User:Leoetlino/Misc

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Revision as of 22:17, 20 December 2019 by imported>Leoetlino (Created page with "Miscellaneous stuff that should be moved to articles (new or existing) at some point. == Executable source file names == * D:\home\Cafe\U-King\trunk\KingSystem\src\ActorSyste...")
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Miscellaneous stuff that should be moved to articles (new or existing) at some point.

Executable source file names

  • D:\home\Cafe\U-King\trunk\KingSystem\src\ActorSystem\actActorLinkConstDataAccess.cpp: actor accessor subsystem for read-only access. I called the main class ActorAccessor in my IDB (fortunate coincidence).

actActorLinkConstDataAccess

Strings that were spotted in the cafe-1.0.0 executable around actActorLinkConstDataAccess.cpp:

getMtx
getAttentionPos
getLookAtPos
getCursorBasePos
getAtObstacleChkPos
getCursorOffsetY
getCutTargetPos
getGameCameraPos
getLockOnBowPos
getAttackDrivePos
getVel
getRotVel
isOnFlag
getUnderWaterDepth
getMainChemicalObjectMatrix
getMainChemicalObjectApparentRadius
tryGetParentMtx
getMainRigidBodyCenterOfMassWorld
getMainRigidBodyCenterOfMassLocal
getMainRigdBodyMaterial
getMagneForceCatchedPos
getStopTimerDamagePoolEffectPos
getStopTimerStartEffectMatrix
searchModelBoneMatrix
getCharacterControllerRadius
getGravityPerSec
getScale

In nx-1.5.0 at least, ActorAccessor has a stubbed member function that takes similar function names as an argument (e.g. isHoldByOwner or getPlayerAlphaRate). Thus those strings are probably ActorAccessor function names for the Actor class.