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28 June 2021
- 04:2504:25, 28 June 2021 diff hist +12 脫出加儂戰 No edit summary current
- 04:2504:25, 28 June 2021 diff hist +12 Translations:Escape Ganon glitch/18/zh No edit summary current
- 04:2404:24, 28 June 2021 diff hist +15 N Translations:Escape Ganon glitch/Page display title/zh Created page with "脫出加儂戰" current
5 August 2020
- 18:4218:42, 5 August 2020 diff hist 0 時間 No edit summary current
- 18:4218:42, 5 August 2020 diff hist 0 Translations:Time/18/zh No edit summary current
- 18:3918:39, 5 August 2020 diff hist +12 時間 No edit summary
- 18:3918:39, 5 August 2020 diff hist +12 Translations:Time/6/zh No edit summary current
12 June 2020
- 20:4820:48, 12 June 2020 diff hist +2 m AIDef:Query/WhatMoonName No edit summary current
30 May 2020
- 05:0405:04, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary current
- 05:0405:04, 30 May 2020 diff hist 0 Translations:Shield durability/8/zh No edit summary current
- 05:0305:03, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary
- 05:0305:03, 30 May 2020 diff hist 0 Translations:Shield durability/1/zh No edit summary current
- 04:3504:35, 30 May 2020 diff hist −9 盾牌的耐用度 No edit summary
- 04:3504:35, 30 May 2020 diff hist −9 Translations:Shield durability/13/zh No edit summary current
- 04:3404:34, 30 May 2020 diff hist +42 盾牌的耐用度 No edit summary
- 04:3404:34, 30 May 2020 diff hist +42 Translations:Shield durability/6/zh No edit summary current
- 04:3304:33, 30 May 2020 diff hist +7 盾牌的耐用度 No edit summary
- 04:3304:33, 30 May 2020 diff hist +7 Translations:Shield durability/5/zh No edit summary current
- 04:3204:32, 30 May 2020 diff hist +154 盾牌的耐用度 Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾..."
- 04:3204:32, 30 May 2020 diff hist +309 N Translations:Shield durability/15/zh Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾..." current
- 04:3104:31, 30 May 2020 diff hist +9 盾牌的耐用度 Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。"
- 04:3104:31, 30 May 2020 diff hist +62 N Translations:Shield durability/14/zh Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。" current
- 04:3004:30, 30 May 2020 diff hist +59 盾牌的耐用度 Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:3004:30, 30 May 2020 diff hist +453 N Translations:Shield durability/13/zh Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:2604:26, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary
- 04:2604:26, 30 May 2020 diff hist 0 Translations:Shield durability/12/zh No edit summary current
- 04:2504:25, 30 May 2020 diff hist +19 盾牌的耐用度 Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2504:25, 30 May 2020 diff hist +405 N Translations:Shield durability/12/zh Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2104:21, 30 May 2020 diff hist +18 盾牌的耐用度 Created page with "1.6.0 版的參數如下:"
- 04:2104:21, 30 May 2020 diff hist +27 N Translations:Shield durability/11/zh Created page with "1.6.0 版的參數如下:" current
- 04:2104:21, 30 May 2020 diff hist +5 盾牌的耐用度 Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..."
- 04:2104:21, 30 May 2020 diff hist +444 N Translations:Shield durability/10/zh Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..." current
- 04:1604:16, 30 May 2020 diff hist +56 盾牌的耐用度 Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..."
- 04:1604:16, 30 May 2020 diff hist +199 N Translations:Shield durability/9/zh Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..." current
- 04:1504:15, 30 May 2020 diff hist −2 盾牌的耐用度 Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +18 N Translations:Shield durability/8/zh Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +46 盾牌的耐用度 Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..."
- 04:1504:15, 30 May 2020 diff hist +362 N Translations:Shield durability/7/zh Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..." current
- 04:1104:11, 30 May 2020 diff hist +38 盾牌的耐用度 No edit summary
- 04:1104:11, 30 May 2020 diff hist +38 Translations:Shield durability/6/zh No edit summary
- 04:1004:10, 30 May 2020 diff hist +33 盾牌的耐用度 Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist +70 N Translations:Shield durability/6/zh Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist −29 盾牌的耐用度 Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:1004:10, 30 May 2020 diff hist +414 N Translations:Shield durability/5/zh Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:0504:05, 30 May 2020 diff hist −3 盾牌的耐用度 Created page with "== 抵擋攻擊 =="
- 04:0504:05, 30 May 2020 diff hist +18 N Translations:Shield durability/2/zh Created page with "== 抵擋攻擊 ==" current
- 04:0504:05, 30 May 2020 diff hist −5 盾牌的耐用度 Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 04:0504:05, 30 May 2020 diff hist +84 N Translations:Shield durability/1/zh Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 03:4403:44, 30 May 2020 diff hist +3,027 N 盾牌的耐用度 Created page with "盾牌的耐用度"
- 03:4403:44, 30 May 2020 diff hist +18 N Translations:Shield durability/Page display title/zh Created page with "盾牌的耐用度" current
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:1000:10, 29 May 2020 diff hist +6 Translations:Object respawning/27/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +3 物件重生 Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
- 00:0600:06, 29 May 2020 diff hist +51 N Translations:Object respawning/34/zh Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==" current
- 00:0600:06, 29 May 2020 diff hist +1 物件重生 No edit summary
- 00:0600:06, 29 May 2020 diff hist +1 Translations:Object respawning/33/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +7 物件重生 Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0600:06, 29 May 2020 diff hist +350 N Translations:Object respawning/33/zh Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0300:03, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:0300:03, 29 May 2020 diff hist +6 Translations:Object respawning/32/zh No edit summary current
- 00:0300:03, 29 May 2020 diff hist −11 物件重生 Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0300:03, 29 May 2020 diff hist +166 N Translations:Object respawning/32/zh Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0100:01, 29 May 2020 diff hist −3 物件重生 Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。"
- 00:0100:01, 29 May 2020 diff hist +138 N Translations:Object respawning/31/zh Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。" current
- 00:0100:01, 29 May 2020 diff hist −8 物件重生 Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
- 00:0100:01, 29 May 2020 diff hist +44 N Translations:Object respawning/30/zh Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" current
- 00:0000:00, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:0000:00, 29 May 2020 diff hist +143 N Translations:Object respawning/28/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
28 May 2020
- 23:5923:59, 28 May 2020 diff hist +10 物件重生 Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5923:59, 28 May 2020 diff hist +168 N Translations:Object respawning/27/zh Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5723:57, 28 May 2020 diff hist +7 物件重生 Created page with "== 隨機重生的物件 (RevivalRandom) =="
- 23:5723:57, 28 May 2020 diff hist +43 N Translations:Object respawning/26/zh Created page with "== 隨機重生的物件 (RevivalRandom) ==" current
- 23:5723:57, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:5723:57, 28 May 2020 diff hist 0 Translations:Object respawning/8/zh No edit summary current
- 23:5523:55, 28 May 2020 diff hist −3 物件重生 Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。"
- 23:5523:55, 28 May 2020 diff hist +114 N Translations:Object respawning/24/zh Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。" current
- 23:5423:54, 28 May 2020 diff hist +1 物件重生 Created page with "== 不重複使用的物件 (RevivalNoneForUsed) =="
- 23:5423:54, 28 May 2020 diff hist +51 N Translations:Object respawning/23/zh Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==" current
- 23:5423:54, 28 May 2020 diff hist +44 物件重生 Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。"
- 23:5423:54, 28 May 2020 diff hist +153 N Translations:Object respawning/21/zh Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。" current
- 23:5123:51, 28 May 2020 diff hist +10 物件重生 Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) =="
- 23:5123:51, 28 May 2020 diff hist +52 N Translations:Object respawning/20/zh Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==" current
- 23:5023:50, 28 May 2020 diff hist +15 物件重生 Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。"
- 23:5023:50, 28 May 2020 diff hist +86 N Translations:Object respawning/18/zh Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。" current
- 23:5023:50, 28 May 2020 diff hist +4 物件重生 Created page with "== 不自動重生的物件 (RevivalNone) =="
- 23:5023:50, 28 May 2020 diff hist +44 N Translations:Object respawning/17/zh Created page with "== 不自動重生的物件 (RevivalNone) ==" current
- 23:4923:49, 28 May 2020 diff hist +66 物件重生 Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)"
- 23:4923:49, 28 May 2020 diff hist +144 N Translations:Object respawning/15/zh Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)" current
- 23:4923:49, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:4923:49, 28 May 2020 diff hist 0 Translations:Object respawning/6/zh No edit summary current
- 23:4723:47, 28 May 2020 diff hist +12 物件重生 Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。"
- 23:4723:47, 28 May 2020 diff hist +160 N Translations:Object respawning/14/zh Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。" current
- 23:4423:44, 28 May 2020 diff hist −8 物件重生 Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +44 N Translations:Object respawning/13/zh Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +3 物件重生 No edit summary
- 23:4423:44, 28 May 2020 diff hist +3 Translations:Object respawning/9/zh No edit summary current
- 23:4323:43, 28 May 2020 diff hist +26 物件重生 Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
- 23:4323:43, 28 May 2020 diff hist +91 N Translations:Object respawning/10/zh Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:" current
- 23:4223:42, 28 May 2020 diff hist +37 物件重生 Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4223:42, 28 May 2020 diff hist +291 N Translations:Object respawning/9/zh Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4023:40, 28 May 2020 diff hist +47 物件重生 Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:4023:40, 28 May 2020 diff hist +230 N Translations:Object respawning/8/zh Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:3523:35, 28 May 2020 diff hist +1 物件重生 Created page with "=== 重生用地圖網格 ==="
- 23:3523:35, 28 May 2020 diff hist +29 N Translations:Object respawning/7/zh Created page with "=== 重生用地圖網格 ===" current
- 23:3423:34, 28 May 2020 diff hist +91 物件重生 Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3423:34, 28 May 2020 diff hist +154 N Translations:Object respawning/6/zh Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3223:32, 28 May 2020 diff hist +2 物件重生 Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..."
- 23:3223:32, 28 May 2020 diff hist +311 N Translations:Object respawning/5/zh Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..." current
- 23:2823:28, 28 May 2020 diff hist −3 物件重生 No edit summary
- 23:2823:28, 28 May 2020 diff hist −3 Translations:Object respawning/4/zh No edit summary current
- 23:2523:25, 28 May 2020 diff hist −71 物件重生 Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2523:25, 28 May 2020 diff hist +355 N Translations:Object respawning/4/zh Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2423:24, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:2423:24, 28 May 2020 diff hist 0 Translations:Object respawning/2/zh No edit summary current
- 23:2023:20, 28 May 2020 diff hist −4 物件重生 Created page with "== 商品 =="
- 23:2023:20, 28 May 2020 diff hist +12 N Translations:Object respawning/3/zh Created page with "== 商品 ==" current
- 23:2023:20, 28 May 2020 diff hist +66 物件重生 Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:2023:20, 28 May 2020 diff hist +217 N Translations:Object respawning/2/zh Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:1723:17, 28 May 2020 diff hist −8 物件重生 Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1723:17, 28 May 2020 diff hist +197 N Translations:Object respawning/1/zh Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1523:15, 28 May 2020 diff hist +33,877 N 物件重生 Created page with "物件重生"
- 23:1523:15, 28 May 2020 diff hist +12 N Translations:Object respawning/Page display title/zh Created page with "物件重生" current
- 23:1323:13, 28 May 2020 diff hist +483 Object respawning Marked this version for translation
- 23:1323:13, 28 May 2020 diff hist +89 m Object respawning Prepare for translation
27 May 2020
- 00:2200:22, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "這個函數會生成掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/40/zh Created page with "這個函數會生成掉落物。" current
- 00:2200:22, 27 May 2020 diff hist −30 Amiibo 掉寶 Created page with "這個函數會選擇掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/37/zh Created page with "這個函數會選擇掉落物。" current
- 00:2100:21, 27 May 2020 diff hist +5 Amiibo 掉寶 Created page with "=== 程式碼 ==="
- 00:2100:21, 27 May 2020 diff hist +17 N Translations:Amiibo drops/34/zh Created page with "=== 程式碼 ===" current
- 00:2100:21, 27 May 2020 diff hist −46 Amiibo 掉寶 Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:2100:21, 27 May 2020 diff hist +224 N Translations:Amiibo drops/33/zh Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:1900:19, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ===="
- 00:1900:19, 27 May 2020 diff hist +87 N Translations:Amiibo drops/32/zh Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====" current
- 00:1900:19, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。"
- 00:1900:19, 27 May 2020 diff hist +136 N Translations:Amiibo drops/31/zh Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。" current
- 00:1800:18, 27 May 2020 diff hist +4 Amiibo 掉寶 Created page with "==== 古代兵裝‧箭 ===="
- 00:1800:18, 27 May 2020 diff hist +28 N Translations:Amiibo drops/30/zh Created page with "==== 古代兵裝‧箭 ====" current
- 00:1500:15, 27 May 2020 diff hist −4 Amiibo 掉寶 Created page with "====標記為 amiibo drops 的掉落物===="
- 00:1500:15, 27 May 2020 diff hist +43 N Translations:Amiibo drops/28/zh Created page with "====標記為 amiibo drops 的掉落物====" current
- 00:1400:14, 27 May 2020 diff hist +21 Amiibo 掉寶 Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})"
- 00:1400:14, 27 May 2020 diff hist +129 N Translations:Amiibo drops/27/zh Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})" current
- 00:1400:14, 27 May 2020 diff hist +22 Amiibo 掉寶 Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..."
- 00:1400:14, 27 May 2020 diff hist +223 N Translations:Amiibo drops/26/zh Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..." current
- 00:1100:11, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ===="
- 00:1100:11, 27 May 2020 diff hist +51 N Translations:Amiibo drops/25/zh Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ====" current
- 00:1100:11, 27 May 2020 diff hist −5 Amiibo 掉寶 Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..."
- 00:1100:11, 27 May 2020 diff hist +367 N Translations:Amiibo drops/24/zh Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..." current
- 00:1000:10, 27 May 2020 diff hist −15 Amiibo 掉寶 Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..."
- 00:1000:10, 27 May 2020 diff hist +186 N Translations:Amiibo drops/23/zh Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..." current
- 00:0900:09, 27 May 2020 diff hist −24 Amiibo 掉寶 Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。"
- 00:0900:09, 27 May 2020 diff hist +67 N Translations:Amiibo drops/22/zh Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。" current
- 00:0800:08, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboTreasure 的掉落物 ===="
- 00:0800:08, 27 May 2020 diff hist +44 N Translations:Amiibo drops/21/zh Created page with "==== 標有 AmiiboTreasure 的掉落物 ====" current
- 00:0800:08, 27 May 2020 diff hist +16 Amiibo 掉寶 Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。"
- 00:0800:08, 27 May 2020 diff hist +97 N Translations:Amiibo drops/20/zh Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with " ==== 標有 Important 的掉落物 ===="
- 00:0700:07, 27 May 2020 diff hist +40 N Translations:Amiibo drops/19/zh Created page with " ==== 標有 Important 的掉落物 ====" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。"
- 00:0700:07, 27 May 2020 diff hist +136 N Translations:Amiibo drops/18/zh Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。" current
- 00:0600:06, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboArmorItem 的掉落物 ===="
- 00:0600:06, 27 May 2020 diff hist +45 N Translations:Amiibo drops/17/zh Created page with "==== 標有 AmiiboArmorItem 的掉落物 ====" current
- 00:0600:06, 27 May 2020 diff hist −7 Amiibo 掉寶 Created page with "=== 特例 ==="
- 00:0600:06, 27 May 2020 diff hist +14 N Translations:Amiibo drops/16/zh Created page with "=== 特例 ===" current
- 00:0500:05, 27 May 2020 diff hist −12 Amiibo 掉寶 Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)."
- 00:0500:05, 27 May 2020 diff hist +74 N Translations:Amiibo drops/14/zh Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)." current
- 00:0400:04, 27 May 2020 diff hist +36 Amiibo 掉寶 Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..."
- 00:0400:04, 27 May 2020 diff hist +714 N Translations:Amiibo drops/13/zh Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..." current
- 00:0300:03, 27 May 2020 diff hist +166 Amiibo 掉寶 Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0300:03, 27 May 2020 diff hist +316 N Translations:Amiibo drops/12/zh Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0100:01, 27 May 2020 diff hist −13 Amiibo 掉寶 Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。"
- 00:0100:01, 27 May 2020 diff hist +107 N Translations:Amiibo drops/11/zh Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。" current
26 May 2020
- 23:5723:57, 26 May 2020 diff hist +49 Amiibo 掉寶 Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..."
- 23:5723:57, 26 May 2020 diff hist +210 N Translations:Amiibo drops/10/zh Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..." current
- 23:5623:56, 26 May 2020 diff hist +12 Amiibo 掉寶 No edit summary
- 23:5623:56, 26 May 2020 diff hist +12 Translations:Amiibo drops/6/zh No edit summary current
- 23:5523:55, 26 May 2020 diff hist 0 Amiibo 掉寶 Created page with "有 20% 的機率出現 SmallHit。"
- 23:5523:55, 26 May 2020 diff hist +35 N Translations:Amiibo drops/9/zh Created page with "有 20% 的機率出現 SmallHit。" current
- 23:5423:54, 26 May 2020 diff hist +7 Amiibo 掉寶 Created page with "== 運作邏輯 =="
- 23:5423:54, 26 May 2020 diff hist +18 N Translations:Amiibo drops/8/zh Created page with "== 運作邏輯 ==" current
- 23:5423:54, 26 May 2020 diff hist +24 Amiibo 掉寶 Created page with "這兩個表格 AmiiboTouchHistory 跟 AmiiboTouchHistoryTotal 用的格式是 "%s_%d_%d_%d" (amiibo UID 名字, amiibo value 1, amiibo value 2, scan count 掃描次數)"
- 23:5423:54, 26 May 2020 diff hist +169 N Translations:Amiibo drops/7/zh Created page with "這兩個表格 AmiiboTouchHistory 跟 AmiiboTouchHistoryTotal 用的格式是 "%s_%d_%d_%d" (amiibo UID 名字, amiibo value 1, amiibo value 2, scan count 掃描次數)" current
- 23:5223:52, 26 May 2020 diff hist +5,998 N Amiibo 掉寶 Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory..."
- 23:5223:52, 26 May 2020 diff hist +966 N Translations:Amiibo drops/6/zh Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory..."
- 23:4323:43, 26 May 2020 diff hist +347 N Translations:Amiibo drops/5/zh Created page with "每次使用 amiibo 時,遊戲會紀錄使用了哪個 amiibo <ref>0x710064B564 on Switch 1.5.0</ref>。 * AIDef:Action/CreateEpona 在生成伊波娜後紀錄 * AIDef..." current
- 23:3423:34, 26 May 2020 diff hist +19 N Translations:Amiibo drops/4/zh Created page with "== Amiibo 註冊 ==" current
- 23:3223:32, 26 May 2020 diff hist +263 N Translations:Amiibo drops/3/zh Created page with "{|class="wikitable" ! Idx || Name !! Description |- | 0 || Normal || |- | 1 || Normal2 || 沒用到 |- | 2 || SmallHit || |- | 3 || SmallHit2 || 沒用到 |- | 4 || BigHit ||..." current
- 23:3223:32, 26 May 2020 diff hist +6 Translations:Amiibo drops/2/zh No edit summary current
- 23:3223:32, 26 May 2020 diff hist +15 N Translations:Amiibo drops/2/zh Created page with "掉落物表格"
- 23:3123:31, 26 May 2020 diff hist +13 N Translations:Amiibo drops/Page display title/zh Created page with "Amiibo 掉寶" current
- 23:3023:30, 26 May 2020 diff hist +483 amiibo drops Marked this version for translation
- 23:3023:30, 26 May 2020 diff hist +57 m amiibo drops adding translate tags and empty lines for better splitting
23 May 2020
- 19:3719:37, 23 May 2020 diff hist +15 等級系統 No edit summary current
- 19:3719:37, 23 May 2020 diff hist +15 Translations:Difficulty scaling/352/zh No edit summary current
21 May 2020
- 19:3419:34, 21 May 2020 diff hist +15 等級系統 No edit summary
- 19:3419:34, 21 May 2020 diff hist +15 Translations:Difficulty scaling/274/zh No edit summary current
12 May 2020
- 23:5223:52, 12 May 2020 diff hist −27 山林霸主 Created page with "山林霸主要整整安撫四十次才會安靜下來。<ref>https://docs.google.com/spreadsheets/d/e/2PACX-1vSmRL13Sc5YQ27TSK5kDywrVq2c2AUIBlRDpb3C3DpTOJ7f5QG_5bVmbz8ksDSA1N..."
- 23:5223:52, 12 May 2020 diff hist +279 N Translations:Lord of the Mountain/9/zh Created page with "山林霸主要整整安撫四十次才會安靜下來。<ref>https://docs.google.com/spreadsheets/d/e/2PACX-1vSmRL13Sc5YQ27TSK5kDywrVq2c2AUIBlRDpb3C3DpTOJ7f5QG_5bVmbz8ksDSA1N..." current
- 23:5223:52, 12 May 2020 diff hist −4 山林霸主 Created page with "== 安撫次數 =="
- 23:5223:52, 12 May 2020 diff hist +18 N Translations:Lord of the Mountain/8/zh Created page with "== 安撫次數 ==" current
- 23:5123:51, 12 May 2020 diff hist +33 山林霸主 No edit summary
- 23:5123:51, 12 May 2020 diff hist +33 Translations:Lord of the Mountain/6/zh No edit summary current
- 23:5123:51, 12 May 2020 diff hist +3 山林霸主 Created page with "你可以在 WorldMgr 裡找到更詳細的資訊。"
- 23:5123:51, 12 May 2020 diff hist +77 N Translations:Lord of the Mountain/7/zh Created page with "你可以在 WorldMgr 裡找到更詳細的資訊。" current
- 23:5023:50, 12 May 2020 diff hist −88 山林霸主 Created page with "注意二:只要你進入神廟裡或讀檔,AnimalMaster_Appearance 都會被強制設為 false,代表山林霸主會因此消失。"
- 23:5023:50, 12 May 2020 diff hist +138 N Translations:Lord of the Mountain/6/zh Created page with "注意二:只要你進入神廟裡或讀檔,AnimalMaster_Appearance 都會被強制設為 false,代表山林霸主會因此消失。"
- 23:4923:49, 12 May 2020 diff hist +29 山林霸主 Created page with "注意到在上述過程中,只有 appearance hour (幾點出現)是隨機的,正常情況下山林霸主一定會在眉月之後出現(如果你一直不靠近聖..."
- 23:4923:49, 12 May 2020 diff hist +188 N Translations:Lord of the Mountain/5/zh Created page with "注意到在上述過程中,只有 appearance hour (幾點出現)是隨機的,正常情況下山林霸主一定會在眉月之後出現(如果你一直不靠近聖..." current
- 23:4823:48, 12 May 2020 diff hist +69 山林霸主 Created page with "#如果月相是 5 (眉月)而且林克不在 map area 64 (薩托利山區域),遊戲會生成一個整數 "appearance hour",這個數字會隨機落在 [0 .. 22]..."
- 23:4823:48, 12 May 2020 diff hist +664 N Translations:Lord of the Mountain/4/zh Created page with "#如果月相是 5 (眉月)而且林克不在 map area 64 (薩托利山區域),遊戲會生成一個整數 "appearance hour",這個數字會隨機落在 [0 .. 22]..."
- 23:4223:42, 12 May 2020 diff hist −2 山林霸主 Created page with "如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。"
- 23:4223:42, 12 May 2020 diff hist +143 N Translations:Lord of the Mountain/3/zh Created page with "如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。" current
- 23:4123:41, 12 May 2020 diff hist −2 山林霸主 Created page with "== 下凡 =="
- 23:4123:41, 12 May 2020 diff hist +12 N Translations:Lord of the Mountain/2/zh Created page with "== 下凡 ==" current
- 23:4123:41, 12 May 2020 diff hist 0 山林霸主 No edit summary
- 23:4123:41, 12 May 2020 diff hist 0 Translations:Lord of the Mountain/1/zh No edit summary current
- 23:4123:41, 12 May 2020 diff hist −18 山林霸主 Created page with "這個條目會介紹'''山林霸主'''生成的原理。"
- 23:4123:41, 12 May 2020 diff hist +57 N Translations:Lord of the Mountain/1/zh Created page with "這個條目會介紹'''山林霸主'''生成的原理。"
- 23:4123:41, 12 May 2020 diff hist +1,691 N 山林霸主 Created page with "山林霸主"
- 23:4123:41, 12 May 2020 diff hist +12 N Translations:Lord of the Mountain/Page display title/zh Created page with "山林霸主" current
- 20:4120:41, 12 May 2020 diff hist +1 脫出加儂戰 No edit summary
- 20:4120:41, 12 May 2020 diff hist +1 Translations:Escape Ganon glitch/37/zh No edit summary current
- 20:4120:41, 12 May 2020 diff hist 0 脫出加儂戰 No edit summary
- 20:4120:41, 12 May 2020 diff hist 0 Translations:Escape Ganon glitch/34/zh No edit summary current
- 20:3020:30, 12 May 2020 diff hist +3 台地結界 No edit summary current
- 20:3020:30, 12 May 2020 diff hist +3 Translations:The Great Plateau barrier/14/zh No edit summary current
- 20:2920:29, 12 May 2020 diff hist +5 台地結界 Created page with "由於這個結界的運作方式太過樸實無華(二話不說直接檢查座標),而且相關的檢查又是寫死在林克的身體裡,我們認為在拿到滑翔..."
- 20:2920:29, 12 May 2020 diff hist +219 N Translations:The Great Plateau barrier/15/zh Created page with "由於這個結界的運作方式太過樸實無華(二話不說直接檢查座標),而且相關的檢查又是寫死在林克的身體裡,我們認為在拿到滑翔..." current
- 20:2520:25, 12 May 2020 diff hist −43 台地結界 Created page with "也就是說,只要林克在主世界跟劍之考驗裡,它的身旁就會有一層無形的結界,直到林克拿到滑翔傘才解除。"