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EnemyWatchKeepingWaitAI definition |
---|
Type |
AI |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Lizalfos, 見張り未帰還)
- 4.2 通常 (Bokoblin_Red, 未帰還)
- 4.3 ハンター (Assassin_Middle_Azito, 待機)
- 4.4 見張り (Assassin_Middle_Azito, 待機)
- 4.5 単純徘徊 (Assassin_Middle_Azito, 待機)
- 4.6 未帰還 (Assassin_Middle_Azito, 一般)
- 4.7 見張り (Chuchu, 通常湧き)
- 4.8 通常 (Lizalfos_Fire, 見張り未帰還)
- 4.9 通常 (Bokoblin_Senior, 未帰還)
- 4.10 通常 (Bokoblin_Rapid, 未帰還)
- 4.11 通常 (Lizalfos_Electric, 見張り未帰還)
- 4.12 通常 (Moriblin_Senior, 見張り未帰還)
- 4.13 ハンター (Assassin_Middle_Azito_DLC, 待機)
- 4.14 見張り (Assassin_Middle_Azito_DLC, 待機)
- 4.15 単純徘徊 (Assassin_Middle_Azito_DLC, 待機)
- 4.16 未帰還 (Assassin_Middle_Azito_DLC, 一般)
- 4.17 通常 (Moriblin_Blue, 見張り未帰還)
- 4.18 見張り (Chuchu_Middle, 通常湧き)
- 4.19 見張り (Chuchu_Senior, 通常湧き)
- 4.20 通常 (Lizalfos_Senior, 見張り未帰還)
- 4.21 通常 (Lizalfos_Middle, 見張り未帰還)
- 4.22 通常 (Lizalfos_Ice, 見張り未帰還)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
RotAngle |
Float |
0.0 |
|
WaitTime |
Float |
1.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IdleCheckMin |
Int |
|
|
IdleCheckMax |
Int |
|
|
IdlePer |
Int |
|
|
Children
Name |
Description
|
サボり |
|
回転 |
|
待機 |
|
Derived definitions
通常 (Lizalfos, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
通常 (Bokoblin_Red, 未帰還)
Name |
Value
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
ハンター (Assassin_Middle_Azito, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
見張り (Assassin_Middle_Azito, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
単純徘徊 (Assassin_Middle_Azito, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
未帰還 (Assassin_Middle_Azito, 一般)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
見張り (Chuchu, 通常湧き)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Lizalfos_Fire, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
通常 (Bokoblin_Senior, 未帰還)
Name |
Value
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
通常 (Bokoblin_Rapid, 未帰還)
Name |
Value
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
通常 (Lizalfos_Electric, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
通常 (Moriblin_Senior, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
ハンター (Assassin_Middle_Azito_DLC, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
見張り (Assassin_Middle_Azito_DLC, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
単純徘徊 (Assassin_Middle_Azito_DLC, 待機)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
未帰還 (Assassin_Middle_Azito_DLC, 一般)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Moriblin_Blue, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
見張り (Chuchu_Middle, 通常湧き)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
見張り (Chuchu_Senior, 通常湧き)
Name |
Value
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Lizalfos_Senior, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
通常 (Lizalfos_Middle, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|
通常 (Lizalfos_Ice, 見張り未帰還)
Name |
Value
|
IdleCheckMin |
150
|
IdleCheckMax |
240
|
IdlePer |
0
|