AIDef:AI/ForestGiantRoot
Jump to navigation
Jump to search
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
GiantNavSearchControl | AITreeVariablePointer | ||
GiantNecklaceUnit | AITreeVariablePointer | ||
IgnoreGiantArmorCondition | Bool | False | |
CreateDeadConditionType | Int | -1 | |
ForceSealSilentKillCount | Int | 0 | |
IsTrgChangeUnderWaterState | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
EquipItem5 | String | Default | |
UniqueNameMessageLabel | String | ||
GiantNecklaceActorName | String | ||
GiantNecklaceActiveSaveFlag | String | ||
GiantNecklaceNoCreateSaveFlag | String | ||
EquipItem1 | String | Default | |
EquipItem2 | String | Default | |
EquipItem3 | String | Default | |
EquipItem4 | String | Default | |
RideHorseName | String | ||
ArrowName | String | NormalArrow | |
DropTable | String | Normal | |
IsNearCreate | Bool | False | |
DropActor | String | ||
SharpWeaponJudgeType | Int | 0 | |
LevelSensorMode | Int | 0 | |
DisableRankUpForHardMode | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WeakPointNode0 | String | ||
WeakPointNode1 | String | ||
WeakPointNode2 | String | ||
WeakPointNode3 | String | ||
WeakPointNode4 | String | ||
NecklaceTgtName0 | String | ||
NecklaceTgtName1 | String | ||
NecklaceTgtName2 | String | ||
NecklaceWeaponIdx0 | Int | ||
NecklaceWeaponIdx1 | Int | ||
NecklaceWeaponIdx2 | Int | ||
NecklaceClothParticleIdx0 | Int | ||
NecklaceClothParticle2Idx0 | Int | ||
ObjNecklaceClothParticleIdx0 | Int | ||
NecklaceClothParticleIdx1 | Int | ||
NecklaceClothParticle2Idx1 | Int | ||
ObjNecklaceClothParticleIdx1 | Int | ||
NecklaceClothParticleIdx2 | Int | ||
NecklaceClothParticle2Idx2 | Int | ||
ObjNecklaceClothParticleIdx2 | Int | ||
NecklaceClothObjName | String | ||
DefaultWeaponParticleRadius | Float | ||
IsDamageToEnemy | Bool | ||
InWaterDepth | Float | ||
OutOfWaterOffset | Float | ||
SpreadDist | Float | ||
SmallSpreadDist | Float | ||
FortressTag | String | ||
FallHeight | Float | ||
IgnoreHell | Bool |
Children
Name | Description |
---|---|
リアクション | |
呼ばれ | |
奈落 | |
所持 | |
死亡生成 | |
水中 | |
落下 | |
近接湧出 | |
通常 | |
騎乗 |
Derived definitions
通常 (ForestGiant_Middle, BaseAI)
Name | Value |
---|---|
WeakPointNode0 | Leg_2_L |
WeakPointNode1 | Leg_2_R |
WeakPointNode2 | Arm_1_L |
WeakPointNode3 | Arm_1_R |
WeakPointNode4 | Arm_1_R |
NecklaceTgtName0 | TgtNecklaceF |
NecklaceTgtName1 | TgtNecklaceR |
NecklaceTgtName2 | TgtNecklaceL |
NecklaceWeaponIdx0 | 2 |
NecklaceWeaponIdx1 | 3 |
NecklaceWeaponIdx2 | 4 |
NecklaceClothParticleIdx0 | 0 |
NecklaceClothParticle2Idx0 | 1 |
ObjNecklaceClothParticleIdx0 | 2 |
NecklaceClothParticleIdx1 | 6 |
NecklaceClothParticle2Idx1 | 7 |
ObjNecklaceClothParticleIdx1 | 8 |
NecklaceClothParticleIdx2 | 3 |
NecklaceClothParticle2Idx2 | 4 |
ObjNecklaceClothParticleIdx2 | 5 |
NecklaceClothObjName | Necklace_Havok |
DefaultWeaponParticleRadius | 0.3 |
IsDamageToEnemy | True |
InWaterDepth | -1.0 |
OutOfWaterOffset | 1.0 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |
通常 (ForestGiant_Senior, BaseAI)
Name | Value |
---|---|
WeakPointNode0 | Leg_2_L |
WeakPointNode1 | Leg_2_R |
WeakPointNode2 | Arm_1_L |
WeakPointNode3 | Arm_1_R |
WeakPointNode4 | Arm_1_R |
NecklaceTgtName0 | TgtNecklaceF |
NecklaceTgtName1 | TgtNecklaceR |
NecklaceTgtName2 | TgtNecklaceL |
NecklaceWeaponIdx0 | 2 |
NecklaceWeaponIdx1 | 3 |
NecklaceWeaponIdx2 | 4 |
NecklaceClothParticleIdx0 | 0 |
NecklaceClothParticle2Idx0 | 1 |
ObjNecklaceClothParticleIdx0 | 2 |
NecklaceClothParticleIdx1 | 6 |
NecklaceClothParticle2Idx1 | 7 |
ObjNecklaceClothParticleIdx1 | 8 |
NecklaceClothParticleIdx2 | 3 |
NecklaceClothParticle2Idx2 | 4 |
ObjNecklaceClothParticleIdx2 | 5 |
NecklaceClothObjName | Necklace_Havok |
DefaultWeaponParticleRadius | 0.3 |
IsDamageToEnemy | True |
InWaterDepth | -1.0 |
OutOfWaterOffset | 1.0 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |
通常 (ForestGiant, BaseAI)
Name | Value |
---|---|
WeakPointNode0 | Leg_2_L |
WeakPointNode1 | Leg_2_R |
WeakPointNode2 | Arm_1_L |
WeakPointNode3 | Arm_1_R |
WeakPointNode4 | Arm_1_R |
NecklaceTgtName0 | TgtNecklaceF |
NecklaceTgtName1 | TgtNecklaceR |
NecklaceTgtName2 | TgtNecklaceL |
NecklaceWeaponIdx0 | 2 |
NecklaceWeaponIdx1 | 3 |
NecklaceWeaponIdx2 | 4 |
NecklaceClothParticleIdx0 | 0 |
NecklaceClothParticle2Idx0 | 1 |
ObjNecklaceClothParticleIdx0 | 2 |
NecklaceClothParticleIdx1 | 6 |
NecklaceClothParticle2Idx1 | 7 |
ObjNecklaceClothParticleIdx1 | 8 |
NecklaceClothParticleIdx2 | 3 |
NecklaceClothParticle2Idx2 | 4 |
ObjNecklaceClothParticleIdx2 | 5 |
NecklaceClothObjName | Necklace_Havok |
DefaultWeaponParticleRadius | 0.3 |
IsDamageToEnemy | True |
InWaterDepth | -1.0 |
OutOfWaterOffset | 1.0 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |