Player/Champion abilities: Difference between revisions
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→Cooldown timers: add a summary
imported>Leoetlino (→Cooldown timers: fix) |
imported>Leoetlino (→Cooldown timers: add a summary) |
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* The timer rate is hardcoded to be 1.0 in Player code<ref>Player::updateSupportTimerRates at {{Addr|a=0x710086D1B0|ver=nx-1.5.0}}</ref> if the player is ''not'' in Hyrule Castle<ref>The Player code checks the IsInHyruleCastleArea flag to determine whether the player is in Hyrule Castle.</ref>. Otherwise, the GeneralParamList value is used. | * The timer rate is hardcoded to be 1.0 in Player code<ref>Player::updateSupportTimerRates at {{Addr|a=0x710086D1B0|ver=nx-1.5.0}}</ref> if the player is ''not'' in Hyrule Castle<ref>The Player code checks the IsInHyruleCastleArea flag to determine whether the player is in Hyrule Castle.</ref>. Otherwise, the GeneralParamList value is used. | ||
* [1.4.0+] The timer rate is hardcoded to be 3.0 in Player code if the player has the DLC-only "+" variant of an ability<ref>For example, for Revali's Gale+, the Player code checks whether the IsGet_DLC_HeroSoul_Rito flag is set and whether DLC v3.0 is active (by checking [[aocManager]]).</ref>, and 9.0 if the player is in Hyrule Castle ''and'' has the "+" variant. | * [1.4.0+] The timer rate is hardcoded to be 3.0 in Player code if the player has the DLC-only "+" variant of an ability<ref>For example, for Revali's Gale+, the Player code checks whether the IsGet_DLC_HeroSoul_Rito flag is set and whether DLC v3.0 is active (by checking [[aocManager]]).</ref>, and 9.0 if the player is in Hyrule Castle ''and'' has the "+" variant. | ||
{| class="wikitable" | |||
|+Summary: Effective timer rates | |||
! | |||
!Not in Hyrule Castle | |||
!In Hyrule Castle | |||
|- | |||
!Ability | |||
|1.0 | |||
|GeneralParamList value (normally 3.0) | |||
|- | |||
!Ability+ | |||
|3.0 | |||
|9.0 | |||
|} | |||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |