 槍装備戦闘開始)
- 4.139 レンジ外 (Assassin_Middle_Azito_DLC, 近距離)
- 4.140 戦闘攻撃 (Assassin_Middle_Azito_DLC, 風攻撃)
- 4.141 ナビメッシュ無し (Lizalfos_Bone, 素手プレイヤー発見)
- 4.142 移動 (Lizalfos_Bone, 諦め)
- 4.143 隠れる (Lizalfos_Bone, 隠れる)
- 4.144 餌発見 (Lizalfos_Bone, 虫)
- 4.145 直進 (Lizalfos_Bone, 諦め)
- 4.146 ナビメッシュ無し (Moriblin_Blue, 素手)
- 4.147 ナビメッシュ無し (Moriblin_Blue, 槍装備)
- 4.148 ナビメッシュ無し (Moriblin_Blue, 大剣装備)
- 4.149 ナビメッシュ無し (Moriblin_Blue, 通常)
- 4.150 威嚇 (Moriblin_Blue, 剣到達不能)
- 4.151 威嚇 (Moriblin_Blue, 槍到達不能)
- 4.152 威嚇 (Moriblin_Blue, 大剣到達不能)
- 4.153 威嚇 (Moriblin_Blue, 到達不能)
- 4.154 近距離 (Moriblin_Blue, 威嚇_0)
- 4.155 子アクション (Chuchu_Middle, ケミカル放射死亡距離選択)
- 4.156 ナビメッシュ無し (Stal_Moriblin_Bone, 素手)
- 4.157 ナビメッシュ無し (Stal_Moriblin_Bone, 槍装備)
- 4.158 ナビメッシュ無し (Stal_Moriblin_Bone, 大剣装備)
- 4.159 ナビメッシュ無し (Stal_Moriblin_Bone, 通常)
- 4.160 威嚇 (Stal_Moriblin_Bone, 剣到達不能)
- 4.161 威嚇 (Stal_Moriblin_Bone, 槍到達不能)
- 4.162 威嚇 (Stal_Moriblin_Bone, 大剣到達不能)
- 4.163 威嚇 (Stal_Moriblin_Bone, 到達不能)
- 4.164 近距離 (Stal_Moriblin_Bone, 威嚇_0)
- 4.165 ナビメッシュ無し (Lynel, 素手戦闘)
- 4.166 ナビメッシュ有り (Lynel, 素手戦闘)
- 4.167 レンジ外 (Lynel, ナビメッシュ無し近接戦闘攻撃)
- 4.168 レンジ外 (Lynel, ナビメッシュ無し槍戦闘攻撃)
- 4.169 右 (Lynel, 大剣攻撃)
- 4.170 弓装備 (Lynel, 警戒)
- 4.171 近距離 (Lynel, 大剣戦闘開始攻撃)
- 4.172 剣盾装備 (Lynel, 警戒)
- 4.173 剣装備 (Lynel, 警戒)
- 4.174 後 (Lynel, 大剣攻撃)
- 4.175 後行動 (Lynel, 行動A)
- 4.176 後行動 (Lynel, 大剣後方攻撃行動A)
- 4.177 行動 (Lynel, 諦め)
- 4.178 左 (Lynel, 大剣攻撃)
- 4.179 前 (Lynel, 戦闘攻撃)
- 4.180 前 (Lynel, 大剣攻撃)
- 4.181 素手 (Lynel, 警戒)
- 4.182 素手 (Lynel, 槍装備戦闘開始)
- 4.183 槍装備 (Lynel, 警戒)
- 4.184 大剣装備 (Lynel, 警戒)
- 4.185 抜刀 (Lynel, 戦闘開始)
- 4.186 抜刀 (Lynel, 槍装備戦闘開始)
- 4.187 レンジ内 (StalForestGiant, 剣戦闘攻撃)
- 4.188 レンジ内 (StalForestGiant, 槍戦闘攻撃)
- 4.189 レンジ内 (StalForestGiant, 対象泳ぎ槍攻撃)
- 4.190 レンジ内 (StalForestGiant, 大剣戦闘攻撃)
- 4.191 レンジ内 (StalForestGiant, 片手剣戦闘攻撃)
- 4.192 対象通常 (StalForestGiant, 槍レンジ外攻撃)
- 4.193 子アクション (Chuchu_Senior, ケミカル放射死亡距離選択)
- 4.194 ナビメッシュ無し (Lizalfos_Senior, 素手プレイヤー発見)
- 4.195 移動 (Lizalfos_Senior, 諦め)
- 4.196 隠れる (Lizalfos_Senior, 隠れる)
- 4.197 餌発見 (Lizalfos_Senior, 虫)
- 4.198 直進 (Lizalfos_Senior, 諦め)
- 4.199 近距離 (Golem, 右腕戦闘攻撃)
- 4.200 近距離 (Golem, 左腕戦闘攻撃)
- 4.201 近距離 (Golem, 戦闘攻撃)
- 4.202 ナビメッシュ無し (Lizalfos_Middle, 素手プレイヤー発見)
- 4.203 移動 (Lizalfos_Middle, 諦め)
- 4.204 隠れる (Lizalfos_Middle, 隠れる)
- 4.205 餌発見 (Lizalfos_Middle, 虫)
- 4.206 直進 (Lizalfos_Middle, 諦め)
- 4.207 移動 (Lizalfos_Ice, 諦め)
- 4.208 隠れる (Lizalfos_Ice, 隠れる)
- 4.209 餌発見 (Lizalfos_Ice, 虫)
- 4.210 直進 (Lizalfos_Ice, 諦め)
StaticInstParams
Name |
Type |
Default value |
Description
|
FarDist |
Float |
|
|
BaseDist |
Float |
|
|
WeaponIdx |
Int |
|
|
IsSelectEveryFrame |
Bool |
|
|
IsRangeXZ |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 剣戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 大剣装備_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
定員オーバー (Stal_Bokoblin_Junior_Body, 戦闘)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
3.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_ShadowClone, 後行動)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_ShadowClone, 後行動_1)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
子1 (Priest_Boss_ShadowClone, 後行動_2)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
陣形作成後待機 (Priest_Boss_ShadowClone, 円陣共通)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
行動 (Assassin_Senior, 瀕死)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
2.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
近距離 (Enemy_Golem_Fire_R, 右腕近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Enemy_Golem_Fire_R, 近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Enemy_Golem_Fire_R, 左腕近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Enemy_Golem_Fire_R, 戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Enemy_Golem_Fire_R, 腕なし戦闘)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Middle, 剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Middle, 槍戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Middle, 対象泳ぎ槍攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Middle, 大剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Middle, 片手剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
対象通常 (ForestGiant_Middle, 槍レンジ外攻撃)
Name |
Value
|
FarDist |
5.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lizalfos, 素手プレイヤー発見)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
移動 (Lizalfos, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Red, 剣戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Red, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Red, 大剣装備_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
注意 (Bokoblin_Red, レンジ外)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
定員オーバー (Bokoblin_Red, 戦闘)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
3.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Senior, 剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Senior, 槍戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Senior, 対象泳ぎ槍攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Senior, 大剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant_Senior, 片手剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
対象通常 (ForestGiant_Senior, 槍レンジ外攻撃)
Name |
Value
|
FarDist |
5.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ外 (Assassin_Middle_Azito, 近距離)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
戦闘攻撃 (Assassin_Middle_Azito, 風攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Assassin_Middle_Quest, 風攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
子アクション (Chuchu, ケミカル放射死亡距離選択)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
8.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
角度差大 (Assassin_Middle, 戦闘後ずさり)
Name |
Value
|
FarDist |
7.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant, 剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant, 槍戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant, 対象泳ぎ槍攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant, 大剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (ForestGiant, 片手剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
対象通常 (ForestGiant, 槍レンジ外攻撃)
Name |
Value
|
FarDist |
5.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lynel_Senior, 素手戦闘)
Name |
Value
|
FarDist |
10.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ有り (Lynel_Senior, 素手戦闘)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
レンジ外 (Lynel_Senior, ナビメッシュ無し近接戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ外 (Lynel_Senior, ナビメッシュ無し槍戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
右 (Lynel_Senior, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
弓装備 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Lynel_Senior, 大剣戦闘開始攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
剣盾装備 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
剣装備 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
後 (Lynel_Senior, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
後行動 (Lynel_Senior, 行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Lynel_Senior, 大剣後方攻撃行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
行動 (Lynel_Senior, 諦め)
Name |
Value
|
FarDist |
50.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
左 (Lynel_Senior, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
前 (Lynel_Senior, 戦闘攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
前 (Lynel_Senior, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
素手 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
素手 (Lynel_Senior, 槍装備戦闘開始)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
槍装備 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
大剣装備 (Lynel_Senior, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
抜刀 (Lynel_Senior, 戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
抜刀 (Lynel_Senior, 槍装備戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
近距離 (Golem_Senior, 右腕近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Senior, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Senior, 近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Senior, 左腕近接戦闘攻撃)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Senior, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Senior, 戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Golem_Senior, 腕なし戦闘)
Name |
Value
|
FarDist |
-3.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
移動 (Lizalfos_Fire, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Fire, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Fire, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Fire, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_Normal, 後行動)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_Normal, 後行動_1)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Senior, 剣戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Senior, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Senior, 大剣装備_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
注意 (Bokoblin_Senior, レンジ外)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
定員オーバー (Bokoblin_Senior, 戦闘)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
3.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Rapid, 剣戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Rapid, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Bokoblin_Rapid, 大剣装備_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
1.4
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
注意 (Bokoblin_Rapid, レンジ外)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
定員オーバー (Bokoblin_Rapid, 戦闘)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
3.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
移動 (Lizalfos_Electric, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Electric, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Electric, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Electric, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Senior, 素手)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Senior, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Senior, 大剣装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Senior, 通常)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
威嚇 (Moriblin_Senior, 剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Senior, 槍到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Senior, 大剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Senior, 到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Moriblin_Senior, 威嚇_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 後行動)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 後行動_1)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
子1 (Priest_Boss_ShadowClone_Real, 後行動_2)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
陣形作成後待機 (Priest_Boss_ShadowClone_Real, 円陣共通)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
近距離 (Golem_Middle, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Middle, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem_Middle, 戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Assassin_Junior, 隠れ身落下攻撃)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Assassin_Junior, 切り払い)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lynel_Middle, 素手戦闘)
Name |
Value
|
FarDist |
10.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ有り (Lynel_Middle, 素手戦闘)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
レンジ外 (Lynel_Middle, ナビメッシュ無し近接戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ外 (Lynel_Middle, ナビメッシュ無し槍戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
右 (Lynel_Middle, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
弓装備 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Lynel_Middle, 大剣戦闘開始攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
剣盾装備 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
剣装備 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
後 (Lynel_Middle, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
後行動 (Lynel_Middle, 行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Lynel_Middle, 大剣後方攻撃行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
行動 (Lynel_Middle, 諦め)
Name |
Value
|
FarDist |
50.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
左 (Lynel_Middle, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
前 (Lynel_Middle, 戦闘攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
前 (Lynel_Middle, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
素手 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
素手 (Lynel_Middle, 槍装備戦闘開始)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
槍装備 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
大剣装備 (Lynel_Middle, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
抜刀 (Lynel_Middle, 戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
抜刀 (Lynel_Middle, 槍装備戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
レンジ外 (Assassin_Middle_Azito_DLC, 近距離)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
戦闘攻撃 (Assassin_Middle_Azito_DLC, 風攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lizalfos_Bone, 素手プレイヤー発見)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
移動 (Lizalfos_Bone, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Bone, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Bone, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Bone, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Blue, 素手)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Blue, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Blue, 大剣装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Moriblin_Blue, 通常)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
威嚇 (Moriblin_Blue, 剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Blue, 槍到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Blue, 大剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Moriblin_Blue, 到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Moriblin_Blue, 威嚇_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
子アクション (Chuchu_Middle, ケミカル放射死亡距離選択)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
10.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Moriblin_Bone, 素手)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Moriblin_Bone, 槍装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Moriblin_Bone, 大剣装備)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Stal_Moriblin_Bone, 通常)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
威嚇 (Stal_Moriblin_Bone, 剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Stal_Moriblin_Bone, 槍到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Stal_Moriblin_Bone, 大剣到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
威嚇 (Stal_Moriblin_Bone, 到達不能)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
5.2
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Stal_Moriblin_Bone, 威嚇_0)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
3.5
|
WeaponIdx |
0
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lynel, 素手戦闘)
Name |
Value
|
FarDist |
10.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
ナビメッシュ有り (Lynel, 素手戦闘)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
レンジ外 (Lynel, ナビメッシュ無し近接戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ外 (Lynel, ナビメッシュ無し槍戦闘攻撃)
Name |
Value
|
FarDist |
20.0
|
BaseDist |
2.2
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
右 (Lynel, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
弓装備 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
近距離 (Lynel, 大剣戦闘開始攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
剣盾装備 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
剣装備 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
後 (Lynel, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
後行動 (Lynel, 行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
後行動 (Lynel, 大剣後方攻撃行動A)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
行動 (Lynel, 諦め)
Name |
Value
|
FarDist |
50.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
左 (Lynel, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
前 (Lynel, 戦闘攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
前 (Lynel, 大剣攻撃)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
素手 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
素手 (Lynel, 槍装備戦闘開始)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
槍装備 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
大剣装備 (Lynel, 警戒)
Name |
Value
|
FarDist |
35.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
True
|
抜刀 (Lynel, 戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
抜刀 (Lynel, 槍装備戦闘開始)
Name |
Value
|
FarDist |
3.5
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
レンジ内 (StalForestGiant, 剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (StalForestGiant, 槍戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (StalForestGiant, 対象泳ぎ槍攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (StalForestGiant, 大剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
レンジ内 (StalForestGiant, 片手剣戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
対象通常 (StalForestGiant, 槍レンジ外攻撃)
Name |
Value
|
FarDist |
5.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
子アクション (Chuchu_Senior, ケミカル放射死亡距離選択)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
16.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lizalfos_Senior, 素手プレイヤー発見)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
移動 (Lizalfos_Senior, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Senior, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Senior, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Senior, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
近距離 (Golem, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
近距離 (Golem, 戦闘攻撃)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
ナビメッシュ無し (Lizalfos_Middle, 素手プレイヤー発見)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
6.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
移動 (Lizalfos_Middle, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Middle, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Middle, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Middle, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
移動 (Lizalfos_Ice, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
隠れる (Lizalfos_Ice, 隠れる)
Name |
Value
|
FarDist |
2.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
餌発見 (Lizalfos_Ice, 虫)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
直進 (Lizalfos_Ice, 諦め)
Name |
Value
|
FarDist |
30.0
|
BaseDist |
0.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|