AIDef:AI/ArrowChargeAndShoot
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WeaponIdx | Int | ||
IsFinishedByFailAction | Bool | ||
IsEndChangeable | Bool | ||
IsNoChangeable | Bool |
Children
Name | Description |
---|---|
先行動 | |
後行動 |
Derived definitions
子0 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (Priest_Boss_Normal, 弓矢攻撃)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | True |
IsNoChangeable | False |
子0 (Assassin_Junior_Shooter, 空中)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |
子0 (Assassin_Junior_Azito_Shooter, 空中)
Name | Value |
---|---|
WeaponIdx | 0 |
IsFinishedByFailAction | False |
IsEndChangeable | False |
IsNoChangeable | True |