AIDef:AI/AssassinBossFirstBattle
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| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IronBallKeyName | String | ||
| IronBallNum | Int | ||
| GuardAngle | Float | ||
| AttackInterseptDist | Float | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 | |
| 絶対防御の構え |
Derived definitions
プレイヤー生存 (Assassin_Senior, 通常_0)
| Name | Value |
|---|---|
| IronBallKeyName | IronBall |
| IronBallNum | 1 |
| GuardAngle | 0.261799 |
| AttackInterseptDist | 10.0 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | -1 |
| GlobalNoAtkTimeRnd | -1 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |