Yaz0: Difference between revisions
Jump to navigation
Jump to search
no edit summary
imported>Leoetlino (Created page with "{{stub}} <onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude> == Tools == * [https://github.com/Shadsterwolf/BotWUnpacker BotW Unpack...") |
imported>Leoetlino No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude> | <onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude> | ||
== Structure == | |||
The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]]. | |||
== Usage in ''Breath of the Wild'' == | |||
Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[bactorpack]]s and [[BYML]]s, are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed. | |||
== Tools == | == Tools == | ||
* [https://github.com/Shadsterwolf/BotWUnpacker BotW Unpacker] | * [https://github.com/Shadsterwolf/BotWUnpacker BotW Unpacker] | ||
* [https://szs.wiimm.de/wszst/ wszst] | * [https://szs.wiimm.de/wszst/ wszst] | ||
[[Category:File formats]] |