AIDef:AI/AnimalFollowTarget

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AnimalFollowTarget
AI definition
Type AI

StaticInstParams

Name Type Default value Description
UseLocalOffsetType Int
DistanceSuccessEnd Float
DistanceMovingToward Float
DistanceRequestingPath Float
DistanceGivingUp Float
DistanceThresholdCry Float
DistanceCheckAvoidance Float
TargetVelocitySuccessEnd Float
UpdateTargetPosFrames Float
UpdateTargetPosFramesNear Float
SuccessEndDelays Float
SelfPositionOffsetLocal Vec3
SideDistance Float
TargetVelocityDistanceSec Float
IsAvoidNavMeshActor Bool
IsTargetPosEqualToLeaderPos Bool
CanIgnorePlayer Bool


DynamicInstParams

Name Type Default value Description
DistanceKept Float
TargetActor Actor


Children

Name Description
うろうろする
追いかける(近い)
追いかける(遠い)

Derived definitions

移動 (Rabbit, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Boar, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Deer, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

なつき (Dog, 通常行動)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd -1.0
DistanceMovingToward 3.5
DistanceRequestingPath 10.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 30.0
UpdateTargetPosFramesNear 5.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Dog, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Sunazarashi, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Fox, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Sunazarashi_B, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Squirrel, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (SunazarashiSP_C, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Wolf, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Deer_MiniGame, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Bear, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (DomesticAnimal, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (SunazarashiSP, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Boar_MiniGame, 興味対象発見)

Name Value
UseLocalOffsetType 1
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False