Stage: Difference between revisions

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| 5 || Viewer
| 5 || Viewer
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== Fade types ==
{|class="wikitable"
! Type !! Description
|-
| 0 ||
|-
| 1 ||
|-
| 2 || Show logo<ref>See 0x71007B8CD0 and [[AIDef:Action/ExitGame]]</ref>
|}
|}


[[Category:Internals]]
[[Category:Internals]]

Revision as of 19:53, 18 October 2018


Types

Type Description Map types
0 Invalid -
1 Open world stage (except GameTestField) MainField, AocField
2 Indoor stage CDungeon, MainFieldSpot, GameTestDungeon
3 Open world stage (GameTestField) GameTestField
4 MainFieldDungeon MainFieldDungeon
5 Indoor stage or viewer stage ?

Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the Tera height map terrain system and load map units in the same way.

StageBinder types

Stage binder types[1]
Type Description
0 OpenWorldStage
1 IndoorStage (CDungeon, ...)
2 MainFieldDungeonStage
3 TitleStage
4 StartupSaveCheckStage
5 Viewer

Fade types

Type Description
0
1
2 Show logo[2]
  1. As returned by the first virtual function in the StageBinderBase interface
  2. See 0x71007B8CD0 and AIDef:Action/ExitGame