Translations:Difficulty scaling/367/zh

From ZeldaMods (Breath of the Wild)
Revision as of 12:39, 11 May 2020 by Leoetlino (talk | contribs) (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

有趣的是,游戏利用杀敌数计算经验值时,会把一个“原始经验值”转化成“用在武器升级的经验值”跟“用在敌人升级的经验值”。这样设计师就可以在后期微调“原始”转化到“武器”的汇率;“敌人”亦同。