AIDef:AI/PriestBossWalkAttack
PriestBossWalkAttack| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| GoalDistanceTolerance |
Float |
|
|
| AngleNeedTurn |
Float |
|
|
| AtDirType |
Int |
|
|
| AtAttr |
Int |
|
|
| AtType |
Int |
|
|
| AtShieldBreakPower |
Int |
|
|
| AtImpact |
Int |
|
|
| AtPowerReduce |
Int |
|
|
| AtPower |
Int |
|
|
| AtDamage |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 回転 |
|
| 待機 |
|
| 移動 |
|
Derived definitions
行動 (Priest_Boss_Giant, 歩き)
| Name |
Value
|
| GoalDistanceTolerance |
3.0
|
| AngleNeedTurn |
0.872665
|
| AtDirType |
1
|
| AtAttr |
16396
|
| AtType |
8192
|
| AtShieldBreakPower |
1
|
| AtImpact |
9999
|
| AtPowerReduce |
0
|
| AtPower |
1000
|
| AtDamage |
16
|