AIDef:AI/EnemyRangeKeepMove
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CloseDist | Float | ||
FarDist | Float | ||
WeaponIdx | Int | ||
OutDist | Float | ||
BaseDist | Float | ||
SpaceDist | Float | ||
SpaceAngle | Float | ||
BackTimeMin | Int | ||
BackTimeMax | Int | ||
LeaveTimerMin | Int | ||
LeaveTimerMax | Int | ||
IsCheckBack | Bool | ||
IsCheckReachable | Bool | ||
PosVibrateFrame | Int | ||
RotVelVibrateFrame | Int | ||
NoMoveDist | Float |
Children
Name | Description |
---|---|
強制後退 | |
戦闘待機 | |
戦闘後ずさり | |
戦闘歩行 | |
横移動 |
Derived definitions
ガード (Stal_Bokoblin_Junior_Body, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 遠距離素手)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 近距離素手)
Name | Value |
---|---|
CloseDist | -1.0 |
FarDist | 1.5 |
WeaponIdx | -1 |
OutDist | 13.5 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 12 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 近接戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Stal_Bokoblin_Junior_Body, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 9999.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
通常 (Stal_Bokoblin_Junior_Body, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Bokoblin_Red, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 遠距離素手)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 近距離素手)
Name | Value |
---|---|
CloseDist | -1.0 |
FarDist | 1.5 |
WeaponIdx | -1 |
OutDist | 13.5 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 12 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 近接戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Red, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 9999.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
通常 (Bokoblin_Red, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Azito, 近接戦闘)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | -1 |
OutDist | 1.8 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Quest, 近接戦闘)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | -1 |
OutDist | 1.8 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Chuchu, 戦闘)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 8.0 |
SpaceDist | 8.0 |
SpaceAngle | 1.0472 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Fire, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Fire, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Fire, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
行動 (Bokoblin_Senior, 近接戦闘移動)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
行動 (Bokoblin_Senior, 防御近接戦闘移動)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 遠距離素手)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 近距離素手)
Name | Value |
---|---|
CloseDist | -1.0 |
FarDist | 1.5 |
WeaponIdx | -1 |
OutDist | 13.5 |
BaseDist | 3.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 12 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 3.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Senior, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 9999.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 3.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
ガード (Bokoblin_Rapid, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 遠距離素手)
Name | Value |
---|---|
CloseDist | -8.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 10.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 近距離素手)
Name | Value |
---|---|
CloseDist | -1.0 |
FarDist | 1.5 |
WeaponIdx | -1 |
OutDist | 13.5 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 12 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 近接戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Rapid, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 9999.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 3.0 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
通常 (Bokoblin_Rapid, 戦闘準備)
Name | Value |
---|---|
CloseDist | -1.6 |
FarDist | 0.6 |
WeaponIdx | 0 |
OutDist | 1.8 |
BaseDist | 4.2 |
SpaceDist | 8.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Electric, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Electric, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Electric, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Moriblin_Senior, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 近接戦闘)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Moriblin_Senior, 騙され)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 3.0 |
WeaponIdx | -1 |
OutDist | 6.0 |
BaseDist | 5.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
待機 (Moriblin_Senior, 戦闘中)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
待機 (Moriblin_Senior, 素手戦闘中)
Name | Value |
---|---|
CloseDist | -3.5 |
FarDist | 0.5 |
WeaponIdx | -1 |
OutDist | 7.0 |
BaseDist | 5.2 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 30 |
BackTimeMax | 36 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
通常 (Moriblin_Senior, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Azito_DLC, 近接戦闘)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 0.6 |
WeaponIdx | -1 |
OutDist | 1.8 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘準備)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 999.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 20.0 |
SpaceDist | 10.0 |
SpaceAngle | 0.0 |
BackTimeMin | 1 |
BackTimeMax | 3 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Bone, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Bone, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Bone, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Moriblin_Blue, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 近接戦闘)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Moriblin_Blue, 騙され)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 3.0 |
WeaponIdx | -1 |
OutDist | 6.0 |
BaseDist | 5.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
待機 (Moriblin_Blue, 戦闘中)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
待機 (Moriblin_Blue, 素手戦闘中)
Name | Value |
---|---|
CloseDist | -3.5 |
FarDist | 0.5 |
WeaponIdx | -1 |
OutDist | 7.0 |
BaseDist | 5.2 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 30 |
BackTimeMax | 36 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
通常 (Moriblin_Blue, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Chuchu_Middle, 戦闘)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 8.0 |
SpaceDist | 8.0 |
SpaceAngle | 1.0472 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Stal_Moriblin_Bone, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ない (Stal_Moriblin_Bone, 対象壁つかまり_共通)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 近接戦闘)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 大剣戦闘)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Stal_Moriblin_Bone, 騙され)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 3.0 |
WeaponIdx | -1 |
OutDist | 6.0 |
BaseDist | 5.0 |
SpaceDist | 3.0 |
SpaceAngle | 0.0 |
BackTimeMin | 45 |
BackTimeMax | 90 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 3.0 |
待機 (Stal_Moriblin_Bone, 戦闘中)
Name | Value |
---|---|
CloseDist | -10.0 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
待機 (Stal_Moriblin_Bone, 素手戦闘中)
Name | Value |
---|---|
CloseDist | -3.5 |
FarDist | 0.5 |
WeaponIdx | -1 |
OutDist | 7.0 |
BaseDist | 5.2 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 30 |
BackTimeMax | 36 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
通常 (Stal_Moriblin_Bone, 戦闘準備)
Name | Value |
---|---|
CloseDist | -2.5 |
FarDist | 0.5 |
WeaponIdx | 0 |
OutDist | 7.0 |
BaseDist | 3.5 |
SpaceDist | 10.0 |
SpaceAngle | 0.872665 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Guardian_Mini, 装備非所持戦闘準備)
Name | Value |
---|---|
CloseDist | -3.0 |
FarDist | 999.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 20.0 |
SpaceDist | 10.0 |
SpaceAngle | 0.0 |
BackTimeMin | 1 |
BackTimeMax | 3 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Chuchu_Senior, 戦闘)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 3.0 |
BaseDist | 8.0 |
SpaceDist | 8.0 |
SpaceAngle | 1.0472 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Senior, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Senior, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Senior, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Middle, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Middle, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Middle, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
ガード (Lizalfos_Ice, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 近接戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 素手戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 1 |
LeaveTimerMax | 3 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 対象壁つかまり)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 99999.0 |
WeaponIdx | -1 |
OutDist | 99999.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 非片手剣戦闘)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Ice, 騙され)
Name | Value |
---|---|
CloseDist | -2.0 |
FarDist | 2.0 |
WeaponIdx | -1 |
OutDist | 4.0 |
BaseDist | 4.0 |
SpaceDist | 2.7 |
SpaceAngle | 0.349066 |
BackTimeMin | 15 |
BackTimeMax | 30 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | 5 |
RotVelVibrateFrame | 5 |
NoMoveDist | 2.0 |
通常 (Lizalfos_Ice, 戦闘準備)
Name | Value |
---|---|
CloseDist | -4.0 |
FarDist | 2.0 |
WeaponIdx | 0 |
OutDist | 10.0 |
BaseDist | 10.0 |
SpaceDist | 12.0 |
SpaceAngle | 0.785398 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |