User contributions for Simple
Jump to navigation
Jump to search
28 June 2021
- 04:2504:25, 28 June 2021 diff hist +12 脫出加儂戰 No edit summary current
- 04:2504:25, 28 June 2021 diff hist +12 Translations:Escape Ganon glitch/18/zh No edit summary current
- 04:2404:24, 28 June 2021 diff hist +15 N Translations:Escape Ganon glitch/Page display title/zh Created page with "脫出加儂戰" current
5 August 2020
- 18:4218:42, 5 August 2020 diff hist 0 時間 No edit summary current
- 18:4218:42, 5 August 2020 diff hist 0 Translations:Time/18/zh No edit summary current
- 18:3918:39, 5 August 2020 diff hist +12 時間 No edit summary
- 18:3918:39, 5 August 2020 diff hist +12 Translations:Time/6/zh No edit summary current
12 June 2020
- 20:4820:48, 12 June 2020 diff hist +2 m AIDef:Query/WhatMoonName No edit summary current
30 May 2020
- 05:0405:04, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary current
- 05:0405:04, 30 May 2020 diff hist 0 Translations:Shield durability/8/zh No edit summary current
- 05:0305:03, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary
- 05:0305:03, 30 May 2020 diff hist 0 Translations:Shield durability/1/zh No edit summary current
- 04:3504:35, 30 May 2020 diff hist −9 盾牌的耐用度 No edit summary
- 04:3504:35, 30 May 2020 diff hist −9 Translations:Shield durability/13/zh No edit summary current
- 04:3404:34, 30 May 2020 diff hist +42 盾牌的耐用度 No edit summary
- 04:3404:34, 30 May 2020 diff hist +42 Translations:Shield durability/6/zh No edit summary current
- 04:3304:33, 30 May 2020 diff hist +7 盾牌的耐用度 No edit summary
- 04:3304:33, 30 May 2020 diff hist +7 Translations:Shield durability/5/zh No edit summary current
- 04:3204:32, 30 May 2020 diff hist +154 盾牌的耐用度 Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾..."
- 04:3204:32, 30 May 2020 diff hist +309 N Translations:Shield durability/15/zh Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾..." current
- 04:3104:31, 30 May 2020 diff hist +9 盾牌的耐用度 Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。"
- 04:3104:31, 30 May 2020 diff hist +62 N Translations:Shield durability/14/zh Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。" current
- 04:3004:30, 30 May 2020 diff hist +59 盾牌的耐用度 Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:3004:30, 30 May 2020 diff hist +453 N Translations:Shield durability/13/zh Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:2604:26, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary
- 04:2604:26, 30 May 2020 diff hist 0 Translations:Shield durability/12/zh No edit summary current
- 04:2504:25, 30 May 2020 diff hist +19 盾牌的耐用度 Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2504:25, 30 May 2020 diff hist +405 N Translations:Shield durability/12/zh Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2104:21, 30 May 2020 diff hist +18 盾牌的耐用度 Created page with "1.6.0 版的參數如下:"
- 04:2104:21, 30 May 2020 diff hist +27 N Translations:Shield durability/11/zh Created page with "1.6.0 版的參數如下:" current
- 04:2104:21, 30 May 2020 diff hist +5 盾牌的耐用度 Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..."
- 04:2104:21, 30 May 2020 diff hist +444 N Translations:Shield durability/10/zh Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..." current
- 04:1604:16, 30 May 2020 diff hist +56 盾牌的耐用度 Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..."
- 04:1604:16, 30 May 2020 diff hist +199 N Translations:Shield durability/9/zh Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..." current
- 04:1504:15, 30 May 2020 diff hist −2 盾牌的耐用度 Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +18 N Translations:Shield durability/8/zh Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +46 盾牌的耐用度 Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..."
- 04:1504:15, 30 May 2020 diff hist +362 N Translations:Shield durability/7/zh Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..." current
- 04:1104:11, 30 May 2020 diff hist +38 盾牌的耐用度 No edit summary
- 04:1104:11, 30 May 2020 diff hist +38 Translations:Shield durability/6/zh No edit summary
- 04:1004:10, 30 May 2020 diff hist +33 盾牌的耐用度 Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist +70 N Translations:Shield durability/6/zh Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist −29 盾牌的耐用度 Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:1004:10, 30 May 2020 diff hist +414 N Translations:Shield durability/5/zh Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:0504:05, 30 May 2020 diff hist −3 盾牌的耐用度 Created page with "== 抵擋攻擊 =="
- 04:0504:05, 30 May 2020 diff hist +18 N Translations:Shield durability/2/zh Created page with "== 抵擋攻擊 ==" current
- 04:0504:05, 30 May 2020 diff hist −5 盾牌的耐用度 Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 04:0504:05, 30 May 2020 diff hist +84 N Translations:Shield durability/1/zh Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 03:4403:44, 30 May 2020 diff hist +3,027 N 盾牌的耐用度 Created page with "盾牌的耐用度"
- 03:4403:44, 30 May 2020 diff hist +18 N Translations:Shield durability/Page display title/zh Created page with "盾牌的耐用度" current
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:1000:10, 29 May 2020 diff hist +6 Translations:Object respawning/27/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +3 物件重生 Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
- 00:0600:06, 29 May 2020 diff hist +51 N Translations:Object respawning/34/zh Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==" current
- 00:0600:06, 29 May 2020 diff hist +1 物件重生 No edit summary
- 00:0600:06, 29 May 2020 diff hist +1 Translations:Object respawning/33/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +7 物件重生 Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0600:06, 29 May 2020 diff hist +350 N Translations:Object respawning/33/zh Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0300:03, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:0300:03, 29 May 2020 diff hist +6 Translations:Object respawning/32/zh No edit summary current
- 00:0300:03, 29 May 2020 diff hist −11 物件重生 Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0300:03, 29 May 2020 diff hist +166 N Translations:Object respawning/32/zh Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0100:01, 29 May 2020 diff hist −3 物件重生 Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。"
- 00:0100:01, 29 May 2020 diff hist +138 N Translations:Object respawning/31/zh Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。" current
- 00:0100:01, 29 May 2020 diff hist −8 物件重生 Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
- 00:0100:01, 29 May 2020 diff hist +44 N Translations:Object respawning/30/zh Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" current
- 00:0000:00, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:0000:00, 29 May 2020 diff hist +143 N Translations:Object respawning/28/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
28 May 2020
- 23:5923:59, 28 May 2020 diff hist +10 物件重生 Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5923:59, 28 May 2020 diff hist +168 N Translations:Object respawning/27/zh Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5723:57, 28 May 2020 diff hist +7 物件重生 Created page with "== 隨機重生的物件 (RevivalRandom) =="
- 23:5723:57, 28 May 2020 diff hist +43 N Translations:Object respawning/26/zh Created page with "== 隨機重生的物件 (RevivalRandom) ==" current
- 23:5723:57, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:5723:57, 28 May 2020 diff hist 0 Translations:Object respawning/8/zh No edit summary current
- 23:5523:55, 28 May 2020 diff hist −3 物件重生 Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。"
- 23:5523:55, 28 May 2020 diff hist +114 N Translations:Object respawning/24/zh Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。" current
- 23:5423:54, 28 May 2020 diff hist +1 物件重生 Created page with "== 不重複使用的物件 (RevivalNoneForUsed) =="
- 23:5423:54, 28 May 2020 diff hist +51 N Translations:Object respawning/23/zh Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==" current
- 23:5423:54, 28 May 2020 diff hist +44 物件重生 Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。"