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AnimalEscapeAfterDamage| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 AITreeVariables
- 2 MapUnitInstParams
- 3 StaticInstParams
- 4 DynamicInstParams
- 5 Children
- 6 Derived definitions
- 6.1 行動 (Rabbit, 先行動_0)
- 6.2 ダメージ逃走 (Boar, 通常行動)
- 6.3 ダメージ逃走 (Deer, 通常行動)
- 6.4 ダメージ逃走 (Sunazarashi, 通常行動)
- 6.5 ダメージ逃走 (Fox, 通常行動)
- 6.6 ダメージ逃走 (Sunazarashi_B, 通常行動)
- 6.7 先行動 (Squirrel, ダメージ逃走)
- 6.8 ダメージ逃走 (SunazarashiSP_C, 通常行動)
- 6.9 ダメージ逃走 (Wolf, 通常行動)
- 6.10 ダメージ逃走 (Deer_MiniGame, 通常行動)
- 6.11 ダメージ逃走 (Bear, 通常行動)
- 6.12 ダメージ逃走 (DomesticAnimal, 通常行動)
- 6.13 ダメージ逃走 (SunazarashiSP, 通常行動)
- 6.14 ダメージ逃走 (Boar_MiniGame, 通常行動)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsUseTerritory |
Bool |
False |
|
| IsStuckOnTerrain |
Bool |
False |
|
| FramesStuckOnTerrain |
Float |
0.0 |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| TerritoryArea |
Float |
0.0 |
|
| EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ContinueDistance |
Float |
|
|
| ShouldEscapeDistance |
Float |
|
|
| ShouldEscapeDistanceRand |
Float |
|
|
| PenaltyScale |
Float |
|
|
| NavMeshRadiusScale |
Float |
|
|
| FramesStuckOnTerrainAction |
Float |
|
|
| NumTimesAllowStuck |
Int |
|
|
| IsSendGoalPos |
Bool |
|
|
| IsUseBeforeAction |
Bool |
|
|
| IsDynamicallyOffsetNavChar |
Bool |
|
|
| SearchNextPathRadius |
Float |
|
|
| RadiusLimit |
Float |
|
|
| ForwardDirDistCoefficient |
Float |
|
|
| DirRandomMinRatio |
Float |
|
|
| DirRangeAngle |
Float |
|
|
| RejectDistRatio |
Float |
|
|
| ContinueAddSearchAngle |
Float |
|
|
| ContinueReduceDistRatio |
Float |
|
|
| ContinueReduceRejectDistRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| ダメージ後 |
|
| 地形嵌り |
|
| 最後の手段 |
|
| 逃走 |
|
| 逃走前 |
|
Derived definitions
行動 (Rabbit, 先行動_0)
| Name |
Value
|
| ContinueDistance |
10.0
|
| ShouldEscapeDistance |
18.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
7.5
|
| RadiusLimit |
30.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.9
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Boar, 通常行動)
| Name |
Value
|
| ContinueDistance |
100.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
10.0
|
| PenaltyScale |
1.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
20.0
|
| RadiusLimit |
100.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Deer, 通常行動)
| Name |
Value
|
| ContinueDistance |
100.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
10.0
|
| PenaltyScale |
1.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
20.0
|
| RadiusLimit |
100.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Sunazarashi, 通常行動)
| Name |
Value
|
| ContinueDistance |
30.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
10.0
|
| RadiusLimit |
30.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Fox, 通常行動)
| Name |
Value
|
| ContinueDistance |
100.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
10.0
|
| PenaltyScale |
1.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
20.0
|
| RadiusLimit |
100.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Sunazarashi_B, 通常行動)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
3.5
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
2.0
|
| FramesStuckOnTerrainAction |
10.0
|
| NumTimesAllowStuck |
0
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
0.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.8
|
| DirRandomMinRatio |
0.85
|
| DirRangeAngle |
5.23599
|
| RejectDistRatio |
0.55
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
先行動 (Squirrel, ダメージ逃走)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
15.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.2
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
38.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.9
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (SunazarashiSP_C, 通常行動)
| Name |
Value
|
| ContinueDistance |
5.0
|
| ShouldEscapeDistance |
2.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
2.0
|
| FramesStuckOnTerrainAction |
10.0
|
| NumTimesAllowStuck |
0
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
0.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.8
|
| DirRandomMinRatio |
0.85
|
| DirRangeAngle |
5.23599
|
| RejectDistRatio |
0.55
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Wolf, 通常行動)
| Name |
Value
|
| ContinueDistance |
100.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
10.0
|
| PenaltyScale |
1.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
20.0
|
| RadiusLimit |
100.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Deer_MiniGame, 通常行動)
| Name |
Value
|
| ContinueDistance |
50.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.25
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
15.0
|
| RadiusLimit |
50.0
|
| ForwardDirDistCoefficient |
0.75
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Bear, 通常行動)
| Name |
Value
|
| ContinueDistance |
100.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
10.0
|
| PenaltyScale |
1.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
5
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
20.0
|
| RadiusLimit |
100.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (DomesticAnimal, 通常行動)
| Name |
Value
|
| ContinueDistance |
5.0
|
| ShouldEscapeDistance |
2.0
|
| ShouldEscapeDistanceRand |
3.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
2.0
|
| FramesStuckOnTerrainAction |
10.0
|
| NumTimesAllowStuck |
-1
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
0.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.8
|
| DirRandomMinRatio |
0.85
|
| DirRangeAngle |
5.23599
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (SunazarashiSP, 通常行動)
| Name |
Value
|
| ContinueDistance |
15.0
|
| ShouldEscapeDistance |
15.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
-1
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
10.0
|
| RadiusLimit |
30.0
|
| ForwardDirDistCoefficient |
0.85
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Boar_MiniGame, 通常行動)
| Name |
Value
|
| ContinueDistance |
50.0
|
| ShouldEscapeDistance |
30.0
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
1.0
|
| NavMeshRadiusScale |
1.25
|
| FramesStuckOnTerrainAction |
30.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
False
|
| IsUseBeforeAction |
True
|
| IsDynamicallyOffsetNavChar |
True
|
| SearchNextPathRadius |
15.0
|
| RadiusLimit |
50.0
|
| ForwardDirDistCoefficient |
0.75
|
| DirRandomMinRatio |
0.95
|
| DirRangeAngle |
3.49066
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|