Player/Champion abilities: Difference between revisions

imported>Leoetlino
(Created page with "In ''Breath of the Wild'', '''champion abilities''' are the four key items and abilities granted to Link after completing Divine Beasts. == Names == The key items are referre...")
 
imported>Leoetlino
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Cooldown timer rates (the value which is subtracted to the timer every real-life second) are also configured in the same GeneralParamList, with the following extra considerations:
Cooldown timer rates (the value which is subtracted to the timer every real-life second) are also configured in the same GeneralParamList, with the following extra considerations:


* The timer rate is hardcoded to be 3.0 in Player code<ref>Player::updateSupportTimerRates at {{Addr|a=0x710086D1B0|ver=nx-1.5.0}}</ref> if the player is in Hyrule Castle<ref>The Player code checks the IsInHyruleCastleArea flag to determine whether the player is in Hyrule Castle.</ref>.
* The timer rate is hardcoded to be 1.0 in Player code<ref>Player::updateSupportTimerRates at {{Addr|a=0x710086D1B0|ver=nx-1.5.0}}</ref> if the player is ''not'' in Hyrule Castle<ref>The Player code checks the IsInHyruleCastleArea flag to determine whether the player is in Hyrule Castle.</ref>. Otherwise, the GeneralParamList value is used.
* [1.4.0+] The timer rate is hardcoded to be 3.0 in Player code if the player has the DLC-only "+" variant of an ability<ref>For example, for Revali's Gale+, the Player code checks whether the IsGet_DLC_HeroSoul_Rito flag is set and whether DLC v3.0 is active (by checking [[aocManager]]).</ref>, and 9.0 if the player is in Hyrule Castle ''and'' has the "+" variant.
* [1.4.0+] The timer rate is hardcoded to be 3.0 in Player code if the player has the DLC-only "+" variant of an ability<ref>For example, for Revali's Gale+, the Player code checks whether the IsGet_DLC_HeroSoul_Rito flag is set and whether DLC v3.0 is active (by checking [[aocManager]]).</ref>, and 9.0 if the player is in Hyrule Castle ''and'' has the "+" variant.


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