AIDef:AI/GoronHeroDescendentRoot and AIDef:AI/GroundAngleSelect: Difference between pages

From ZeldaMods (Breath of the Wild)
(Difference between pages)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GoronHeroDescendentRoot
|name=GroundAngleSelect
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PlayerFollowOffset || Vec3 ||  ||  
| IsCheckEveryFrame || Bool ||  ||  
|-
|-
| PlayerNearDist || Float ||  ||  
| SlopeAngle || Float ||  ||  
|-
|-
| PlayerLeaveDist || Float ||  ||
| IsCheckActorMtx || Bool ||  ||  
|-
| PlayerSeparateDist || Float ||  ||
|-
| GuardEndDelayTime || Int ||  ||
|-
| WhistleReactTimeGo || Int ||  ||
|-
| WhistleReactTimeStop || Int ||  ||
|-
| AppearWaitTime || Int ||  ||
|-
| FollowModeFlagName || String ||  ||  
|-
|-
|}
|}
Line 33: Line 21:
! Name !! Description
! Name !! Description
|-
|-
| ジャンプ ||  
| 平地 ||  
|-
|-
| ジャンプ準備 ||  
| 斜面 ||  
|-
|-
| プレイヤー接近待機 ||  
|}
 
== Derived definitions ==
=== 威嚇 (Lynel_Senior, 遠隔武器) ===
{{AIDefDerived
|name=威嚇
|group_name=遠隔武器
|derived_from=GroundAngleSelect
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| プレイヤー追従 ||  
| IsCheckEveryFrame || False
|-
|-
| 停止 ||  
| SlopeAngle || 0.523599
|-
|-
| 停止命令 ||  
| IsCheckActorMtx || True
|-
|-
| 停止指示 ||  
|}
=== 威嚇 (Lynel_Senior, 近接装備) ===
{{AIDefDerived
|name=威嚇
|group_name=近接装備
|derived_from=GroundAngleSelect
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| 屈む ||  
| IsCheckEveryFrame || False
|-
|-
| 帰還 ||  
| SlopeAngle || 0.523599
|-
|-
| 待機 ||  
| IsCheckActorMtx || True
|-
|-
| 敵に怯える ||  
|}
=== 威嚇 (Lynel_Middle, 遠隔武器) ===
{{AIDefDerived
|name=威嚇
|group_name=遠隔武器
|derived_from=GroundAngleSelect
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| IsCheckEveryFrame || False
|-
| SlopeAngle || 0.523599
|-
|-
| 減速 ||  
| IsCheckActorMtx || True
|-
|-
| 着地 ||  
|}
=== 威嚇 (Lynel_Middle, 近接装備) ===
{{AIDefDerived
|name=威嚇
|group_name=近接装備
|derived_from=GroundAngleSelect
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| 砲台内 ||  
| IsCheckEveryFrame || False
|-
|-
| 移動指示 ||  
| SlopeAngle || 0.523599
|-
|-
| 退避 ||  
| IsCheckActorMtx || True
|-
|-
|}
|}
 
=== 威嚇 (Lynel, 遠隔武器) ===
== Derived definitions ==
=== Root (GoronHeroDescendent) ===
{{AIDefDerived
{{AIDefDerived
|name=Root
|name=威嚇
|group_name=
|group_name=遠隔武器
|derived_from=GoronHeroDescendentRoot
|derived_from=GroundAngleSelect
|aiprog=GoronHeroDescendent
|aiprog=Lynel
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| PlayerFollowOffset || Vec3(x=1.5, y=0.0, z=-1.5)
| IsCheckEveryFrame || False
|-
|-
| PlayerNearDist || 3.3
| SlopeAngle || 0.523599
|-
|-
| PlayerLeaveDist || 3.3
| IsCheckActorMtx || True
|-
|-
| PlayerSeparateDist || 50.0
|}
|-
=== 威嚇 (Lynel, 近接装備) ===
| GuardEndDelayTime || 30
{{AIDefDerived
|-
|name=威嚇
| WhistleReactTimeGo || 30
|group_name=近接装備
|derived_from=GroundAngleSelect
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
|-
| WhistleReactTimeStop || 15
| IsCheckEveryFrame || False
|-
|-
| AppearWaitTime || 60
| SlopeAngle || 0.523599
|-
|-
| FollowModeFlagName || Fire_Relic_NPC020_Follow
| IsCheckActorMtx || True
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GroundAngleSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsCheckEveryFrame Bool
SlopeAngle Float
IsCheckActorMtx Bool


Children

Name Description
平地
斜面

Derived definitions

威嚇 (Lynel_Senior, 遠隔武器)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True

威嚇 (Lynel_Senior, 近接装備)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True

威嚇 (Lynel_Middle, 遠隔武器)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True

威嚇 (Lynel_Middle, 近接装備)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True

威嚇 (Lynel, 遠隔武器)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True

威嚇 (Lynel, 近接装備)

Name Value
IsCheckEveryFrame False
SlopeAngle 0.523599
IsCheckActorMtx True