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EnemyRestraintCheckBattle| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 ナビメッシュ無し (Moriblin_Senior, 遠隔武器)
- 3.2 威嚇 (Moriblin_Senior, 遠隔到達不能)
- 3.3 戦闘 (Moriblin_Senior, 遠隔武器)
- 3.4 戦闘 (Moriblin_Senior, 剣盾戦闘)
- 3.5 戦闘 (Moriblin_Senior, 素手戦闘中)
- 3.6 戦闘 (Moriblin_Senior, 槍戦闘)
- 3.7 戦闘 (Moriblin_Senior, 大剣装備)
- 3.8 発見行動 (Moriblin_Senior, 剣戦闘)
- 3.9 ナビメッシュ無し (Moriblin_Blue, 遠隔武器)
- 3.10 威嚇 (Moriblin_Blue, 遠隔到達不能)
- 3.11 戦闘 (Moriblin_Blue, 遠隔武器)
- 3.12 戦闘 (Moriblin_Blue, 剣盾戦闘)
- 3.13 戦闘 (Moriblin_Blue, 素手戦闘中)
- 3.14 戦闘 (Moriblin_Blue, 槍戦闘)
- 3.15 戦闘 (Moriblin_Blue, 大剣装備)
- 3.16 発見行動 (Moriblin_Blue, 剣戦闘)
- 3.17 ナビメッシュ無し (Stal_Moriblin_Bone, 遠隔武器)
- 3.18 威嚇 (Stal_Moriblin_Bone, 遠隔到達不能)
- 3.19 戦闘 (Stal_Moriblin_Bone, 遠隔武器)
- 3.20 戦闘 (Stal_Moriblin_Bone, 剣盾戦闘)
- 3.21 戦闘 (Stal_Moriblin_Bone, 素手戦闘中)
- 3.22 戦闘 (Stal_Moriblin_Bone, 槍戦闘)
- 3.23 戦闘 (Stal_Moriblin_Bone, 大剣装備)
- 3.24 発見行動 (Stal_Moriblin_Bone, 剣戦闘)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CheckDist |
Float |
|
|
| CheckVmin |
Float |
|
|
| CheckVmax |
Float |
|
|
| CheckAngle |
Float |
|
|
| CheckInterval |
Int |
|
|
| CheckRandTime |
Int |
|
|
| IsResetInterval |
Bool |
|
|
Children
Derived definitions
ナビメッシュ無し (Moriblin_Senior, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
威嚇 (Moriblin_Senior, 遠隔到達不能)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Moriblin_Senior, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Moriblin_Senior, 剣盾戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Senior, 素手戦闘中)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Senior, 槍戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Senior, 大剣装備)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
発見行動 (Moriblin_Senior, 剣戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
10.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
ナビメッシュ無し (Moriblin_Blue, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
威嚇 (Moriblin_Blue, 遠隔到達不能)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Moriblin_Blue, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Moriblin_Blue, 剣盾戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Blue, 素手戦闘中)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Blue, 槍戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Moriblin_Blue, 大剣装備)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
発見行動 (Moriblin_Blue, 剣戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
10.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
ナビメッシュ無し (Stal_Moriblin_Bone, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
威嚇 (Stal_Moriblin_Bone, 遠隔到達不能)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Stal_Moriblin_Bone, 遠隔武器)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
False
|
戦闘 (Stal_Moriblin_Bone, 剣盾戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Stal_Moriblin_Bone, 素手戦闘中)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Stal_Moriblin_Bone, 槍戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
戦闘 (Stal_Moriblin_Bone, 大剣装備)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
1.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|
発見行動 (Stal_Moriblin_Bone, 剣戦闘)
| Name |
Value
|
| CheckDist |
4.0
|
| CheckVmin |
-0.5
|
| CheckVmax |
10.0
|
| CheckAngle |
0.261799
|
| CheckInterval |
30
|
| CheckRandTime |
10
|
| IsResetInterval |
True
|