AIDef:AI/PriestBossShadowCloneThrow
PriestBossShadowCloneThrow| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShadowCloneOffsetY |
Float |
|
|
| ShadowCloneRadius |
Float |
|
|
| ShadowCloneLefeBoneName |
String |
|
|
| ShadowCloneRightBoneName |
String |
|
|
| ShadowCloneAngleOffset |
Float |
|
|
| PrepareTimer |
Float |
|
|
Children
| Name |
Description
|
| 攻撃 |
|
| 攻撃後 |
|
| 準備完了待ち |
|
Derived definitions
分身投げ (Priest_Boss_Giant, 通常)
| Name |
Value
|
| ShadowCloneOffsetY |
1.5
|
| ShadowCloneRadius |
0.0
|
| ShadowCloneLefeBoneName |
Weapon_L
|
| ShadowCloneRightBoneName |
Weapon_R
|
| ShadowCloneAngleOffset |
30.0
|
| PrepareTimer |
90.0
|