AIDef:AI/AssassinBattleMove
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| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
| RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDist | Float | ||
| CloseDist | Float | ||
| FarDist | Float | ||
| WeaponIdx | Int | ||
| OutDist | Float | ||
| BaseDist | Float | ||
| SpaceDist | Float | ||
| SpaceAngle | Float | ||
| BackTimeMin | Int | ||
| BackTimeMax | Int | ||
| LeaveTimerMin | Int | ||
| LeaveTimerMax | Int | ||
| IsCheckBack | Bool | ||
| IsCheckReachable | Bool | ||
| PosVibrateFrame | Int | ||
| RotVelVibrateFrame | Int | ||
| NoMoveDist | Float |
Children
| Name | Description |
|---|---|
| 強制後退 | |
| 戦闘待機 | |
| 戦闘後ずさり | |
| 戦闘歩行 | |
| 横移動 | |
| 転移 |
Derived definitions
戦闘準備 (Assassin_Middle, 戦闘準備)
| Name | Value |
|---|---|
| WarpDist | 0.0 |
| CloseDist | -5.0 |
| FarDist | 2.2 |
| WeaponIdx | -1 |
| OutDist | 15.0 |
| BaseDist | 17.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Assassin_Junior, 戦闘準備)
| Name | Value |
|---|---|
| WarpDist | 0.0 |
| CloseDist | -3.0 |
| FarDist | 2.2 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 8.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |