LevelSensor.byml: Difference between revisions

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[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
The root element is a dictionary.
=== enemy ===
'''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form:
{| class="wikitable"
!Key
!Type
!Description
|-
|actors
|array
|Array of dictionaries of the form {name: ..., value: ...}, with ''name'' being the actor name (str) and ''value'' the required number of enemy points to transition to the next tier. Sorted by ''value''.
|-
|species
|str
|Series name (unused at runtime)
|}
=== flag ===
'''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form:
{| class="wikitable"
!Key
!Type
!Description
|-
|name
|str
|Name of the GameData s32 flag (usually a defeat counter flag: Defeated_XXXXX where XXXXX is the enemy actor name)
|-
|point
|float
|Number of points for each kill
|}
=== setting ===
'''setting''' is a dictionary of the following form:
{| class="wikitable"
!Key
!Type
!Description
|-
|Level2EnemyPower
|float
|Multiplier to apply to enemy points. This determines how much an enemy point is actually worth.
|-
|Level2WeaponPower
|float
|Multiplier to apply to weapon points. This determines how much a weapon point is actually worth.
|}
=== weapon ===
'''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form:
{| class="wikitable"
!Key
!Type
!Description
|-
|actorType
|str
|Weapon type (e.g. WeaponSmallSword)
|-
|actors
|array
|Array of dictionaries of the form {name: ..., plus: ..., value: ...}, with ''name'' being the actor name (str), ''plus'' a WeaponModifier (see below), ''value'' the required number of weapon points to transition to the next tier. Sorted by ''value''.
|-
|not_rank_up
|bool
|Whether weapon upgrades (e.g. Swallow Bow -> Falcon Bow) should be enabled for this series. If false, weapons in the series will only receive modifiers and will not be replaced with different weapons.
|-
|series
|str
|Series name (unused at runtime)
|}
== Types ==


=== <code>WeaponModifier</code> (s32 enum) ===
=== <code>WeaponModifier</code> (s32 enum) ===
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