Object respawning: Difference between revisions

imported>Leoetlino
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imported>Leoetlino
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* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* Any other flag has a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.
* In any other case, flags have a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.


== Random drop revival (RevivalRandomForDrop) ==
== Random drop revival (RevivalRandomForDrop) ==
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