AIDef:AI/EnemyLifeSelect
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| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsWatchKeeping | Bool | False |
Children
| Name | Description |
|---|---|
| ハンター | |
| 一般 | |
| 見張り |
Derived definitions
待機 (Lizalfos, 通常)
No overridden parameters.
待機 (Bokoblin_Red, 通常)
No overridden parameters.
納刀 (Assassin_Middle_Azito, 待機)
No overridden parameters.
通常湧き (Chuchu, 待機)
No overridden parameters.
待機 (Lizalfos_Fire, 通常)
No overridden parameters.
待機 (Bokoblin_Senior, 通常)
No overridden parameters.
待機 (Bokoblin_Rapid, 通常)
No overridden parameters.
待機 (Lizalfos_Electric, 通常)
No overridden parameters.
待機 (Moriblin_Senior, 通常)
No overridden parameters.
納刀 (Assassin_Middle_Azito_DLC, 待機)
No overridden parameters.
待機 (Moriblin_Blue, 通常)
No overridden parameters.
通常湧き (Chuchu_Middle, 待機)
No overridden parameters.
通常湧き (Chuchu_Senior, 待機)
No overridden parameters.
待機 (Lizalfos_Senior, 通常)
No overridden parameters.
待機 (Lizalfos_Middle, 通常)
No overridden parameters.
待機 (Lizalfos_Ice, 通常)
No overridden parameters.