AIDef:AI/HorseRiddenByEnemyAI

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseRiddenByEnemyAI
AI definition
Type AI

StaticInstParams

Name Type Default value Description
AngryASPeriods Float
FramesRetryNormalActionAtFailed Float


Children

Name Description
待機
指定位置に移動
指定方向を向く
突進
落馬させる
追跡・並走
通常

Derived definitions

敵が騎乗 (Deer, 騎乗中)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (BoneHorse, 騎乗)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (NushiHorse, 騎乗)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (Horse, 騎乗)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (Deer_MiniGame, 騎乗中)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (HorseLarge, 騎乗)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0

敵が騎乗 (Bear, 騎乗中)

Name Value
AngryASPeriods 2.0
FramesRetryNormalActionAtFailed 150.0