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EnemyFortressWatchKeepingWaitAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 MapUnitInstParams
- 3 StaticInstParams
- 4 Children
- 5 Derived definitions
- 5.1 通常 (Lizalfos, 見張り徘徊)
- 5.2 通常 (Bokoblin_Red, 馬未発見)
- 5.3 通常 (Lizalfos_Fire, 見張り徘徊)
- 5.4 通常 (Bokoblin_Senior, 馬未発見)
- 5.5 通常 (Bokoblin_Rapid, 馬未発見)
- 5.6 通常 (Lizalfos_Electric, 見張り徘徊)
- 5.7 通常 (Moriblin_Senior, 単純徘徊_0)
- 5.8 通常 (Moriblin_Blue, 単純徘徊_0)
- 5.9 通常 (Lizalfos_Senior, 見張り徘徊)
- 5.10 通常 (Lizalfos_Middle, 見張り徘徊)
- 5.11 通常 (Lizalfos_Ice, 見張り徘徊)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsNextActionReserved |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
RotAngle |
Float |
0.0 |
|
WaitTime |
Float |
1.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReactDelayMin |
Int |
|
|
ReactDelayMax |
Int |
|
|
DanceReactRand |
Int |
|
|
TalkEndDelayMin |
Int |
|
|
TalkEndDelayMax |
Int |
|
|
FortressTag |
String |
|
|
TalkChangeViewTargetTimerMin |
Int |
|
|
TalkChangeViewTargetTimerMax |
Int |
|
|
IdleCheckMin |
Int |
|
|
IdleCheckMax |
Int |
|
|
IdlePer |
Int |
|
|
Children
Name |
Description
|
サボり |
|
ダンス |
|
反応待ち |
|
向き直り |
|
呼びかけ |
|
回転 |
|
待機 |
|
注意 |
|
聞く |
|
話す |
|
Derived definitions
通常 (Lizalfos, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Bokoblin_Red, 馬未発見)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
通常 (Lizalfos_Fire, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Bokoblin_Senior, 馬未発見)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
通常 (Bokoblin_Rapid, 馬未発見)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
1350
|
IdleCheckMax |
1500
|
IdlePer |
50
|
通常 (Lizalfos_Electric, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Moriblin_Senior, 単純徘徊_0)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Moriblin_Blue, 単純徘徊_0)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Lizalfos_Senior, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Lizalfos_Middle, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|
通常 (Lizalfos_Ice, 見張り徘徊)
Name |
Value
|
ReactDelayMin |
10
|
ReactDelayMax |
30
|
DanceReactRand |
120
|
TalkEndDelayMin |
60
|
TalkEndDelayMax |
120
|
FortressTag |
EnemyFortressMgr
|
TalkChangeViewTargetTimerMin |
60
|
TalkChangeViewTargetTimerMax |
180
|
IdleCheckMin |
0
|
IdleCheckMax |
0
|
IdlePer |
0
|