AIDef:AI/AirOctaState

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
AirOctaState
AI definition
Type AI

AITreeVariables

Name Type Default value Description
AirOctaDataMgr AITreeVariablePointer
CreateDeadConditionType Int -1
ForceSealSilentKillCount Int 0
IsTrgChangeUnderWaterState Bool False


MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
RopeGravityFactor Float
BalloonMassRatio Float
WindForceScale Float
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
オクタの数が減った
プレイヤが板に乗った
リアクション
上昇
呼ばれ
奈落
待機
所持
板切断
板燃焼
死亡生成
水中
滝死亡
発見
落下
近接湧出
逃げる
通常
騎乗

Derived definitions

子1 (Enemy_AirOctarock, Root)

Name Value
RopeGravityFactor 1.0
BalloonMassRatio 0.25
WindForceScale 1.25
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False