AIDef:AI/DogNormal

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DogNormal
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DomesticAnimalRailName String


MapUnitInstParams

Name Type Default value Description
IsLocatorCreate Bool False
EnableNoEntryAreaCheck Bool True


StaticInstParams

Name Type Default value Description
MaxFollowDist Float
MaxFollowFriendDecayRate Float
FoodFriendRate Float
FoodFriendDist Float
NearFriendRate Float
NearFriendDist Float
FarFriendDecayRate Float
FarFriendDist Float
FarFriendFriendlyDist Float
AttackFriendDecayRate Float
FriendTickRate Float
NoMoveFriendDecayRate Float
NoMoveThreshold Float
FramesKeepMaxFriendly Float
FramesStayAfterLead Float
NumFriendlyFoodForLeadTreasure Int
AngleTurnToPlayer Float
DistUntilReturnToHomePos Float
WaitFramesAfterRunMin Float
WaitFramesAfterRunMax Int
StaggerVelocityThreshold Float
DistHomePosFadeout Float
NumFailPathHomeFadeout Int
IsUseEscapeState Bool
IsPositiveAttacker Bool
IsSearchTarget Bool
IsEmitForceEscapeSignal Bool
IsReceivedForceEscapeSignal Bool
IsCheckSandStorm Bool
ChangeBattleStateRadius Float
CounterAttackRadius Float
CounterAttackRate Float
AddCautionLevelVal Float
AutoReduceCautionLevelVal Float
LimitOverReduceCautionLevelVal Float
AwnRangeScaleWhenAttention Float
TargetLostTime Float
AllowRoarRadius Float
EscapeWaterFlowLimit Float
NewFoodAddTime Float


Children

Name Description
なつき
ふり向き
よろけ
ターゲット通知
ダメージ逃走
ロケーター待機
威嚇
宝まで誘導
帰還
徘徊
戦闘
最後の手段
気づき
注目
興味対象発見
逃走

Derived definitions

通常行動 (Dog, Root_0)

Name Value
MaxFollowDist 45.0
MaxFollowFriendDecayRate 25.0
FoodFriendRate 100.0
FoodFriendDist 15.0
NearFriendRate 5.0
NearFriendDist 5.0
FarFriendDecayRate 15.0
FarFriendDist 10.0
FarFriendFriendlyDist 17.5
AttackFriendDecayRate 100.0
FriendTickRate 15.0
NoMoveFriendDecayRate 0.0
NoMoveThreshold 0.1
FramesKeepMaxFriendly 90.0
FramesStayAfterLead 0.0
NumFriendlyFoodForLeadTreasure 3
AngleTurnToPlayer 1.309
DistUntilReturnToHomePos 10.0
WaitFramesAfterRunMin 30.0
WaitFramesAfterRunMax 60
StaggerVelocityThreshold 0.025
DistHomePosFadeout 300.0
NumFailPathHomeFadeout 5
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 0.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0