AIDef:AI/EnemyHide

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EnemyHide
AI definition
Type AI

StaticInstParams

Name Type Default value Description
TurnStartAng Float
RepathTime Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
回転
待機
見まわす
隠れる

Derived definitions

隠れる (Stal_Bokoblin_Junior_Body, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Bokoblin_Red, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Fire, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Bokoblin_Senior, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Bokoblin_Rapid, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Electric, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Bone, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Senior, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Middle, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60

隠れる (Lizalfos_Ice, 遠隔戦闘)

Name Value
TurnStartAng 1.0472
RepathTime 60