From ZeldaMods (Breath of the Wild)
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AnimalTimelineAI| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| DomesticAnimalRailName |
String |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IntervalToCheckSchedule |
Int |
|
|
Children
| Name |
Description
|
| Action1 |
|
| Action2 |
|
| Action3 |
|
| Action4 |
|
| Idle |
|
Derived definitions
通常行動 (Animal_Horse_A, Root_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
徘徊 (Dog, 通常行動_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
徘徊 (Kokko, 通常行動_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
徘徊 (Sunazarashi_B, 通常行動_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
通常行動 (DomesticAnimalWait, Root_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
徘徊 (SunazarashiSP_C, 通常行動_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|
徘徊 (DomesticAnimal, 通常行動_0)
| Name |
Value
|
| IntervalToCheckSchedule |
1
|