From ZeldaMods (Breath of the Wild)
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FishRoot| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| IsPlayerPut |
Bool |
False |
|
| IsDrop |
Bool |
False |
|
| IsLocatorCreate |
Bool |
False |
|
| IsCreateDead |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| InWaterDepth |
Float |
|
|
| OnGroundDepth |
Float |
|
|
| NextJumpTimeBase |
Float |
|
|
| NextJumpTimeRand |
Float |
|
|
| AllowReturnThreatDist |
Float |
|
|
| FrameUntilOutOfWater |
Float |
|
|
| DistRunFromPlayerOnReturn |
Float |
|
|
| IgnoreFoodBase |
Float |
|
|
| IgnoreFoodRand |
Float |
|
|
| IgnoreFoodAfterSuccessBase |
Float |
|
|
| IgnoreFoodAfterSuccessRand |
Float |
|
|
| IsDeleteWhenDead |
Bool |
|
|
| IsDeadWhenPut |
Bool |
|
|
| IsEscapeWhenPut |
Bool |
|
|
| IsDeadWhenDrop |
Bool |
|
|
| InvalidTgtTimerVal |
Int |
|
|
| InvalidEscapeTimerVal |
Int |
|
|
Children
| Name |
Description
|
| ジャンプ |
|
| ロケーターわき出し |
|
| 初期配置帰還 |
|
| 地上待機 |
|
| 帰還 |
|
| 待機 |
|
| 死亡 |
|
| 潜水 |
|
| 興味対象発見 |
|
| 逃走 |
|
| 通常行動 |
|
Derived definitions
オフ (Fish, 通常)
| Name |
Value
|
| InWaterDepth |
0.0
|
| OnGroundDepth |
0.0
|
| NextJumpTimeBase |
300.0
|
| NextJumpTimeRand |
1000.0
|
| AllowReturnThreatDist |
5.0
|
| FrameUntilOutOfWater |
2.0
|
| DistRunFromPlayerOnReturn |
10.0
|
| IgnoreFoodBase |
30.0
|
| IgnoreFoodRand |
90.0
|
| IgnoreFoodAfterSuccessBase |
420.0
|
| IgnoreFoodAfterSuccessRand |
420.0
|
| IsDeleteWhenDead |
False
|
| IsDeadWhenPut |
True
|
| IsEscapeWhenPut |
False
|
| IsDeadWhenDrop |
True
|
| InvalidTgtTimerVal |
30
|
| InvalidEscapeTimerVal |
10
|