AIDef:AI/PriestBossWalkAttack
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
GoalDistanceTolerance | Float | ||
AngleNeedTurn | Float | ||
AtDirType | Int | ||
AtAttr | Int | ||
AtType | Int | ||
AtShieldBreakPower | Int | ||
AtImpact | Int | ||
AtPowerReduce | Int | ||
AtPower | Int | ||
AtDamage | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
回転 | |
待機 | |
移動 |
Derived definitions
行動 (Priest_Boss_Giant, 歩き)
Name | Value |
---|---|
GoalDistanceTolerance | 3.0 |
AngleNeedTurn | 0.872665 |
AtDirType | 1 |
AtAttr | 16396 |
AtType | 8192 |
AtShieldBreakPower | 1 |
AtImpact | 9999 |
AtPowerReduce | 0 |
AtPower | 1000 |
AtDamage | 16 |