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30 May 2020
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:1000:10, 29 May 2020 diff hist +6 Translations:Object respawning/27/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +3 物件重生 Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
- 00:0600:06, 29 May 2020 diff hist +51 N Translations:Object respawning/34/zh Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==" current
- 00:0600:06, 29 May 2020 diff hist +1 物件重生 No edit summary
- 00:0600:06, 29 May 2020 diff hist +1 Translations:Object respawning/33/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +7 物件重生 Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0600:06, 29 May 2020 diff hist +350 N Translations:Object respawning/33/zh Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0300:03, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:0300:03, 29 May 2020 diff hist +6 Translations:Object respawning/32/zh No edit summary current
- 00:0300:03, 29 May 2020 diff hist −11 物件重生 Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0300:03, 29 May 2020 diff hist +166 N Translations:Object respawning/32/zh Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0100:01, 29 May 2020 diff hist −3 物件重生 Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。"
- 00:0100:01, 29 May 2020 diff hist +138 N Translations:Object respawning/31/zh Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。" current
- 00:0100:01, 29 May 2020 diff hist −8 物件重生 Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
- 00:0100:01, 29 May 2020 diff hist +44 N Translations:Object respawning/30/zh Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" current
- 00:0000:00, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:0000:00, 29 May 2020 diff hist +143 N Translations:Object respawning/28/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
28 May 2020
- 23:5923:59, 28 May 2020 diff hist +10 物件重生 Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5923:59, 28 May 2020 diff hist +168 N Translations:Object respawning/27/zh Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5723:57, 28 May 2020 diff hist +7 物件重生 Created page with "== 隨機重生的物件 (RevivalRandom) =="
- 23:5723:57, 28 May 2020 diff hist +43 N Translations:Object respawning/26/zh Created page with "== 隨機重生的物件 (RevivalRandom) ==" current
- 23:5723:57, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:5723:57, 28 May 2020 diff hist 0 Translations:Object respawning/8/zh No edit summary current
- 23:5523:55, 28 May 2020 diff hist −3 物件重生 Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。"
- 23:5523:55, 28 May 2020 diff hist +114 N Translations:Object respawning/24/zh Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。" current
- 23:5423:54, 28 May 2020 diff hist +1 物件重生 Created page with "== 不重複使用的物件 (RevivalNoneForUsed) =="
- 23:5423:54, 28 May 2020 diff hist +51 N Translations:Object respawning/23/zh Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==" current
- 23:5423:54, 28 May 2020 diff hist +44 物件重生 Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。"
- 23:5423:54, 28 May 2020 diff hist +153 N Translations:Object respawning/21/zh Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。" current
- 23:5123:51, 28 May 2020 diff hist +10 物件重生 Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) =="
- 23:5123:51, 28 May 2020 diff hist +52 N Translations:Object respawning/20/zh Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==" current
- 23:5023:50, 28 May 2020 diff hist +15 物件重生 Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。"
- 23:5023:50, 28 May 2020 diff hist +86 N Translations:Object respawning/18/zh Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。" current
- 23:5023:50, 28 May 2020 diff hist +4 物件重生 Created page with "== 不自動重生的物件 (RevivalNone) =="
- 23:5023:50, 28 May 2020 diff hist +44 N Translations:Object respawning/17/zh Created page with "== 不自動重生的物件 (RevivalNone) ==" current
- 23:4923:49, 28 May 2020 diff hist +66 物件重生 Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)"
- 23:4923:49, 28 May 2020 diff hist +144 N Translations:Object respawning/15/zh Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)" current
- 23:4923:49, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:4923:49, 28 May 2020 diff hist 0 Translations:Object respawning/6/zh No edit summary current
- 23:4723:47, 28 May 2020 diff hist +12 物件重生 Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。"
- 23:4723:47, 28 May 2020 diff hist +160 N Translations:Object respawning/14/zh Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。" current
- 23:4423:44, 28 May 2020 diff hist −8 物件重生 Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +44 N Translations:Object respawning/13/zh Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +3 物件重生 No edit summary
- 23:4423:44, 28 May 2020 diff hist +3 Translations:Object respawning/9/zh No edit summary current
- 23:4323:43, 28 May 2020 diff hist +26 物件重生 Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
- 23:4323:43, 28 May 2020 diff hist +91 N Translations:Object respawning/10/zh Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:" current
- 23:4223:42, 28 May 2020 diff hist +37 物件重生 Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4223:42, 28 May 2020 diff hist +291 N Translations:Object respawning/9/zh Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4023:40, 28 May 2020 diff hist +47 物件重生 Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:4023:40, 28 May 2020 diff hist +230 N Translations:Object respawning/8/zh Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:3523:35, 28 May 2020 diff hist +1 物件重生 Created page with "=== 重生用地圖網格 ==="
- 23:3523:35, 28 May 2020 diff hist +29 N Translations:Object respawning/7/zh Created page with "=== 重生用地圖網格 ===" current
- 23:3423:34, 28 May 2020 diff hist +91 物件重生 Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3423:34, 28 May 2020 diff hist +154 N Translations:Object respawning/6/zh Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3223:32, 28 May 2020 diff hist +2 物件重生 Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..."
- 23:3223:32, 28 May 2020 diff hist +311 N Translations:Object respawning/5/zh Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..." current
- 23:2823:28, 28 May 2020 diff hist −3 物件重生 No edit summary
- 23:2823:28, 28 May 2020 diff hist −3 Translations:Object respawning/4/zh No edit summary current
- 23:2523:25, 28 May 2020 diff hist −71 物件重生 Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2523:25, 28 May 2020 diff hist +355 N Translations:Object respawning/4/zh Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2423:24, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:2423:24, 28 May 2020 diff hist 0 Translations:Object respawning/2/zh No edit summary current
- 23:2023:20, 28 May 2020 diff hist −4 物件重生 Created page with "== 商品 =="
- 23:2023:20, 28 May 2020 diff hist +12 N Translations:Object respawning/3/zh Created page with "== 商品 ==" current
- 23:2023:20, 28 May 2020 diff hist +66 物件重生 Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:2023:20, 28 May 2020 diff hist +217 N Translations:Object respawning/2/zh Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:1723:17, 28 May 2020 diff hist −8 物件重生 Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1723:17, 28 May 2020 diff hist +197 N Translations:Object respawning/1/zh Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1523:15, 28 May 2020 diff hist +33,877 N 物件重生 Created page with "物件重生"
- 23:1523:15, 28 May 2020 diff hist +12 N Translations:Object respawning/Page display title/zh Created page with "物件重生" current
- 23:1323:13, 28 May 2020 diff hist +483 Object respawning Marked this version for translation
- 23:1323:13, 28 May 2020 diff hist +89 m Object respawning Prepare for translation
27 May 2020
- 00:2200:22, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "這個函數會生成掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/40/zh Created page with "這個函數會生成掉落物。" current
- 00:2200:22, 27 May 2020 diff hist −30 Amiibo 掉寶 Created page with "這個函數會選擇掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/37/zh Created page with "這個函數會選擇掉落物。" current
- 00:2100:21, 27 May 2020 diff hist +5 Amiibo 掉寶 Created page with "=== 程式碼 ==="