AIDef:AI/GuardianMiniBeamToExplosives and AIDef:AI/HorseRideRangeKeepMove: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBeamToExplosives
|name=HorseRideRangeKeepMove
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ExplosivesAvoidDist || Float ||  ||  
| OutDist || Float ||  ||  
|-
|-
| HeadNodeName || String ||  ||
| BaseDist || Float ||  ||  
|-
| AttackInterval || Int ||  ||
|-
| EndShaderASFrame || Int ||  ||
|-
| LoopShaderASName || String ||  ||
|-
| EndShaderASName || String ||  ||
|-
| PreLaunchEffectName || String ||  ||
|-
| IsChangeable || Bool ||  ||
|-
| IsFinalBattle || Bool ||  ||
|-
| InDirAngle || Float ||  ||
|-
| FluctuationRange || Float ||  ||
|-
| FluctuationSpan || Float ||  ||
|-
| TargetOffsetY || Float ||  ||
|-
| NodeName || String ||  ||
|-
| IsValidGuide || Bool ||  ||
|-
| IsIgnoreSmallHit || Bool ||  ||
|-
| AimEffectName || String ||  ||
|-
| BreathName || String ||  ||
|-
| AttackAngle || Float ||  ||
|-
| AttackRatio || Float ||  ||
|-
| BreathSize || Float ||  ||
|-
| EnlargeTime || Int ||  ||
|-
| IsEndAfterAttack || Bool ||  ||
|-
| IsDeleteBreath || Bool ||  ||
|-
| AttackIntervalIntensity || Float ||  ||
|-
| GlobalNoAtkTime || Int ||  ||
|-
| IsUpdateNoticeState || Bool ||  ||
|-
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetActor || Actor ||  ||  
|-
|-
|}
|}
Line 78: Line 19:
! Name !! Description
! Name !! Description
|-
|-
| ビーム準備 ||
| 待機 ||  
|-
| 後ずさり ||
|-
| 戦闘攻撃 ||  
|-
|-
| 戦闘準備 ||  
| 指令 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動) ===
=== 攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=危険回避
|name=攻撃待機
|group_name=基本挙動
|group_name=騎乗近接戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
|-
| HeadNodeName || Head
| BaseDist || 5.0
|-
|-
| AttackInterval || 0
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=騎乗遠隔武器戦闘
|derived_from=HorseRideRangeKeepMove
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
|-
| EndShaderASFrame || 0
| OutDist || 30.0
|-
|-
| LoopShaderASName ||  
| BaseDist || 5.0
|-
|-
| EndShaderASName ||  
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=騎乗近接戦闘
|derived_from=HorseRideRangeKeepMove
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
|-
| PreLaunchEffectName ||  
| OutDist || 30.0
|-
|-
| IsChangeable || False
| BaseDist || 5.0
|-
|-
| IsFinalBattle || False
|}
=== 攻撃待機 (Bokoblin_Red, 騎乗近接戦闘) ===
{{AIDefDerived
|name=攻撃待機
|group_name=騎乗近接戦闘
|derived_from=HorseRideRangeKeepMove
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| InDirAngle || 0.0872665
| OutDist || 30.0
|-
|-
| FluctuationRange || 0.0
| BaseDist || 5.0
|-
|-
| FluctuationSpan || 0.0
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=騎乗遠隔武器戦闘
|derived_from=HorseRideRangeKeepMove
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| TargetOffsetY || 0.0
| OutDist || 30.0
|-
|-
| NodeName ||  
| BaseDist || 5.0
|-
|-
| IsValidGuide || False
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=騎乗近接戦闘
|derived_from=HorseRideRangeKeepMove
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsIgnoreSmallHit || True
| OutDist || 30.0
|-
|-
| AimEffectName || Aim_Small
| BaseDist || 5.0
|-
|-
| BreathName ||
|}
|-
=== 攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘) ===
| AttackAngle || 3.14159
{{AIDefDerived
|-
|name=攻撃待機
| AttackRatio || 1.0
|group_name=騎乗近接戦闘
|-
|derived_from=HorseRideRangeKeepMove
| BreathSize || 5.0
|aiprog=Bokoblin_Senior
|-
}}
| EnlargeTime || 5
{|class="wikitable"
|-
! Name !! Value
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| GlobalNoAtkTime || -1
| OutDist || 30.0
|-
|-
| IsUpdateNoticeState || True
| BaseDist || 5.0
|-
|-
|}
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, 危険回避) ===
=== 戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=変形後
|name=戦闘準備
|group_name=危険回避
|group_name=騎乗遠隔武器戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
| HeadNodeName || Head
|-
|-
| AttackInterval || 0
| BaseDist || 5.0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 5.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 変形前 (Guardian_Mini_DetachLineBeam, 危険回避) ===
=== 戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=変形前
|name=戦闘準備
|group_name=危険回避
|group_name=騎乗近接戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
|-
| PreLaunchEffectName ||
| BaseDist || 5.0
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 5.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 危険回避 (Guardian_Mini, 基本挙動) ===
=== 攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=危険回避
|name=攻撃待機
|group_name=基本挙動
|group_name=騎乗近接戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
|-
| HeadNodeName || Head
| BaseDist || 5.0
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 5.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 変形後 (Guardian_Mini, 危険回避) ===
=== 戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=変形後
|name=戦闘準備
|group_name=危険回避
|group_name=騎乗遠隔武器戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
|-
| EndShaderASName ||
| BaseDist || 5.0
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 5.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 変形前 (Guardian_Mini, 危険回避) ===
=== 戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=変形前
|name=戦闘準備
|group_name=危険回避
|group_name=騎乗近接戦闘
|derived_from=GuardianMiniBeamToExplosives
|derived_from=HorseRideRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ExplosivesAvoidDist || 8.0
| OutDist || 30.0
|-
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 5.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
|-
| IsUpdateNoticeState || True
| BaseDist || 5.0
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

HorseRideRangeKeepMove
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OutDist Float
BaseDist Float


Children

Name Description
待機
指令

Derived definitions

攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Red, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Red, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0