Draft:Content/Local and Draft:Content/DamageParam: Difference between pages

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imported>BravelyPeculiar
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imported>BravelyPeculiar
(Created page with "<onlyinclude></onlyinclude> == Bootup.pack/DamageParam == {{cs|target=DamageReactionTable.bxml}}")
 
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{{NoRstbDir}}<onlyinclude>
<onlyinclude></onlyinclude>
The '''Local''' directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>
== [[Bootup.pack]]/DamageParam ==
 
{{cs|target=DamageReactionTable.bxml}}
{{archive heading}}
=== {{fileicon}} System/RegionLangMask.txt ===
Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions.
 
=== {{fileicon}} Actor/ActorInfo.product.byml ===
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
 
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
 
[[Category: Content (BotW)]]

Latest revision as of 14:53, 3 April 2019

Bootup.pack/DamageParam

DamageReactionTable.bxml

This resource is found in Bootup.pack.

Its canonical resource path is "DamageParam/DamageReactionTable.bxml".

DamageReactionTable contains settings for all damage reaction types.