From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GuardianMiniRangeKeepMoveAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 3.2 ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 3.3 ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 3.4 右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 3.5 右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 3.6 右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 3.7 左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 3.8 左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 3.9 左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 3.10 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)
- 3.11 ノーガード (Guardian_Mini, 盾戦闘準備)
- 3.12 ノーガード (Guardian_Mini, 戦闘準備)
- 3.13 ノーガード (Guardian_Mini, 装備丸腰戦闘)
- 3.14 右腕ガード (Guardian_Mini, 盾戦闘準備)
- 3.15 右腕ガード (Guardian_Mini, 戦闘準備)
- 3.16 右腕ガード (Guardian_Mini, 装備丸腰戦闘)
- 3.17 左腕ガード (Guardian_Mini, 盾戦闘準備)
- 3.18 左腕ガード (Guardian_Mini, 戦闘準備)
- 3.19 左腕ガード (Guardian_Mini, 装備丸腰戦闘)
- 3.20 戦闘準備 (Guardian_Mini, 装備非所持戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
CloseDist |
Float |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
SpaceDist |
Float |
|
|
SpaceAngle |
Float |
|
|
BackTimeMin |
Int |
|
|
BackTimeMax |
Int |
|
|
LeaveTimerMin |
Int |
|
|
LeaveTimerMax |
Int |
|
|
IsCheckBack |
Bool |
|
|
IsCheckReachable |
Bool |
|
|
PosVibrateFrame |
Int |
|
|
RotVelVibrateFrame |
Int |
|
|
NoMoveDist |
Float |
|
|
Children
Name |
Description
|
強制後退 |
|
戦闘待機 |
|
戦闘後ずさり |
|
戦闘歩行 |
|
横移動 |
|
Derived definitions
ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)
Name |
Value
|
CloseDist |
-15.0
|
FarDist |
5.0
|
WeaponIdx |
-1
|
OutDist |
50.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 盾戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 戦闘準備)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
1.5
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 装備丸腰戦闘)
Name |
Value
|
CloseDist |
-30.0
|
FarDist |
30.0
|
WeaponIdx |
-1
|
OutDist |
20.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
1.309
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini, 装備非所持戦闘)
Name |
Value
|
CloseDist |
-15.0
|
FarDist |
5.0
|
WeaponIdx |
-1
|
OutDist |
50.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|