From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
EnemyFindShootable| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AttOffset |
Vec3 |
|
|
| CanGrabHeavy |
Bool |
|
|
| GrabCheckRadius |
Float |
|
|
| ChaseItemDist |
Float |
|
|
| ChaseItemSpeed |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetActor |
Actor |
|
|
Children
| Name |
Description
|
| アクション |
|
| 接近 |
|
Derived definitions
アイテム発見 (Moriblin_Senior, 剣装備)
| Name |
Value
|
| AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| CanGrabHeavy |
True
|
| GrabCheckRadius |
2.5
|
| ChaseItemDist |
15.0
|
| ChaseItemSpeed |
0.15
|
アイテム発見 (Moriblin_Blue, 剣装備)
| Name |
Value
|
| AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| CanGrabHeavy |
True
|
| GrabCheckRadius |
2.5
|
| ChaseItemDist |
15.0
|
| ChaseItemSpeed |
0.15
|
アイテム発見 (Stal_Moriblin_Bone, 剣装備)
| Name |
Value
|
| AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| CanGrabHeavy |
True
|
| GrabCheckRadius |
2.5
|
| ChaseItemDist |
15.0
|
| ChaseItemSpeed |
0.15
|