AIDef:AI/AssassinBattleRange
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ScapeGoatCheckInterval | Int | ||
ScapeGoatPer | Float | ||
ServiceCheckInterval | Int | ||
ServicePer | Int | ||
ServiceDist | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
サービス | |
変わり身 | |
戦闘攻撃 | |
戦闘準備 |
Derived definitions
通常戦闘 (Assassin_Junior, プレイヤー生存)
Name | Value |
---|---|
ScapeGoatCheckInterval | 60 |
ScapeGoatPer | 100.0 |
ServiceCheckInterval | 40 |
ServicePer | 70 |
ServiceDist | 8.0 |
AttackAngle | 0.174533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |