AIDef:AI/EnemyRangeKeepMove

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EnemyRangeKeepMove
AI definition
Type AI

AITreeVariables

Name Type Default value Description
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動

Derived definitions

ガード (Stal_Bokoblin_Junior_Body, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ない (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ない (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 遠距離素手)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 近距離素手)

Name Value
CloseDist -1.0
FarDist 1.5
WeaponIdx -1
OutDist 13.5
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 12
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 近接戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 対象壁つかまり)

Name Value
CloseDist -1.6
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 大剣戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Stal_Bokoblin_Junior_Body, 騙され)

Name Value
CloseDist -2.0
FarDist 9999.0
WeaponIdx -1
OutDist 4.0
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

通常 (Stal_Bokoblin_Junior_Body, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Bokoblin_Red, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Red, 遠距離素手)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Red, 近距離素手)

Name Value
CloseDist -1.0
FarDist 1.5
WeaponIdx -1
OutDist 13.5
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 12
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Red, 近接戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Red, 対象壁つかまり)

Name Value
CloseDist -1.6
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Red, 大剣戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Bokoblin_Red, 騙され)

Name Value
CloseDist -2.0
FarDist 9999.0
WeaponIdx -1
OutDist 4.0
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

通常 (Bokoblin_Red, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Assassin_Middle_Azito, 近接戦闘)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx -1
OutDist 1.8
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Assassin_Middle_Quest, 近接戦闘)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx -1
OutDist 1.8
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Chuchu, 戦闘)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 8.0
SpaceDist 8.0
SpaceAngle 1.0472
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Fire, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Fire, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Fire, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Fire, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Fire, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Fire, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Fire, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

行動 (Bokoblin_Senior, 近接戦闘移動)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

行動 (Bokoblin_Senior, 防御近接戦闘移動)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Senior, 遠距離素手)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Senior, 近距離素手)

Name Value
CloseDist -1.0
FarDist 1.5
WeaponIdx -1
OutDist 13.5
BaseDist 3.0
SpaceDist 3.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 12
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Senior, 対象壁つかまり)

Name Value
CloseDist -3.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Senior, 大剣戦闘)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 3.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Bokoblin_Senior, 騙され)

Name Value
CloseDist -2.0
FarDist 9999.0
WeaponIdx -1
OutDist 4.0
BaseDist 3.0
SpaceDist 3.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

ガード (Bokoblin_Rapid, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Rapid, 遠距離素手)

Name Value
CloseDist -8.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 10.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Rapid, 近距離素手)

Name Value
CloseDist -1.0
FarDist 1.5
WeaponIdx -1
OutDist 13.5
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 12
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Rapid, 近接戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Rapid, 対象壁つかまり)

Name Value
CloseDist -1.6
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Bokoblin_Rapid, 大剣戦闘)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Bokoblin_Rapid, 騙され)

Name Value
CloseDist -2.0
FarDist 9999.0
WeaponIdx -1
OutDist 4.0
BaseDist 3.0
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

通常 (Bokoblin_Rapid, 戦闘準備)

Name Value
CloseDist -1.6
FarDist 0.6
WeaponIdx 0
OutDist 1.8
BaseDist 4.2
SpaceDist 8.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Electric, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Electric, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Electric, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Electric, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Electric, 大剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Electric, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Electric, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Electric, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Moriblin_Senior, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Senior, 近接戦闘)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Senior, 対象壁つかまり)

Name Value
CloseDist -2.5
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Senior, 大剣戦闘)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Moriblin_Senior, 騙され)

Name Value
CloseDist -2.5
FarDist 3.0
WeaponIdx -1
OutDist 6.0
BaseDist 5.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

待機 (Moriblin_Senior, 戦闘中)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

待機 (Moriblin_Senior, 素手戦闘中)

Name Value
CloseDist -3.5
FarDist 0.5
WeaponIdx -1
OutDist 7.0
BaseDist 5.2
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 30
BackTimeMax 36
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

通常 (Moriblin_Senior, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Assassin_Middle_Azito_DLC, 近接戦闘)

Name Value
CloseDist -3.0
FarDist 0.6
WeaponIdx -1
OutDist 1.8
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘準備)

Name Value
CloseDist -3.0
FarDist 999.0
WeaponIdx -1
OutDist 999.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 0.0
BackTimeMin 1
BackTimeMax 3
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Bone, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Bone, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Bone, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Bone, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Bone, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Bone, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Bone, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Moriblin_Blue, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Blue, 近接戦闘)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Blue, 対象壁つかまり)

Name Value
CloseDist -2.5
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Moriblin_Blue, 大剣戦闘)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Moriblin_Blue, 騙され)

Name Value
CloseDist -2.5
FarDist 3.0
WeaponIdx -1
OutDist 6.0
BaseDist 5.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

待機 (Moriblin_Blue, 戦闘中)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

待機 (Moriblin_Blue, 素手戦闘中)

Name Value
CloseDist -3.5
FarDist 0.5
WeaponIdx -1
OutDist 7.0
BaseDist 5.2
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 30
BackTimeMax 36
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

通常 (Moriblin_Blue, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Chuchu_Middle, 戦闘)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 8.0
SpaceDist 8.0
SpaceAngle 1.0472
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Stal_Moriblin_Bone, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ない (Stal_Moriblin_Bone, 対象壁つかまり_共通)

Name Value
CloseDist -2.5
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Moriblin_Bone, 近接戦闘)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Moriblin_Bone, 対象壁つかまり)

Name Value
CloseDist -2.5
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Stal_Moriblin_Bone, 大剣戦闘)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Stal_Moriblin_Bone, 騙され)

Name Value
CloseDist -2.5
FarDist 3.0
WeaponIdx -1
OutDist 6.0
BaseDist 5.0
SpaceDist 3.0
SpaceAngle 0.0
BackTimeMin 45
BackTimeMax 90
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 3.0

待機 (Stal_Moriblin_Bone, 戦闘中)

Name Value
CloseDist -10.0
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

待機 (Stal_Moriblin_Bone, 素手戦闘中)

Name Value
CloseDist -3.5
FarDist 0.5
WeaponIdx -1
OutDist 7.0
BaseDist 5.2
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 30
BackTimeMax 36
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

通常 (Stal_Moriblin_Bone, 戦闘準備)

Name Value
CloseDist -2.5
FarDist 0.5
WeaponIdx 0
OutDist 7.0
BaseDist 3.5
SpaceDist 10.0
SpaceAngle 0.872665
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Guardian_Mini, 装備非所持戦闘準備)

Name Value
CloseDist -3.0
FarDist 999.0
WeaponIdx -1
OutDist 999.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 0.0
BackTimeMin 1
BackTimeMax 3
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Chuchu_Senior, 戦闘)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 3.0
BaseDist 8.0
SpaceDist 8.0
SpaceAngle 1.0472
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Senior, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Senior, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Senior, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Senior, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Senior, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Senior, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Senior, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Middle, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Middle, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Middle, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Middle, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Middle, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Middle, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Middle, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ガード (Lizalfos_Ice, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Ice, 近接戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Ice, 素手戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx -1
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 1
LeaveTimerMax 3
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Ice, 対象壁つかまり)

Name Value
CloseDist -2.0
FarDist 99999.0
WeaponIdx -1
OutDist 99999.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Lizalfos_Ice, 非片手剣戦闘)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

騒ぐ (Lizalfos_Ice, 騙され)

Name Value
CloseDist -2.0
FarDist 2.0
WeaponIdx -1
OutDist 4.0
BaseDist 4.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame 5
RotVelVibrateFrame 5
NoMoveDist 2.0

通常 (Lizalfos_Ice, 戦闘準備)

Name Value
CloseDist -4.0
FarDist 2.0
WeaponIdx 0
OutDist 10.0
BaseDist 10.0
SpaceDist 12.0
SpaceAngle 0.785398
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0