AIDef:AI/AnimalFollowTarget
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
UseLocalOffsetType | Int | ||
DistanceSuccessEnd | Float | ||
DistanceMovingToward | Float | ||
DistanceRequestingPath | Float | ||
DistanceGivingUp | Float | ||
DistanceThresholdCry | Float | ||
DistanceCheckAvoidance | Float | ||
TargetVelocitySuccessEnd | Float | ||
UpdateTargetPosFrames | Float | ||
UpdateTargetPosFramesNear | Float | ||
SuccessEndDelays | Float | ||
SelfPositionOffsetLocal | Vec3 | ||
SideDistance | Float | ||
TargetVelocityDistanceSec | Float | ||
IsAvoidNavMeshActor | Bool | ||
IsTargetPosEqualToLeaderPos | Bool | ||
CanIgnorePlayer | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceKept | Float | ||
TargetActor | Actor |
Children
Name | Description |
---|---|
うろうろする | |
追いかける(近い) | |
追いかける(遠い) |
Derived definitions
移動 (Rabbit, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Boar, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Deer, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
なつき (Dog, 通常行動)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 3.5 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 30.0 |
UpdateTargetPosFramesNear | 5.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | False |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Dog, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Sunazarashi, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Fox, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Sunazarashi_B, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Squirrel, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (SunazarashiSP_C, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Wolf, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Deer_MiniGame, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Bear, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (DomesticAnimal, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (SunazarashiSP, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Boar_MiniGame, 興味対象発見)
Name | Value |
---|---|
UseLocalOffsetType | 1 |
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |