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EnemyMoveBattle| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
- 4.2 戦闘 (Lizalfos, 隠れ遠隔戦闘)
- 4.3 戦闘 (Bokoblin_Red, 隠れ遠隔戦闘)
- 4.4 戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘)
- 4.5 戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘)
- 4.6 戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘)
- 4.7 戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘)
- 4.8 戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘)
- 4.9 戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘)
- 4.10 戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘)
- 4.11 戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LimitMoveTime |
Int |
|
|
| MoveDist |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 回転 |
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
| 移動 |
|
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
100
|
| MoveDist |
3.5
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
50
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
100
|
| MoveDist |
3.5
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
50
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
100
|
| MoveDist |
3.5
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
50
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
100
|
| MoveDist |
3.5
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
50
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘)
| Name |
Value
|
| LimitMoveTime |
9999
|
| MoveDist |
-1.0
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|