Message archives and EventInfo.product.sbyml: Difference between pages

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imported>Leoetlino
(clarify that EventFlowMsg is only used for non-Demo event flows and add some links)
 
imported>Leoetlino
(add stub)
 
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<onlyinclude>
{{stub}}
'''Message archives''' (named with the format '''Msg_XXxx.product.ssarc''') are [[Yaz0]]-compressed [[SARC|SARC archives]] which contain the game's text files. Multiple different archives exist, one for each language. All of the contents are [[msbt]] files.
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
</onlyinclude>
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
== Msg_XXxx.product.ssarc ==
 
=== ActorType ===
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contains the names, and other related text, of various [[Actor|actors]], including inventory items, NPCs and enemies.
 
=== DemoMsg ===
[[Category:Content (BotW)]]
Contains text used in cutscenes.
[[Category:Content (BotW, product)]]
=== EventFlowMsg ===
Contains text used in [[event flow]]s, such as NPC dialogue. Text for [[Demo]]s (cutscenes) is however located in DemoMsg rather than EventFlowMsg.
=== LayoutMsg ===
Contains standard text used in the game's [[UI]], HUD, and menus.
=== QuestMsg ===
Contains quest-related text, including quest logs and NPC dialogue.
=== ShoutMsg ===
Contains subtitles for voice-acted dialogue spoken by allied NPCs during gameplay.
=== Tips ===
Contains hint messages displayed on loading screens.
=== StaticMsg ===
Contains various miscellaneous text, in particular all location names and dungeon names.

Revision as of 07:55, 18 February 2020

This resource is found in Bootup.pack.

Its canonical resource path is "Event/EventInfo.product.byml".

EventInfo.product.sbyml is a Yaz0-compressed file that stores information about all game events. It is used by the event manager to load events.

EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.