Bas: Difference between revisions

76 bytes removed ,  2 years ago
Fixed the original change to holdevent 0 to triggerevent 0 because i misread the file i was editing.
(made a woopsie)
(Fixed the original change to holdevent 0 to triggerevent 0 because i misread the file i was editing.)
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Known TypeIndex values:
Known TypeIndex values:


*0 - Unknown (believed to define when an attack begins to deal damage)<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for most of Link's attack animations</ref>
*0 - Defines the impact of attack animations. Known values are AttackSmall, AttackMiddle, and AttackLarge.<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for most of Link's attack animations</ref>
*4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref>
*4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref>
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0.
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0.
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Known TypeIndex values:
Known TypeIndex values:


*0 - Defines what level of attack will be initiated on contact. Known values are AttackSmall, AttackMiddle, and AttackLarge.
*0 - Unknown
*2 - Unknown
*2 - Unknown
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}