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EnemyWatchKeepingWait| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Lizalfos, 見張り未帰還)
- 4.2 通常 (Bokoblin_Red, 未帰還)
- 4.3 ハンター (Assassin_Middle_Azito, 待機)
- 4.4 見張り (Assassin_Middle_Azito, 待機)
- 4.5 単純徘徊 (Assassin_Middle_Azito, 待機)
- 4.6 未帰還 (Assassin_Middle_Azito, 一般)
- 4.7 見張り (Chuchu, 通常湧き)
- 4.8 通常 (Lizalfos_Fire, 見張り未帰還)
- 4.9 通常 (Bokoblin_Senior, 未帰還)
- 4.10 通常 (Bokoblin_Rapid, 未帰還)
- 4.11 通常 (Lizalfos_Electric, 見張り未帰還)
- 4.12 通常 (Moriblin_Senior, 見張り未帰還)
- 4.13 ハンター (Assassin_Middle_Azito_DLC, 待機)
- 4.14 見張り (Assassin_Middle_Azito_DLC, 待機)
- 4.15 単純徘徊 (Assassin_Middle_Azito_DLC, 待機)
- 4.16 未帰還 (Assassin_Middle_Azito_DLC, 一般)
- 4.17 通常 (Moriblin_Blue, 見張り未帰還)
- 4.18 見張り (Chuchu_Middle, 通常湧き)
- 4.19 見張り (Chuchu_Senior, 通常湧き)
- 4.20 通常 (Lizalfos_Senior, 見張り未帰還)
- 4.21 通常 (Lizalfos_Middle, 見張り未帰還)
- 4.22 通常 (Lizalfos_Ice, 見張り未帰還)
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| RotAngle |
Float |
0.0 |
|
| WaitTime |
Float |
1.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IdleCheckMin |
Int |
|
|
| IdleCheckMax |
Int |
|
|
| IdlePer |
Int |
|
|
Children
| Name |
Description
|
| サボり |
|
| 回転 |
|
| 待機 |
|
Derived definitions
通常 (Lizalfos, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
通常 (Bokoblin_Red, 未帰還)
| Name |
Value
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
ハンター (Assassin_Middle_Azito, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
見張り (Assassin_Middle_Azito, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
単純徘徊 (Assassin_Middle_Azito, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
未帰還 (Assassin_Middle_Azito, 一般)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
見張り (Chuchu, 通常湧き)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Lizalfos_Fire, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
通常 (Bokoblin_Senior, 未帰還)
| Name |
Value
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
通常 (Bokoblin_Rapid, 未帰還)
| Name |
Value
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
通常 (Lizalfos_Electric, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
通常 (Moriblin_Senior, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
ハンター (Assassin_Middle_Azito_DLC, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
見張り (Assassin_Middle_Azito_DLC, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
単純徘徊 (Assassin_Middle_Azito_DLC, 待機)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
未帰還 (Assassin_Middle_Azito_DLC, 一般)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Moriblin_Blue, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
見張り (Chuchu_Middle, 通常湧き)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
見張り (Chuchu_Senior, 通常湧き)
| Name |
Value
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Lizalfos_Senior, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
通常 (Lizalfos_Middle, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|
通常 (Lizalfos_Ice, 見張り未帰還)
| Name |
Value
|
| IdleCheckMin |
150
|
| IdleCheckMax |
240
|
| IdlePer |
0
|