From ZeldaMods (Breath of the Wild)
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PriestBossWarpToSafePosAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsActive |
Bool |
True |
|
DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
OffsetY |
Float |
|
|
OffsetZ |
Float |
|
|
Children
Derived definitions
奈落 (Priest_Boss_ShadowClone, 通常)
Name |
Value
|
OffsetY |
2.0
|
OffsetZ |
0.0
|
奈落 (Priest_Boss_Normal, 通常)
Name |
Value
|
OffsetY |
2.0
|
OffsetZ |
0.0
|
奈落 (Priest_Boss_ShadowClone_Real, 通常)
Name |
Value
|
OffsetY |
2.0
|
OffsetZ |
0.0
|
子1 (Priest_Boss_Giant, 第三段階_1)
Name |
Value
|
OffsetY |
7.0
|
OffsetZ |
0.0
|
第四段階 (Priest_Boss_Giant, 奈落_0)
Name |
Value
|
OffsetY |
7.0
|
OffsetZ |
0.0
|
中行動 (Priest_Boss_Giant, 例外待機)
Name |
Value
|
OffsetY |
0.0
|
OffsetZ |
0.0
|