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EnemyHide| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 隠れる (Stal_Bokoblin_Junior_Body, 遠隔戦闘)
- 4.2 隠れる (Lizalfos, 遠隔戦闘)
- 4.3 隠れる (Bokoblin_Red, 遠隔戦闘)
- 4.4 隠れる (Lizalfos_Fire, 遠隔戦闘)
- 4.5 隠れる (Bokoblin_Senior, 遠隔戦闘)
- 4.6 隠れる (Bokoblin_Rapid, 遠隔戦闘)
- 4.7 隠れる (Lizalfos_Electric, 遠隔戦闘)
- 4.8 隠れる (Lizalfos_Bone, 遠隔戦闘)
- 4.9 隠れる (Lizalfos_Senior, 遠隔戦闘)
- 4.10 隠れる (Lizalfos_Middle, 遠隔戦闘)
- 4.11 隠れる (Lizalfos_Ice, 遠隔戦闘)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TurnStartAng |
Float |
|
|
| RepathTime |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 回転 |
|
| 待機 |
|
| 見まわす |
|
| 隠れる |
|
Derived definitions
隠れる (Stal_Bokoblin_Junior_Body, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Bokoblin_Red, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Fire, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Bokoblin_Senior, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Bokoblin_Rapid, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Electric, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Bone, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Senior, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Middle, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|
隠れる (Lizalfos_Ice, 遠隔戦闘)
| Name |
Value
|
| TurnStartAng |
1.0472
|
| RepathTime |
60
|