AIDef:AI/DogNormal
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DomesticAnimalRailName | String |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsLocatorCreate | Bool | False | |
EnableNoEntryAreaCheck | Bool | True |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MaxFollowDist | Float | ||
MaxFollowFriendDecayRate | Float | ||
FoodFriendRate | Float | ||
FoodFriendDist | Float | ||
NearFriendRate | Float | ||
NearFriendDist | Float | ||
FarFriendDecayRate | Float | ||
FarFriendDist | Float | ||
FarFriendFriendlyDist | Float | ||
AttackFriendDecayRate | Float | ||
FriendTickRate | Float | ||
NoMoveFriendDecayRate | Float | ||
NoMoveThreshold | Float | ||
FramesKeepMaxFriendly | Float | ||
FramesStayAfterLead | Float | ||
NumFriendlyFoodForLeadTreasure | Int | ||
AngleTurnToPlayer | Float | ||
DistUntilReturnToHomePos | Float | ||
WaitFramesAfterRunMin | Float | ||
WaitFramesAfterRunMax | Int | ||
StaggerVelocityThreshold | Float | ||
DistHomePosFadeout | Float | ||
NumFailPathHomeFadeout | Int | ||
IsUseEscapeState | Bool | ||
IsPositiveAttacker | Bool | ||
IsSearchTarget | Bool | ||
IsEmitForceEscapeSignal | Bool | ||
IsReceivedForceEscapeSignal | Bool | ||
IsCheckSandStorm | Bool | ||
ChangeBattleStateRadius | Float | ||
CounterAttackRadius | Float | ||
CounterAttackRate | Float | ||
AddCautionLevelVal | Float | ||
AutoReduceCautionLevelVal | Float | ||
LimitOverReduceCautionLevelVal | Float | ||
AwnRangeScaleWhenAttention | Float | ||
TargetLostTime | Float | ||
AllowRoarRadius | Float | ||
EscapeWaterFlowLimit | Float | ||
NewFoodAddTime | Float |
Children
Name | Description |
---|---|
なつき | |
ふり向き | |
よろけ | |
ターゲット通知 | |
ダメージ逃走 | |
ロケーター待機 | |
威嚇 | |
宝まで誘導 | |
帰還 | |
徘徊 | |
戦闘 | |
最後の手段 | |
気づき | |
注目 | |
興味対象発見 | |
逃走 |
Derived definitions
通常行動 (Dog, Root_0)
Name | Value |
---|---|
MaxFollowDist | 45.0 |
MaxFollowFriendDecayRate | 25.0 |
FoodFriendRate | 100.0 |
FoodFriendDist | 15.0 |
NearFriendRate | 5.0 |
NearFriendDist | 5.0 |
FarFriendDecayRate | 15.0 |
FarFriendDist | 10.0 |
FarFriendFriendlyDist | 17.5 |
AttackFriendDecayRate | 100.0 |
FriendTickRate | 15.0 |
NoMoveFriendDecayRate | 0.0 |
NoMoveThreshold | 0.1 |
FramesKeepMaxFriendly | 90.0 |
FramesStayAfterLead | 0.0 |
NumFriendlyFoodForLeadTreasure | 3 |
AngleTurnToPlayer | 1.309 |
DistUntilReturnToHomePos | 10.0 |
WaitFramesAfterRunMin | 30.0 |
WaitFramesAfterRunMax | 60 |
StaggerVelocityThreshold | 0.025 |
DistHomePosFadeout | 300.0 |
NumFailPathHomeFadeout | 5 |
IsUseEscapeState | True |
IsPositiveAttacker | False |
IsSearchTarget | False |
IsEmitForceEscapeSignal | False |
IsReceivedForceEscapeSignal | False |
IsCheckSandStorm | False |
ChangeBattleStateRadius | 0.0 |
CounterAttackRadius | 0.0 |
CounterAttackRate | 0.0 |
AddCautionLevelVal | 0.0 |
AutoReduceCautionLevelVal | 1.0 |
LimitOverReduceCautionLevelVal | 1000.0 |
AwnRangeScaleWhenAttention | 1.1 |
TargetLostTime | 70.0 |
AllowRoarRadius | 0.0 |
EscapeWaterFlowLimit | -1.0 |
NewFoodAddTime | 0.0 |