From ZeldaMods (Breath of the Wild)
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EnemyEscape| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TumbleTime |
Int |
|
|
| TumbleRand |
Int |
|
|
| EscapeTime |
Int |
|
|
| EscapeRand |
Int |
|
|
| EscapeDist |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| こける |
|
| 逃走移動 |
|
Derived definitions
逃走 (Stal_Bokoblin_Junior_Body, 逃走)
| Name |
Value
|
| TumbleTime |
100
|
| TumbleRand |
100
|
| EscapeTime |
160
|
| EscapeRand |
50
|
| EscapeDist |
100.0
|
逃走 (Bokoblin_Red, 逃走)
| Name |
Value
|
| TumbleTime |
100
|
| TumbleRand |
100
|
| EscapeTime |
160
|
| EscapeRand |
50
|
| EscapeDist |
100.0
|
逃走 (Bokoblin_Senior, 逃走)
| Name |
Value
|
| TumbleTime |
100
|
| TumbleRand |
100
|
| EscapeTime |
160
|
| EscapeRand |
50
|
| EscapeDist |
100.0
|
逃走 (Bokoblin_Rapid, 逃走)
| Name |
Value
|
| TumbleTime |
100
|
| TumbleRand |
100
|
| EscapeTime |
160
|
| EscapeRand |
50
|
| EscapeDist |
100.0
|