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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:01, 16 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/Page display title/fr (Created page with "WorldMgr")
- 20:01, 16 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/Page display title/zh (Created page with "WorldMgr")
- 20:00, 16 May 2020 Leoetlino talk contribs marked WorldMgr for translation
- 19:53, 16 May 2020 Leoetlino talk contribs created page Subsystems (Redirected page to Subsystems) Tag: New redirect
- 21:18, 13 May 2020 Leoetlino talk contribs marked WorldMgr for translation
- 19:58, 12 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 13:58, 12 May 2020 Leoetlino talk contribs marked The Great Plateau barrier for translation
- 17:17, 11 May 2020 Leoetlino talk contribs marked Escape Ganon glitch for translation
- 17:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 17:16, 11 May 2020 Leoetlino talk contribs marked Lord of the Mountain for translation
- 17:04, 11 May 2020 Leoetlino talk contribs marked Time for translation
- 15:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/fr (Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>")
- 15:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/fr (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_...")
- 15:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/fr (Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac...")
- 15:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/fr (Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util...")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/fr (Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration.")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/fr (Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau...")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/fr (Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré.")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/fr (Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points.")
- 15:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/fr (Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :")