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ChuchuNavMoveTargetAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 遠方追跡 (Chuchu, 行動)
- 5.2 気づき (Chuchu, 追跡)
- 5.3 近づき (Chuchu, 連携)
- 5.4 近場追跡 (Chuchu, 行動)
- 5.5 行動 (Chuchu, 諦め)
- 5.6 遠方追跡 (Chuchu_Middle, 行動)
- 5.7 気づき (Chuchu_Middle, 追跡)
- 5.8 近づき (Chuchu_Middle, 連携)
- 5.9 近場追跡 (Chuchu_Middle, 行動)
- 5.10 行動 (Chuchu_Middle, 諦め)
- 5.11 遠方追跡 (Chuchu_Senior, 行動)
- 5.12 気づき (Chuchu_Senior, 追跡)
- 5.13 近づき (Chuchu_Senior, 連携)
- 5.14 近場追跡 (Chuchu_Senior, 行動)
- 5.15 行動 (Chuchu_Senior, 諦め)
AITreeVariables
Name |
Type |
Default value |
Description
|
NavSearchControl |
AITreeVariablePointer |
|
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
WallHitTime |
Int |
|
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
遠方追跡 (Chuchu, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Chuchu, 追跡)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Chuchu, 連携)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Chuchu, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Chuchu, 諦め)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Chuchu_Middle, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Chuchu_Middle, 追跡)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Chuchu_Middle, 連携)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Chuchu_Middle, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Chuchu_Middle, 諦め)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Chuchu_Senior, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Chuchu_Senior, 追跡)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Chuchu_Senior, 連携)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Chuchu_Senior, 行動)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Chuchu_Senior, 諦め)
Name |
Value
|
WallHitTime |
10
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|